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Average User Score: 8.7Mar 1, 2014By all appearances, I should love this game. It has an endearing personality, has elements of classic RPGs, and the combat is reminiscent ofBy all appearances, I should love this game. It has an endearing personality, has elements of classic RPGs, and the combat is reminiscent of Pokemon. I really wanted to like this game. I rarely quit games, but after about 17 hours into the game, I cannot go further.
I’ll begin with the obvious strength of Ni No Kuni. The overall presentation of the game is phenomenal. The menus are slick, the music is top-notch, and the writing is witty. The game does come off as childish, but I thought it added much to its own personality.
However, once the smoke clears and the reality sets in, I started to realize many of the games shortcomings. First, the beginning of the game is excruciatingly boring. The beginning is riddled with cutscenes, hand-holding gameplay, basic combat, etc. It isn’t until about 6 hours in until the game begins to pick up.
The game has two glaring flaws, the story and the combat. The story begins as a heartwarming tale of a son trying to save his mother. Aside from that, there isn’t much meat to the story. The characters aside from your trusty sidekick Drippy are extremely bland and one-dimensional. The combat borrows much from that of Pokemon, but lacks any of the fun strategy elements of the Pokemon games. There is a lot of just mashing the attack button during the wild battles. Many of the combat’s problems are more noticeable during boss battles. While it’s nice that not two boss battles are alike, about half of the boss battles are very difficult because the game randomly spikes the difficulty forcing you to level up your characters, which ruins much of the game’s continuity. The combat has too many menus, so you’ll find yourself getting pummeled while trying to find that one attack. Additionally, your party AI is unbelievably bad. They don’t defend. They always waste their MP immediately even after changing Tactics. This can make the battles incredibly frustrating.
The game’s fun comes from sidequests. It is fun to explore and their Merit System is one of the best sidequest systems I’ve played. You can use your sidequest successes to purchase helpful aids that will help in the main storyline. While the sidequests are fun, the main story is incredibly shallow. There is a ton of handholding and a lot of unnecessary dialogue.
Overall, I found its flaws too much to continue and Ni No Kuni is one of the most disappointing games I’ve played in awhile.… Expand
Average User Score: 6.3Jan 26, 2014The perfect example of how to NOT make a sequel
First, AC3 feels least like Assassin’s Creed game. From the overly specific fullThe perfect example of how to NOT make a sequel
First, AC3 feels least like Assassin’s Creed game. From the overly specific full synchronization mission objectives to the walk-between-cutscenes missions, the player is stripped of the sandbox style of play. The game forces you to play a predetermined style, which rids of the fun. In fact, the entire game plays out like you are more of a soldier than an Assassin.
Connor is the least strong of the AC characters and I actually found him quite annoying. The game is rather shallow in that it does not delve at all into the Creed or Brotherhood, but only that it exists and is there to stop the Templars.
The game lacks any polish. First, the game suffers from poor mechanics. Fluidity and consistency are the biggest problems. While there is the random ledge grabbing and haphazard horse controls, the combat is the biggest misstep. I use to love the combat, but in AC3 it is tiresome. The counters work like half the time. The gunplay ruins any flow. I died so many cheap deaths because of the odd mechanics. Second, there are more glitches in bugs in this game than in any other game I’ve played, which is sad for a blockbuster franchise like AC.
Next, the extras do not tie into the game whatsoever. I completed the game without doing any extras. I did not find them fun and rather unnecessary unlike previous installments where I did everything. They were not explained well. Also, I did not see weapon upgrades or costume upgrades.
Other serious complaints are the rather terrible fast-travel between zones, strange menu design, and the insanely long 4 hour tutorial at the beginning of the game.
