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Average User Score: 7.1Jul 21, 2017Quantum Break is a really interesting title that I'd recommend to everyone. The gameplay is very fluid and fun. If I hadn't known it wasQuantum Break is a really interesting title that I'd recommend to everyone. The gameplay is very fluid and fun. If I hadn't known it was coming from people behind Max Payne, I'd still feel it anyway. All guns and powers are useful and it's fun to use them which makes you vary your toolset and not stick to one weapon for the duration of whole game (which happens with some games).
The deal-breaker is tv series intertwined in the game. It's not bad but it is out of the place. It only reduces the pace of the game and sometimes bores you. These story arcs should have been presented in-game and not as a 20 minutes long movies (after first 4 acts for the total of about 80 minutes).
The story and characters were interesting and likable however not all of them were believable. I like the idea behind the story and it kept me going to see the outcome which pleased. The ending pointed to potential sequel which I guess is unlikely considering game's reception.
Game is using very bizzare rendering technique which makes everything look very grainy. It grows on you and I liked it considering game's setting with time breaking down. Animations are superb and probably the best in any game as of now (what a welcome feature coming from ME: Andromeda). Voice acting was excellent.
I believe game's bad reception was due to it being 12h long game, out of which at least a third is tv-series and cut-scenes. Lack of multiplayer didn't help.
I definately recommend it, especially if you can pick it up at such a low price as me (15$). I'd rate it 7.5 if it was possible.… Expand
Average User Score: 6.7Jul 21, 2017Let's start this review with a tip - The Order 1886 is worth playing. It's not a bad game.
This game is a mix of really superb stuff andLet's start this review with a tip - The Order 1886 is worth playing. It's not a bad game.
This game is a mix of really superb stuff and quite mediocre stuff. I guess you could end every sentence of praise with 'but' when it comes to this game.
I have found story and setting extremely interesting BUT it feels like this game starts in the middle. I would have loved some proper introduction. Explanation, what the Order is, what these knights stand for. Maybe one mundane day of Galahad's life before plunging into the storm.
I hoped that recordings you find through the game will contain such interesting information, since the first one attempts to do that BUT they are random and contain anything from lullabies to random letters not connected to the story. I find that a wasted opportunity. There's also quite a lot of items that you can pick up and inspect but they don't contain any information valuable to the story (random letters, boxes, etc).
Weapons are interesting and feel really good, BUT this game is a gallery shooter. If you felt like killing waves after waves of enemies in Uncharted was bad, this is worse. Once you get to the skirmish area, you hide behind crates and face a little army. It gets ridiculous sometimes.
The game didn't feel as short as people made it seem. I haven't counted, but I'd say it took me about 7 hours. In my opinion, it's a little short for a full priced game without multiplayer. I understand that people felt cheated for buying it for 60€. I'd say it should have been priced 40€ and people would be joyous.
Writing, soundtrack and graphics are really good. I would love to get to know more about The Order and main characters. It's going to be a tragedy if this franchise is left to die. I'm really hoping for a sequel.
Overall this game is quite good and that's surprising after reading reviews - I was expecting something much worse.… Expand
Average User Score: 4.9Jun 27, 2017Mass Effect: Andromeda is a massive disappointment. It stumbles in almost every department possible and is a chore to play. After goingMass Effect: Andromeda is a massive disappointment. It stumbles in almost every department possible and is a chore to play. After going through 1/2 of the game I don't know why I continue playing it. Is it because I have gotten it as a birthday gift from my wife, or because I've invested so much time already and don't want to see it wasted?
I'll start with saying I have loved every previous Mass Effect. Yes, third game's ending was disappointing but it was still a great game. I have especially loved how every piece of tech was explained in codex with serious respect to laws of physics. Yes, it was all made up but with intelligence and in a way that made it believable. I have appreciated it as a cosmology fan.
And here comes ME: A (whenever I use "AI' I mean 'Andromeda Initiative'). The tech used in this game would put Protheans, Reapers and almost everybody else to the shame. No need for mass relays, they are now installed on board (what about it being point to point tech?). AI has somehow acquired Geth telescopes that are able to see Andromeda Galaxy's systems that are 2 millions LY away in REAL TIME? Normandy was supposed to be astronomically expansive but somehow some agency supported by some multi-billionaire has built IN SECRECY a Citadel clone (just as huge) and four huge arc ships and sent them to Andromeda. They also have advanced Artificial Intelligences, some integrated into human brains. Black holes in ME: A cause lensing effect on objects between you and them (some new laws of physics right there).
