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Average User Score: 5.5Dec 23, 2015I could see how some people may enjoy this type of game for its open world and seemingly endless exploration, but honestly, the explorationI could see how some people may enjoy this type of game for its open world and seemingly endless exploration, but honestly, the exploration doesn't feel really rewarding as there is a lot of nothing.
My biggest gripe with the game is the combat. The system is extremely simplistic, and your success in combat is largely dependent upon your level and armor/weapons... Not skill. Hell! There is even a perk that makes you stronger if you stand still and fight!
When fighting enemies that are far above my level and can one shot me, I find myself having to "cheese" them in order to win, but getting objects between me and them and playing "ring around the rosie" for 10 minutes while shooting them in the face. This isn't fun combat. You may say, "Well level up then and fight them toe to toe", but that is the point I am trying to make! I don't want to have to be a certain level to go toe to toe with it. Let me dodge, block, parry, etc. it with extreme precision to beat it. Not run backwards and shoot over and over and over again.
I never feel like this game is ever challenging... and I am playing on the hardest difficulty you can. ALSO, the hardest difficulty doesn't even make combat harder! It just makes healing worse, slowing combat EVEN MORE!
Here's the skinny of it... If you loved Skyrim, you will probably love this game. I blame Dark Souls for ruining my love of FPS and these types of RPG.… Expand
Average User Score: 8.2Sep 9, 2013I played Skyrim from beginning to end, made a ridiculously OP set of armor and weapons, and finished about 80% of the side quests. I'm usuallyI played Skyrim from beginning to end, made a ridiculously OP set of armor and weapons, and finished about 80% of the side quests. I'm usually a completionist when it comes to games, but I had to give up on Skyrim. Although the game IS pretty and has a few epic set pieces involving dragons and cool powers, it gets old fast. There is SO MUCH to explore in this game, but a lot of it seems pointless. I don't mean to discredit the game designers in any way, but I personally am not one to enjoy an area of a game just for its scenery. If I want to climb up a mountain and enjoy pretty creeks and nature, I'll go camping. It got to a point where I was doing quests just to start shortening the ridiculously long quest list. There was no real emotional attachment to any of them, and no real sense of accomplishment when completing them. No reward was better than the equipment I had crafted, and the enemies ceased to be a challenge. This leads into combat... I don't think there is much to say about this. The melee combat is still pretty clunky in this game (Bethesda... PLEASE take some notes from "Chivalry: Medieval Warfare" on how to create satisfying FPS melee combat), and the range combat consists of slowing down enemies or pathing them into obstacles and pew pewing them do death. There is no real challenge aside from a few encounters, and even then, it is the same concept; just against a harder hitting, longer lasting enemy. The game can become a grind (especially if you are a completionist), and the key battles like Dragon fights become a bore. A real benefit to the game would have been some form of multiplayer (the hardest opponent is always human in my opinion), but we'll just have to wait for the Elder Scroll MMO for that... As an art piece or interactive movie, I give this game a 10/10. Beautifully done... but as a game... I'm sorry, it's just not appealing to me. It's a humongous beautiful world full of repetition and empty of emotion. You got half of the formula Bethesda. Make your game a bit more challenging, clean up your combat mechanics, vary the gameplay a bit more... I'm going to go play some Dark Souls … Expand
Average User Score: 8.5Sep 9, 2013Dark Souls is hands down, the single best game I have played in my entire life. Now, I know that is a HUGE claim, but I can say it withoutDark Souls is hands down, the single best game I have played in my entire life. Now, I know that is a HUGE claim, but I can say it without hesitation. I am 26 years old... I've played games since I was 3. Yes, I have played all the greats that Nintendo, Sega, Sony, and Microsoft have thrown out there over the past few decades, but in mu humble opinion... nothing compares to my experience with this masterpiece of a game.