The Assassin’s Creed franchise is one of my favorites and AC2 is one of my favorite games of all time. I found so much disappointment and squandered potential with AC3.… Expand
Average User Score: 6.8Jan 23, 2014An atmospheric platformer based on exploration is an idea that seems like something I'd really enjoy, but I did not like it. The game was funAn atmospheric platformer based on exploration is an idea that seems like something I'd really enjoy, but I did not like it. The game was fun for about an hour but after the initial wow factor for the visuals wore off, there was just a below average platformer. It was kind of just walking from room to room. There's just something about it that didn't make it that special and I didn't want to keep going after a little bit of player.… Expand
Average User Score: 7.2Jan 23, 2014It is definitely a gorgeous game on Vita's OLED and is fun at first to play being very fluid. However, it is very short, unnecessarilyIt is definitely a gorgeous game on Vita's OLED and is fun at first to play being very fluid. However, it is very short, unnecessarily difficult, and attempts at what turns out to be a tacked on story. A game like this should have high replayability like Super Stardust Delta, but it doesn't provide any incentive.… Expand
Average User Score: 6.4Jan 15, 2014Crysis series single player is what the Halo series should have turned into. In fact, playing Crysis for the first time was a lot like whatCrysis series single player is what the Halo series should have turned into. In fact, playing Crysis for the first time was a lot like what playing Combat Evolved was like for the first time: original story, awesome open set-pieces, refined and fluid gameplay, and solid state-of-the-art graphics. Crysis 3 gives more of the same.
Story is nothing substantial. It is fairly short (depending how you play the game). Took me probably about 8 hours. Graphics are of course the best of the system. They don’t seem nearly as impressive as 2’s however. The set-pieces vary, but some in the latter stages of the game are more impressive than a few early on. In this game, the bigger ones seemed to be the better ones.
The weapon’s look and feel are still the best of any FPS. There are plenty of decent weapons that vary greatly. All pack quite the punch and all are fun to use. Probably the biggest addition is the bow. The bow makes the game significantly better moreso than I could have imagined. It is fun to use a weapon that doesn’t take up suit energy so it really enhances the stealth aspect of the game.
Stealth has the same pitfalls as Far Cry 3. As a game that is supposed to have a huge stealth element, it isn’t always user-friendly. The stealth kills are temperamental perhaps as much as 2’s was, which significantly hampers the fun of the stealth especially if you are trying to flawlessly pass a level. This can actually get pretty frustrating. The other thing is over vigilant enemies. When out of cloaking mode, it will feel as if you are covered in fluorescent orange paint with a “Shoot Me” sign hanging 20 feet above your head. You could be in the bushes and an unaware enemy hundreds of yards away could start shooting at you. This makes stealth more binary than in most similar games. Overall the gameplay is still my favorite among stealth games. It allows for “quick” on the fly stealth and satisfying quick stealth-to-firefight (and vice versa) modes of fighting.
A few other minor complaints are that the vehicle driving is a chore. The controls are way too tight and the PS3 framerate didn’t seem to handle the speed that well. The suit upgrades are not very good this time around. I actually found the first set of upgrades the most useful.
Crysis 3 will could easily warrant another playthrough, but nothing else . It needs a better multiplayer to dethrone its competitors. When accounting for the total value, I give it only 4 stars.… Expand
Average User Score: 8.5Jan 13, 2014I really tried to like this game. At the beginning, this game looked so promising and amazingly good. I am generally easy to please, but thereI really tried to like this game. At the beginning, this game looked so promising and amazingly good. I am generally easy to please, but there were too many fundamental flaws that bothered me significantly.
The most egregious flaw is the terribly overcompensating poor AI. I could snipe a guard from 200m away and it barely misses the enemy yet fifteen enemies in an entire compound know EXACTLY where I am immediately after the miss (with a silencer no less!). I’ve played plenty of stealth games before, but the mechanics in this one are one of the worst because it significantly hampers the stealth aspects.
Farcy 3 is mostly a sandbox game. It is fun at first, but many elements like finding relics are tacked on. Overtaking enemy compounds are wildly fun at first, but quickly become tedious.
The game is kind of split into two parts. The meat of the story is in the first half. I found no reason to play the second half as the story tapers off significantly, and the difficulty skyrockets to laughable heights. This left me very little reason to keep going.
Everything about the weapons is top notch. Their looks, feel, and use are one of the best of any shooter. This was one of the best aspects of the game.
Although somewhat unimportant, another head-scratcher was the wild animals that deplete your health way too easily. Getting attacked by a komodo dragon is worse than getting a point black bullet by an AK47. Additionally, falling from very short heights took away a lot of health.