Sweet mother of mercy, has nobody in New Bioware played any ME game before? I mean, I know it's sci fi but all of the things I have mentioned are not explained and beyond hardly believable. The explanations the writers have come up with are piss poor and are just mash ups of 'techy' and 'science' buzz words. Nothing is left of meaningful explanations from previous installments. This game would have been received much better if it had nothing to do with Mass Effect as it clearly doesn't want to play by Mass Effect's physics and science rules.
The story is non-existent. Whatever writing there is, it's so bad and disconnected from reality I won't even talk about it. Foster Addison is especially bad and I can't stand her, nobody would - I'll even go as far as saying people with such personality don't exist.
I also don't like how this game tries to push 'social agenda'. I'm only halfway through, but I have already seen transsexuals, gay technician, single sex families talking about adoption, a character with two mothers. That would really be alright if this game had more characters but this way, heterosexuals and heterosexual marriages are really in minority in this game or not AT ALL vocal. It's not the point however - in a game with such bad writing and story I'm pissed somebody spent so much time coming up with such meaningless arcs instead of working on better quests and story.
Going back to what is meaningful - story is so far horrible and boring. The game doesn't feel like Mass Effect AT ALL. Side quests are terribly bland and almost always come down to going somewhere and pressing TRIANGLE. It would be alright if they had some cool story behind them but its usually something along the lines: "Help us find ship parts - scan 10 ship parts spread on the map, kk? thx bye". Most of the time they don't have follow ups and you don't see any result of doing them or consequences. Dialogues are delivered with single emotion - both in voice and in animations (which are horrible, but you already know that).
Soundtrack is non-existent, literally. I have not yet heard a single track throughout my playtime (above 30 hours). Even main menu has some barely audible ambient.
Graphics as in models and shaders are okish. Animations are unbearable or simply non-existent.
The only redeeming qualities of this game are shooting mechanics and jet pack. Jet pack is almost the only thing carrying this game - it's super fun to use. If only inventory, research and crafting weren't such convoluted mess, I would love experimenting with more guns.
Mako, ekhem, Nomad is quite irritating. Has anybody playtested it? It's slow, jetpack barely lifts it off the ground and it has issues going up almost any hill (you have to switch it into different mode then, but it slows down considerably). Mako from ME1 feels like mobility demon compared to Nomad.
I would sum it all up this way: ME: A is a little below average game. I would enjoy more almost any other game. It's unforgivable that such monstrosity was dealt to ME franchise. I have thought that people might not like it, but me as ME fan would like it at least a bit. It's not true and don't try to convince yourself. Unless you get it for free, don't buy it - you will only damage your opinion about franchise. If you decide to play it, skip all side-quests, they are not worth it.… Expand
Average User Score: 8.4Jun 10, 2017Horizon Zero Dawn is foremost really fun game to play. Combat is a blast with plethora of different weapons and varied approach to variousHorizon Zero Dawn is foremost really fun game to play. Combat is a blast with plethora of different weapons and varied approach to various machines. Controls are very responsive and it's a pure joy to take down enemies. I haven't had this much fun since Doom (2016).
Presentation is very high point of this game. Environments are just stunning, especially vegetation that is really dense, however it rarely interacts with player (moves on touch etc.). Sound and voice acting were also really great.
Story is surprisingly good. I was expecting something very predictable and not really new. I was very surprised when it turned out the story was quite fresh and delivered very well. The protagonist was well written and I have quickly got to like her. I can't wait for a sequel to learn more about game world.
Inventory and looting mechanics are probably the 'worst' part of this game. You spend a lot of time fretting about inventory space - I have opted to upgrade it ASAP. It's also worth noting that (at least in my case) you get nigh on the best gear halfway through and it makes looting much less exciting later on. I think there should have been at least two more gear tiers after 'purple'. There's also not much to do with most stuff you loot and especially money. Except for buying wires which are used up QUICKLY, I didn't buy almost anything for my entire playthrough and finished game with probably more money than king of Meridian has.
Doing all side quests except for tutorials and hunting grounds the game took me about 60 hours to complete (progress meter stopped at about 81%).