Where to start... The game is flaunted as this bastion of the hard-core gamer. It's super difficult and only a masochist sitting in a dark room on a bed of nails could handle it. Yes, the game IS difficult, unforgiving, and doesn't give you much direction or advice... but that is the BEAUTY baby! You are left to figure things out on your own, find and blaze your own path, and take a few bruises along the way. A game should be an experience, and Dark Souls is just that. And unlike any other RPG I've come across, skill is more rewarded than time spent playing (although time spent playing DOES affect skill). Allow me to explain; on my first play through, I played for about 90 hours before I finished the game. On the second character I created, it took me about 50 hours, and my third took me about 20. I was achieving the same level or higher that I reached on my first play through, discovering MORE about the game than my previous play through, and STILL finishing faster... MUCH faster. Now, I can get to level 70 in five hours or less, I can beat the game in less than 2 hours, and I can beat the game as a level 1 character. This is the only game I can think of that has allowed me to progress in this way. Usually I am forced to do a bunch of crap to level up enough to advance through a particular section. Dark Souls removes the MANDATORY leveling and replaces it with SUPPLEMENTAL leveling. Leveling WILL make the game easier for you, but it is not a necessity. This is where most players who hate this game fail. They run into a challenge, and instead of changing tactics, they think they need to level up, so they grind... and grind... and grind. You have now turned the game into a chore. Blocking attacks and hitting between blocks not working? Try rolling. Getting whooped up close? Try ranged. Mix it up and you will succeed. You can play this game any way you want, and it is possible to succeed in every situation. The combat mechanics allow you to take advantage of your opponent's openings with precision, and you develop that precision through time and death. You develop as a player over time and death, and the development is extremely rewarding and obvious. You'll discover new tactics that you never knew about, constantly come across a new play style, and discover new things about the game for hours and hours and hours. I am at over 1500 hours between my PC and xbox versions of this game, and there are STILL things I learn. The multiplayer is extremely organic and fluid. The fact that putting yourself in a position to get help from another player also opens you up to being invaded... genius. There is always a dark side to every seemingly good event, and it's only a matter of time before you discover it. IMPORTANT NOTE: This game is NOT for the feint of heart. If you are easily frustrated, impatient, or not keen on the idea of having to discover everything about the game on your own (not like Elder Scrolls "Hey, I've never been to that area on the map before, let me check it out" but like, discovery in EVERY aspect: combat, weapons, enemy abilities, the world, the lore, etc.), then STAY AWAY. I'm serious! I'm not trying to put down anyone that is like that, I'm just warning you that you will not like the game. You will most likely quit after the first few hours (if that). I can talk about Dark Souls for hours, but I'll spare you the pain. I hope you enjoy it!… Expand
Average User Score: 8.3Sep 9, 2013Outlast is a well designed game with a few key misses...
I felt the game and story arc both developed in the same pattern; strongOutlast is a well designed game with a few key misses...
I felt the game and story arc both developed in the same pattern; strong introduction, sagging middle, and a strong end. Unfortunately, most of the game is considered to be the "middle", so for about 5 hours I felt as if I were simply jumping through hoops to finish.
This game suffers from the same thing as the original "Assassin's Creed"; repetition. You are constantly trying to find switches, levers, or keys while being hunted by a particular enemy (a lot of times, one that has chased you before...). I have to admit, the game was able to maintain it's level of scariness for the first encounter... maybe a bit during the second, but after that, the player starts to realize the patterns, understands the AI, and loses all immersion, at least I did. At this point, I found myself giving up on creeping past enemies and slowly walking around corners because I knew I would survive at least one or two hits from the enemy, and all I would have to do to escape is either climb into an air duct or close myself in a room and hide. Nine times out of ten, the enemy would break the door down, walk into my 10x10 room with one bed (which I would be hiding under), and give up his pursuit. Really?! You're not going to check the one and only possible hiding spot??? Oh well...
I don't play many survival horror games. Actually, to be 100% honest, this is my first one! I figured I would give the genre the benefit of the doubt and gave the game a 6/10. Perhaps it is a masterpiece in its own right? To me though, a non-memorable and simple foray through the dark.
To sum up:
1) Beautifully designed
2) Strong introduction and ending
1) Majority of game is repetitious
2) A.I is predictable and easily fooled (crouching is OP)
3) Extremely forgiving gameplay that removes all drama and tension from encounters.… Expand