Average User Score: 4.3Apr 13, 2016I'll not go into technical details, i'm not an expert here. But for me graphics looked too blurry and grained. Maybe that because they wantedI'll not go into technical details, i'm not an expert here. But for me graphics looked too blurry and grained. Maybe that because they wanted it to look like TV series or maybe it just not great. Anyway i found it not that great at all.
But most thing i hate about this game is story. It's so awful. Not going into details, but i felt like i played most egocentric, stupid and self-righteous main hero in history of computer games. While main "villain" was more like normal hero - trying to save humanity while making some sacrifices. WTF Remedy?! I thought Max Payne 2 had an awful story but this... this is much worse. After scene with Liam in Monarch Tower i just like "f*ck, i'm done. I can't play any more like this peace of **** And all this **** just to find that Jack had absolutely no plan at all from the very beginning. If you don't count "i'll go back in time and ask my brother what to do" as a solid plan to save the world.
Plus all this pseudo science sh*t. Just go with elves and dragons if you can't think of something even remotely coherent. So believe me, story is awful and had a lot of loose ends. Maybe they will be explained if you choose other ways on time crossroads but no sane person will do multiple walkthroughs just for that (remember there is no saves here).
So i don't recommend this game for it story and other elements are sub par as well - as a TPS resent Rise of the Tomb Rider is a better game and this TV series wannabe elements just meh.… Expand
Average User Score: 2.7Nov 7, 2015This game should be called Generic Shooter: Bad Performance.
I didn't thought it's possible to create something more awful then Ghosts. I wasThis game should be called Generic Shooter: Bad Performance.
I didn't thought it's possible to create something more awful then Ghosts. I was wrong. Plot is disappointing and predictable. The very beginning feels like some kind of weird AW deja vu.
And performance is truly abysmal. Outdated graphics (thanks to outdated engine), but at the same time this is literally no PC that can handle this game with decent settings. Prepare to low frame rate, constant frame drops, lots of technical issues, crashes and constant hang ups. Well, if you were "fortunate" enough to play Arkham Knight on release you probably know what's waiting for you. And that if you even get it started (lots of people on Steam said that they even can't launch it).
I hope you get it: don't buy this game or ask for a refund. And f*ck all that critics giving this pile of sh*t high scores. Why you mislead your customers?… Expand
Average User Score: 7.7Sep 22, 2015First of all i don't think this game is perfect (especially on PC) in any case like a lot of critics want you to believe. But there is oneFirst of all i don't think this game is perfect (especially on PC) in any case like a lot of critics want you to believe. But there is one thing that you should keep in mind - publisher of this game is Konami. And **** Konami! It's last Kojima game in this series and looks like he part ways with Konami not on best terms. And that after that story with Keiichiro Toyama. It's the same Konami that ported last gen version of PES 2016 on PC... So it makes me wonder what is really a Kojima's fault and what was just cut, scrapped and rushed by Konami. And **** Konami again. For example, according to latest news data miners discovered parts of act 3 that not in game and it should be it's real ending.
Also be prepared that this game is nothing like any MGS before. No more long cinematic cutscenes, no more just plot missions...it's more like Assasin's Creed now than MGS of old.
So graphics and optimization. It's looking good. Really good. Not like there are something incredible. Game take part in Afghanistan and Central Africa so most thing you will see are desert, rocks, savannah and that things are kind of barren. As they are IRL. But looks certainly nice. Plus view distance is incredible. Models are ok. Could be better, especially vehicles, but will do. And all that runs very smooth.