I recommend it to anyone. It can however ruin your enjoyment from other less ambitious titles, like ME: Andromeda which now feels half (or even quarter) baked.… Expand
Average User Score: 8.1Jan 4, 2017Rise of the Tomb Raider is a quite good game but nowhere near amazing as some people here portray it. It's actually a shame for such a greatRise of the Tomb Raider is a quite good game but nowhere near amazing as some people here portray it. It's actually a shame for such a great franchise. I have like Tomb Raider (2013) a lot more.
This game cannot decide if it wants to be Uncharted or Far Cry. On one hand you have amazing linear story-driven parts which are as well the best parts of it. Unfortunately they are not what you experience most of the time. Between them you find two large and one medium-sized "open-world" zones. They are filled with collectibles, challenges and side quests. This is the most boring part of game because collecting all this stuff can be compared to more grindy parts of MMOs. There's little incentive to do side-quests and collect all this stuff because just walking through the game on normal difficulty gets you so much stuff that you don't know what to do with it.
There are also some strange aspects of the game like hunting bears and large cats. A hunter would have waited for the beast to come out of it's lair and shoot it from afar or up from the tree. Not in this game, Lara charges head on into these beasts and literally kites them until she shoots them dead. If you run too far or jump on a tree or ledge, animal runs to lair and resets sequence. Brilliant.
The writing is however the weakest part of this game. It's very shallow and dialogues are on the brink of cringe. Main characters and villains both write personal notes about their deepest feelings and thoughts and lay them all around in really high quantities. Lara in her thoughts always refers to herself per "Lara". Nobody does that for crying out loud and it soon becomes irritating and quite hilarious. The main storyline is nowhere as good as Tomb Raider's (2013) - it is predictable and lacks the same mysticism.
The highlights of the game are mechanics, although they have not changed since Tomb Raider (2013). This game is to the predecessor as Crysis 3 was to Crysis 2. This doesn't mean they aren't enjoyable, however they could have done a little more.
The best part of the game are the tombs which are much better than in Tomb Raider (2013). There's also a lot more of them. They offer quite interesting riddles but I wouldn't mind if each was a tiny bit longer and more elaborate.
The graphics are very good but animations and especially facial animations are lacking except for main cutscenes. There's also some severe issue with aliasing on PS4 (I can't say for other platforms). It seems there's simply no AA which is evident in ropes which are frequent sight in this game.
It's also worth mentioning that this game feels a little rough around edges. I found a few bugs playing in December 2016. It's been one year since initial release so I guess they should have been fixed by now. One of them required reload of last checkpoint as it blocked progress (fortunately checkpoints are frequent).
I would sum it up this way. If you liked Tomb Raider 2013, you'll like this one too. It's the same game in different setting with different maps. The story is weaker, but it's serviceable. It actually feels like this game was due for 2013 release but just got stuck in time.… Expand
Average User Score: 6.9Dec 29, 2016I have only played MoO 3 before and never tried MoO 2 and 1. Master of Orion (the new one) is much better than MoO 3 in my opinion. I'veI have only played MoO 3 before and never tried MoO 2 and 1. Master of Orion (the new one) is much better than MoO 3 in my opinion. I've watched MoO 2 gameplay on YT and it seems like the new MoO takes the most out of MoO 2.
I've played just one campaign (500+ turns) which took me 17 hours. The game really sucked me in and I've not slept for one night. In the morning it was regular 4X hangover due to overdose. I've come back after breakfast though. Yeah, it's addictive.
The AI is much better than in MoO 3 in which AI's actions didn't make sense 95% of time. During my 500 turns playthrough I've encountered only one nonsensical AI action. The AI was my ally with high standing and was oppressed by other empire. I've come to aid them and I've destroyed several systems of their enemies. After that I've established colony on oppressor's capital planet (my kind of thing). My ally was angry at me because I've built my colony close to his empire. This is just plain stupid:
1. They did the same thing building colonies right beside me and it was fine.
2. I've come to help them and they should be thankful for me getting rid of their troubles.
3. It was never their system.
What the hell?
Diplomacy is just as horrible as in MoO 3. Most of interactions are locked behind research. When you are approached by other empire with a request/offer you cannot send counter-proposition (really, wtf?). You cannot break 20 turns cease-fire or declare war in that time which makes absolutely no sense. There's much room for improvement when it comes to diplomacy.