The game seems like the graphics should be good. They are very pretty if not moving. I had an insanely bad framerate/screen tearing problem that was far and away the worst of any PS3 game I’ve played this gen. It was almost unplayable.
The game is mostly good, but the bad parts are really bad in my opinion. The premise was amazing, but the execution was mediocre.… Expand
Average User Score: 6.9Jan 11, 2014I played DmC for free on PS+ and this was also my first DmC. I have played hack-n-slash games like God of War and never particularly likedI played DmC for free on PS+ and this was also my first DmC. I have played hack-n-slash games like God of War and never particularly liked them. However, I did like DmC and its combat mechanics.
There are A LOT of weapons in DmC. If they didn’t space their reveals out so well, it could easily be cumbersome to try and combo with all of the different weapon types. Even for someone that is not skilled in these types of games, I did fairly well.
The atmosphere is one of the best this generation. For a game that plays heavily on Light and Dark themes, there is a dynamic color palette. The set-pieces are very pretty. However, in the former stages of the game, there are a few too many ground crumbling, impending doom concrete sequences. Overall, the PS3 framerate was satisfactory.
One of the biggest disappointments is the length. It couldn’t have been more than 8 hours for the core story. With such attention to detail to the environment every second of the story, it is easy to see why. The benefit of the duration is that there was never a dull moment and the game was well paced.
I thought the dialogue was actually pretty decent. A little too “punkish”, but still felt very real given the characters situation.
The combat surprised me the most. For a game that shares much with God of War, I was amazed how much I liked it and how easy it was to make it look fluid.… Expand
Average User Score: 7.2Jan 9, 2014Let's be honest, the crux of the Final Fantasy games are its stories. FFXIII has to have one of the worst stories of any game I’ve played letLet's be honest, the crux of the Final Fantasy games are its stories. FFXIII has to have one of the worst stories of any game I’ve played let alone one that is meant to be a major blockbuster. It is overly confusing and convoluted that no one I talked to has any idea what is going on. Some have even tried writing down plot points into a note pad and are still baffled as to the storyline.
Naturally, a bad story leads to awful characters. This is partly true. A few characters are memorable: Lightning and Fang, a few that just occupy space: Vanille and Sazh, and a few that are completely irritating: Snow and Hope. This volatility is a theme of how this game’s production is. With a series that has brought us Sephiroth and Auron, the characters are generally forgettable.
I know Final Fantasy games can be cutscene heavy, but it almost felt as if you were playing between cutscenes at many times. One of the biggest complaints is its linearity. I personally didn’t find this to be a problem. It does open up slightly in the latter parts of the game.
One of XIII’s strengths is that it just feels fluid and polished. The smooth graphics, the quick and stylish UI, and has hands-down the best battling system. For me, this game’s saving grace was its battling system. Battles never felt like a chore and kept me interested in the game despite an awful story.
As a Final Fantasy game, it is a letdown. If viewing in isolation, it is a decent RPG. Despite its many shortcomings, it only took me like a week to get through the 60+ hours of gameplay, a marathon only a few games have warranted.… Expand
Average User Score: 8.4Jan 9, 2014For a game that looks like it's meant for 5-year-olds, it is brutally difficult. I prefer to just sit back and play platformers instead ofFor a game that looks like it's meant for 5-year-olds, it is brutally difficult. I prefer to just sit back and play platformers instead of yelling at the screen. It does have beautiful levels and decent level design, but I prefer the other heavyweight platformers. The others have much better competitive advantages: there is Little Big Planet that significantly better replayability and Mario is much more fun with friends.… Expand
Average User Score: 8.5Dec 31, 2013At first glance, I rolled my eyes when I saw the graphics since I’ve played plenty of “retro” type downloadable games only to be disappointed.At first glance, I rolled my eyes when I saw the graphics since I’ve played plenty of “retro” type downloadable games only to be disappointed. This one is actually pretty fun. There is definitely a learning curve and it will take some time to learn the “style” of the game like knowing the advantages/disadvantages of the various masks and weapons. There is a ton of trial and error to passing the level, which actually makes the game incredibly fun. Each level gets increasingly more difficult and there are plenty of unlockables. For the cost of a few bucks, it is definitely worth the cost.… Expand