As for gameplay. I see some people complain about controls. I agree that controls in menus done really poor for PC. Like pressing 1 or 3 to switch tabs. And absolutely no mouse support. WTF is that? But in-game i don't have much problems with controls. And i still prefer keyboard and mouse even with Xbox360 controller plugged into my PC. My biggest problem with this game is difficulty level. In previous MGS games i was dying a lot. In Phantom Pain it's such a rare thing. It's really easy. Get your trusty DD, card boxes and any enemy stronghold will fall before you. DD will spot every enemy, mine, hostage or other things from range of 100+ meters. Even behind walls, in buildings and so on. So if you pay attention enemy can't sneak upon you. And if you not fancy with all this sneaking around it's a valid option now. You can dress in battle dress (some kind of heavy protection gear), get you D-Walker with Gatling gun, some machine gun or rocket launcher and go in Rambo style with all guns blazing. In plot missions that could result in some score loss (for every hit you take and base alert) if you even care about it but in side ops there is absolutely no downside for that.
Now to the Mother Base and everything about it. It's fun for some time. You run around looking for good soldiers, materials, specialists. Building it. But that quickly wears off. There is little point in it. Mostly it's about how fast you invent some weapon or gadget. And sooner or later you get there anyway. And that "sooner" require too much effort for a little reward. So this whole affair looks like a lot of wasted efforts in my opinion. As for FOBs - just avoid it.
Open world. It's nonsense and have no value. Simple as that. As i said before it's fun in the beginning for some time. You run around, capture poor Russian soldiers and force em to work on your, rescue sheeps, gather some plants and resources... but after some time there little to no point in that activities. Well, if you are perfectionist and want to collect all animals for example you still can run around with cages. But for most people there are nothing to do in free roam mode at all. I can just get from one side ops point to another that's all.
Story. I put 55 hour into this game (according to my Steam account) and right now somewhere in the middle (on mission 24). And so far everything makes sense for me. Yes, you have to listen to types to get all information, a lot of things said there. I hear that thing go worth further but so far so good. And again remember what i said in the beginning. There should be the whole act that must be a real ending. Will we see it? Was MGS5 rushed and final looks awful because of that? Who knows. I'll have to see it for myself yet. And as a customer you sure have a right to blame game if story is weak. Sad but true. And a lot of games suffered because of that.
Quiet. So much was said about her. Objectifying, sexism, feminism, patriarchy and a lot of other stupid words. Welcome to MGS! What took you so long? I don't care if it's Kojima's thing or Japanese, but something like that is in every MGS game. And i really don't see why so much noise around it. There are mawing innocent people down with machineguns, child soldiers, Devil House and more. But of all thing Quiet gets attention! What's wrong with you, people?
As a gamer I put it simple - most useless buddy in this game. She lucks in every single aspect. For raw firepower there is D-Walker, for scouting - D-Dog. D-Horse...well, D-Horse can poop on command! While Quiet is just for being there and looking pretty (and in that she fails too because i'll choose Laughing Octopus over her any time you ask anyway!).… Expand
Average User Score: 4.3Feb 18, 2015Sadly you can't edit reviews on metacritic so i have to write a new one. Why i'm doing it? Basically i feel that i have to make someSadly you can't edit reviews on metacritic so i have to write a new one. Why i'm doing it? Basically i feel that i have to make some clarification of my position after i saw TotalBiscuit's video about DLCs and Evolve.
So ok, at the moment we have 2 types of DLCs in Evolve: skin packs and unlocks. I'm strongly against both of this types of DLCs. Why? Ok, let's start with skin packs. I have nothing against em in F2P games. It's basically "i like this game and want to support developers while look cool so this is an ideal solution". Yeap, i agree with that. But not in full price games. I don't get this TB's argument that "well, some devs have nothing to do in the end of dev circle so they make skins and **** that will be sold to you". So i miss the point when development circle became my problem. Maybe i'm old or something but i remember times when character skins or additional (secret) characters were unlocks (for some in-game achievements) and absolutely free. And now it's DLCs! And i must be ok with that? No, thank you. Everyone who said "oh, it's nothing! It's just a cosmetic things" miss the point that most of people who disagree with that have. Yes, i can buy it or not, that's not affect anything. But my point that AAA devs sells you less and less as a "complete game" every year and milk cash from you for thing that were free before. Especially now, after so much AAA titles turn out to be complete disasters.