I'm also a little sceptical about Antarans. I don't like them. They regularly attack the strongest empire which usually is me. It makes me keep my forces close to my systems instead of going to wars and exploring galaxy. You often think about helping allies or conquering systems but then you realize it's been 50 turns since last Antaran's strike, they will be back soon. They are completely unnecessary. Defeating them is the only win condition without achievement on Steam. Oh, and by the way - once you go to destroy Antarans in their pocket universe, you cannot compare your strength to theirs until it's to late and you cannot cancel this action. Copy your saves before doing that.
Research tree is really cool and much better than in MoO 3. Most of the stuff you research is really useful and often fun and interesting.
Ship templates work fine as long as you maintain them yourself. Auto configuration often fails on stuff like parts that increase ship space and allow for installation of more weapons and/or additional systems. Why? It simply never uses them - you have to add them yourself. I'd also appreciate some way to test my designs. Maybe simulation battles? It's sci-fi, figure it out. The only way to test expansive weaponry is building expansive ships and declaring wars. It's not how it works in real life.
Music is much better than in MoO 3 which made me feel sick after a couple of minutes. The game itself is lighter and doesn't take itself so seriously. Graphics are a little candy-like but that's good. MoO 3 tried to take itself very seriously and it was growing tiring after time.
Turns take short time to compute in the beginning but after 300-350 turns when there's a lot happening (8 empires, largest galaxy) turns take longer to compute. I'd say they take about 5-10 seconds on i5-2400. I wonder if i7 (8 threads, 4 cores) would help - I'm not sure how well turn computing is paralleled.
It's also worth mentioning that Mac client simply sucks. I've played game on both Windows PC and Mac and there's no way to make this game work full-screen on Mac. It just displays black screen which I've googled and turns out it is regular business with WG games.
I see I've mentioned only the bad stuff. Don't mind it - I've had a blast with the game and will come back to it. Assume that what I haven't mentioned is really great. I just wish for some dev to read it and fix what can be fixed.… Expand
Average User Score: 8.3Dec 28, 2016Absolutely fantastic game that stands as an example of how to do reboots right. It captures the spirit and feel of original Doom perfectly.Absolutely fantastic game that stands as an example of how to do reboots right. It captures the spirit and feel of original Doom perfectly.
The gameplay is the most important part of this game and it flies. This game is one of the least tiring titles I've played for years. There's almost no story - just go and kill some demons in the most glorious way you can. There's some explanation to Doomguys motives and story later on but it is unobtrusive. You just want to play it, you don't have to force yourself.
Weapons are very satisfying except for pistol. You couldn't have come up with a **** pistol in a shooter even if you researched the subject and worked on it for years. Fortunately, you get shotgun after 10 first demons and never come back to pistol ever again.
Glory kills are fast and unobtrusive gorefests you'd expect. They look stunning but after a while are a tad repetitive which is really non-issue. You can disable them altogether in settings (or just disable the color marking on demon). You can also configure the game to display weapon model in the middle of screen just like in original Doom (really cool).
Soundtrack is just stunning. You should really check it out yourself on Spotify or YT. Mick Gordon has done amazing job. The music is not background to the gameplay but is rather forefront and drives the gameplay. He's also a cool guy, you might want to see a review with him on Doom on YT.
Visuals are also very good. The rendering engine reminds me of Alien Isolation which I have praised for amazing materials work. Same applies here but is extended to amazing metallic and wet material effects. This is all thanks to PBR. However what is the most amazing about the graphics in Doom, is that despite it being one of the best looking games on PS4, it maintains 60FPS in Singleplayer almost constantly. I have experienced maybe 2-3 FPS drops throughout the campaign.
The game is also full of secrets like Doomguy toys (which unlock weapon/enemy models in a gallery in main menu) and hidden classic Doom levels. Finding them is plenty fun but the joy is a little diminished once you find the map of the level. Secret areas are shown on the map so it's easy to find them. Some secrets are behind doors which need to be opened with a lever - the lever is not shown on the map though and is usually really well hidden.
There are also many mods for your weapons. 1/3 of them I considered **** (scope in a machine gun? this is Doom!) but the rest is really useful and fun. You unlock them by finding bots throughout UAC complex. You can also enhance your own skills with Demonic Runes. These have to be unlocked by doing certain challenges on seperate maps (kill X enemies with Y in Z seconds and many more).
