|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 7.9Apr 21, 2019Has a nice elegant series of attacks, dodges, and blocks, and then interjects grab attacks with no counter. A major failing the game's part.
Average User Score: 8.9Apr 2, 2015Bloodborne can be a pretty fun game. However, I think it's the weakest of the "soul's games". My favorite things about the game are howBloodborne can be a pretty fun game. However, I think it's the weakest of the "soul's games". My favorite things about the game are how surreal it got towards the end and how fluid trick weapons are. My least favorite part about it was that gun counters were simply not worth the risk involved; it was generally better to use iframes.
I don't really understand all of the gushing praise for this game. Bloodborne has several flaws that fans and critics are ignoring, the most egregious of which is the lack of build variety. Previous games allowed parry counters as a potential play-style. Now that and two hand are the only options. Bows, spells, miracles, pyromancy, dual wield, heavy armor, and shields are all gone, and replayability has definitely suffered.
I look forward to all of the 10/10 reviews when Starcraft 3 removes the Protoss, Dota 3 removes items, and CS removes all rifles.… Expand
Average User Score: 8.3Jan 3, 2015I really dislike games that purport to be challenging when they are really just overtuned and random. This game is not a skill based game,I really dislike games that purport to be challenging when they are really just overtuned and random. This game is not a skill based game, nor will it test your intelligence. It will test your patience or, should you choose to use a wiki, it will test your reading comprehension. It is basically farmville for people that wouldn't be caught playing farmville.… Expand
Average User Score: 6.0Jan 3, 2015Literally the worst game I have ever played that I expected to like. I couldn't justify spending time finishing it. Contains every badLiterally the worst game I have ever played that I expected to like. I couldn't justify spending time finishing it. Contains every bad design decision ever made packed into one game. The game stands of an example of what not to do when making a game for every possible game-play design decision. It would be a much better use of your time to just watch the game on YouTube if you're desperate to experience this train-wreck.
If you buy this game you will experience:
Quick Time Events. Thousands of Quick Time Events.
So much repetition. Sparse checkpoints in areas riddled with instant deaths.
Forced stealth segments in a non stealth game.
Enemy invincibility frames for common enemies
Failure to save in coop on D/C, which will occur regardless of internet quality (I was on LAN).
Camera grabs during critical game play moments, many times killing you. Movement during critical sequences is often trial and error.
Coop being unplayable due to said camera grabs focusing on the other character.
Clunky UI. A combination of mouse and keyboard input is often required even for simple things.
Inventory management hell, in an otherwise action oriented game.
Shaky mouse cross-hair with mouse aiming.
This game is more frustrating than fun. If you must play it, do yourself a favor and turn off quick time events. You will find enough other "content" to sate your masochism.… Expand
Average User Score: 7.4Dec 28, 2012The game's use of the third dimension is neat, as is the fact that the game is a zombie platformer. Other than that, though, DeadlightThe game's use of the third dimension is neat, as is the fact that the game is a zombie platformer. Other than that, though, Deadlight exudes failure. Game mechanics frequently work together to unfairly kill you. As an example, early on in the game i was walking through waist high water and there was a zombie behind me. The zombie started sprinting, which is a random chance occurrence, but I quickly found out that the main character can't sprint in waist high water and died. There was nothing I could have done to live there, and I just had to reload, repeat some of the game, and hope the zombie didn't sprint this time.
The games controls and mechanics are frequently hit or miss. What's the difference between a door that has to be knocked down by kicking, with a fire axe, or by sprinting through and tackling it? Visually there's often nothing to go on, but eventually some kind of helper contextual action will let you know. Even then, it doesn't tell you what to press, just provides some abstract image of the action; I'm like 3 hours into the game and how no idea how to kick down a door; i just spam buttons until it works (they told me once, so it's partly the fault of alcohol, but w/e). In the same vein, you'll find a number of occasions where obvious scripting kicks in so you can make a jump of a distance that you'll find impossible later, where your character will frequently refuse to reach the extra .008 inches to make the grab onto a ledge, forcing you to solve some puzzle that seems unnecessary.
To top it off, zombies aren't really threatening at all. If I had to guess I'd say that 90% of my deaths were to the environment, and maybe 10% to zombies. This is exacerbated by an extremely boring sequence in a trap ridden labyrinth where there are no zombies, just environmental hazards and trial and error gameplay. Enjoy re-spawning 20 or 30 times until you can get back outside to the actual fun part of the game.… Expand