Overall I enjoyed this game a lot more than I expected. It would be 9.5 if it was possible due to the minor gripes I mentioned. I absolutely recommend this game to all Doom and FPS fans.… Expand
Average User Score: 5.9Dec 12, 2016It's hard to look at this game without comparing it to the first installment or even Dear Esther. The game is different from the first AmnesiaIt's hard to look at this game without comparing it to the first installment or even Dear Esther. The game is different from the first Amnesia and this is the main reason fans are upset. Bearing that kind of logo you would expect somewhat similar experience. If this is the case with you dismiss your hopes or you will be disappointed. There are times you are almost fooled into thinking that the game just got on the right track but the feeling soon disappears.
Major changes are:
-removal of inventory and with it tinderboxes
-closets are gone
-sanity and health is gone
The game feels and plays way different than the Dark Descent. You don't hide anymore in closets or rooms most of the latter are closed. When you perchance stumble into monsters, and that doesn't happen often, your best chance is to run and they quickly despawn.
The worst part is made of a few very bad design choices. I'll give you just a few:
1) The game is MUCH louder. Ambients are still in there but Chinese Room has also put into the game a lot of loud sounds and music. Even though it perfectly fits into the game's setting it spoils anxiety and feeling of being in danger. Why? Well, you wouldn't be able to hear monsters coming for you during these moments. Developers realized that too and therefore you are safe then. After you realize it, you can relax anytime you hear music.
2) In the Dark Descent you expected monsters around every corner. If you met one you hid in a closet, room or shady place and preyed for it to go away. In Machine for Pigs you don't hide, you either sneak past monster like in Splinter Cell or run as fast as you can and that's by desig. I won't put spoilers in here but there's one major monster that is always aware of where you are and you have to run around the room like an idiot pressing switches to progress. It isn't scary. And don't mistake it for that runaway part in Dark Descent it's much different.
3) Chinese Room uses cheap tricks on us. Don't be surprised if you enter the room at the end of corridor and then turn around just to find out that the path has completely changed. You'll find yourself turning around to find out that the doors you've just used simply disappeared and there's just bare wall behind you. And please keep in mind, the main character of AAMFP is much more sane than Daniel from the first game. In the Dark Descent the gameplay was also fluid and there were no jumps between certain places. Well, in Machine there are stupid situation in which you get "magically teleported" into places and sometimes you don't even know how you got into some place.
4) The story is unclear and when you think about it it is absolutely rubbish. Also, there's no explanation for the hero's amnesia. The first game felt more realistic and by that more scary. Things absolutely unreal can't be scary by design.
Overall the game isn't all that bad. Unfortunately I feel cheated by that "Amnesia" logo slapped onto the game. IT IS NOT AMNESIA. To sum up, I won't ever buy any Chinese Room games.… Expand
Average User Score: 8.0Dec 12, 2016The Last Guardian is truly an amazing game about friendship and kindness. It is not perfect, but pretty close.
I can only name twoThe Last Guardian is truly an amazing game about friendship and kindness. It is not perfect, but pretty close.
I can only name two weaknesses of this game: controls and camera. Controls are cumbersome and at rare times nearly drive you mad. The camera acts in unexpected ways from time to time and in certain conditions it may be irritating (for example, on the back of Trico in very small room).
The Last Guardian fortunately has a lot of advantages. The story and narration are interesting and the game is full of surprises and twists you won't expect. The bond you create with main characters is unheard of and keeps you thinking about the game after you finish it. Trico is convincing and you really care for him.
Level design is just amazing - nearly everything you see is a place you'll eventually visit later on. The route you should take is not always obvious but it gives a feeling of satisfaction once you figure it out. Soundtrack is stunning and compliments the game perfectly, just as the animations and cutscenes.
It's also worth mentioning that this game is quite difficult. Some puzzles are not so obvious and take a few minutes to figure out. You also don't give commands to Trico but rather give it hints. It's an AI and it doesn't always understand what you want just like animal would in real life. If you pet it and give clear clues, it will do what you wish. Later on you get used to that and giving commands to Trico becomes very easy.
It took me about 11-12h to finish The Last Guardian. I have to say that it had only quality content and no filler. The ending was truly satisfying - just wait for credits to roll, the real ending is after them. It certainly isn't a game for impatient or action-oriented players. It's about immersing yourself and caring about lead characters. I will certainly replay it many times.
I think that game should score about 8/10 just because of controls and camera. However I loved it so much and think about it a lot after playing it, I give it 9/10. It was fantastic experience.… Expand
Average User Score: 4.7Aug 22, 2016I am really disappointed with this game. I understood perfectly well what it is (or what rather it was advertised as) before picking it up forI am really disappointed with this game. I understood perfectly well what it is (or what rather it was advertised as) before picking it up for full price.
What I was expecting:
1. The game that is concentrated on exploration of amazing and exotic alien planets and star systems.
2. Cataloguing various strange species of animals and plants. Some I would not have thought about if I haven't seen them before
3. I was expecting unique planets, species and plants. I was expecting incredible generation engine for everything I have mentioned.
4. Cool flying mechanic as I have always dreamed of my own spaceship
What did I get:
1. NMS is a really buggy game (first crash after 40 minutes of gameplay). I have played the game for about 15-20 hours on versions 1.03 and 1.04. I have encountered the total of about 7-10 crashes.
Scanning flying creatures is extremely difficult (you have to point crosshair exactly on little red dot below flying creature and it doesn't always register). You can waste up to 5-10 minutes scanning flying animal if you're unlucky.
2. Animals and especially plants are VERY REPETITIVE. This is the worst thing you can say about a game which is sold on the premise of infinite procedurally generated universe with each planet unique. Some plants can be found on every planet. Some plants differ very, very slightly from planet to planet.
Animals are generated by attaching body parts of different animals together. For example - I have found eagle with bunny's head. These body parts are varied by size/colour/length. There are people on internet who have found exact same animals as me. I have found the same animals on several planets (or almost exactly the same animals).
This kills this game. I don't expect to be amazed by yet another planet. I see everywhere almost the same vegetation and same animals. I was expecting body parts not to be predetermined by human developers but rather be generated by math functions.
3. Gameplay mechanics are not only boring, but also tiresome. Inventory size is the only driver in this game. Inventory management is tiresome. If construction if item A requires 4 pieces of item B, you cannot create instantly item A, but have to first create 4 pieces of item B (which never stacks).
Consider this. You start with about 10 free inventory slots. You collect some precious stuff and are left with 2 inventory slots. You find better ship which is crashed. To fix it you need to craft 4 pieces of item B and therefore 5 free inventory slots. Well, you have to throw out everything you've collected. You want to tag this place and come back later after you sell stuff? No, there's no place tagging in this game.
Surviving in this game is what takes up most of your time but it's boring and actually takes away your attention from what is important. Life support tells you that it's low on power every 25% (even at 75%, which is just stupid). You also have to recharge your mining laser and ship. It takes about half your playtime. Mining is boring. Point at rocks, pull the trigger and stop thinking.
What should be cool is finding animals. You get the biggest money rewards for cataloguing all animals on the planet and game lets you know how many more are left. And that's about it - if there's one left and you spent 3 hours on planet, there's absolutely no mechanic to help you. You're tired of this place and would like to travel to other planet but on the other hand you're one species away from big reward. It is not pleasant.
4. Alien interactions are limited to small puzzles and knowing as many of their language's words as possible. For example, alien wants something from you and you can pick from 3 options: give him A, B or C. If you pick right, they teach you some new tech. If you pick wrong it reduces your reputation with these species. Reputation is not worth much. With high enough rep, aliens can heal you, fix your ship etc.
Most interactions with alien ruins and various stations/buildings are limited. There are 2-3 mini puzzles that are recurring. It's actually ridiculous:
a. You see 3-4 numbers and have to guess fourth. Numbers are ALWAYS moved to the left (1234, 2341, 3412, ????) and you have to guess fourth.
b. You see 3-4 numbers. Every next number is multiplication of previous and in each step multiplier is increased by 1 (12, 24, 72, ???)
c. You see 3-4 numbers. Every next number is the previous one with some value subtracted. The amount subtracted is increased by 1 in each step (72, 66, 61, ???)
The funny part is - THESE PUZZLES ARE STATIC AND THERE ARE ONLY 3 TYPES. VALUES ARE REPEATED. Even such simple puzzle is not randomized and generated. After a few you memorize correct answer and don't even read them.
5. I'm running out of character limit. I'll put it shortly - developers lied. A lot of stuff from trailers was cut. I don't even care about multiplayer, but where is that cool big ship wreckage from icy planet?
I feel cheated. YOU MESSED WITH MY CHILDHOOD DREAMS.… Expand