Now to unlocks. This one is simple. You can't trust developers with this one. It can be ok and you can unlock everything just by playing a few hours or that can be practically impossible (or require insane amount of time). Again why not to make every option available at the beginning? Oh, some people like this rank progression system and rewards each level? No problem! Make that skins as rewards, not DLCs. Everyone is happy. Except devs not concern with our happiness any more. Just about how to get into our wallets.
You see, now devs take away things from you. One thing at each step, PRing that hard as some good thing. And i see some people are very happy with that. Like mod support. Sure there is no mod suport in Evolve. Otherwise who will ever buy your DLC if you can simply mod all that skins/characters/monsters into the game? And let me remind you that a lot of great games appear as mods: Team Fortress, DotA, Counter-Strike, Natural Selection, DayZ, The Stanley Parable and so on. A lot just stayed as mods. Now we more and more denied of that.
And this glorified "12 unique hunters"? Oh come on, this is a skip plus locked set of weapons. Let's see, in Battlefield 4 (game with it's own huge problems) there are over 100 weapons to choose from and over 40 gadgets. Combine that with various attachments and scopes. Can you imagine how much "unique hunters" can you possibly make out of that? Can't you see that this "12 unique hunters" actually is just "less customization"? Why are some of players are so happy about that? I can't get it.
In one point i agree with TB totally. Yes, Evolve is mediocre product and deserve 5 or 6 out of 10 if not all this DLCs/pre-order **** Just so happen due to poor PR and/or marketing that Evolve make it boil out for a lot of people. So no, not only Evolve is guilty in that regard but yes, i believe did a lot of things wrong (tons of day one DLCs, pricing of the game and DLCs and etc). So i believe it's ok to rate this game at 0 to send a message to game developers/publishers that we don't want **** like this at all. You can agree with that or not, i'm fine in any case. Just remember that attacking personalities and saying that everyone who doesn't agree that Evolve is wonderful are "trolls", "rage kids" or something speaks badly about you not the person you are attacking...… Expand
Average User Score: 5.9Jan 3, 2015I'm writing this after i finished DA:I (that took me about 70 hours) and replayed DA2, the game i considered the weakest in series beforeI'm writing this after i finished DA:I (that took me about 70 hours) and replayed DA2, the game i considered the weakest in series before DA:I. And now i'm not so sure and that's why...
This game looks amazing. It really does. There is no question about it. Landscapes in DA:I are simple amazing and very different: grim marches, barren deserts (maybe a bit too barren), farmlands, lash tropical forests, mountains, frozen lakes and so on. A lot of times i found myself standing on some cliff and just admiring the view. Models are clearly better than in DA2, but i think some (large ones, like dragons) could have i bit more love. Plus corpses usually just vanish into thin air. Thanks to inferior consoles hardware.
Also i have to mention amazing soundtrack. To be honest last year (2014) was very good for great soundtracks. And DA:I one can easily compete in that regard with any blockbuster movie. There not so much games where i can stuck in main menu just to listen to main theme. Or just sit in tavern to listen to bard songs.
Now to the sad part. Game mechanics. I have only one word for that: abysmal. This "tactical view" gives you more troubles than helps. Camera angle, camera distance, controls (at least with keyboard and mouse - proper PC controls i have to add) feels like were made to drive you mad in that mode. So i stopped trying to use it after first mission or something like that. Inventory. I remember how much critique DA2 received for limiting inventory not by some mystical slots for the whole party (nope, your super strong buddy warrior can't be a mule now). Or for that "all armor" in one slot thing for anyone except main character. That **** didn't go anywhere guys, it's just get worth. Now everyone have just 8 slots for equipment: 2 for weapons, armor, helm, necklace, belt, 2 rings. Same "answer ring" **** Also i have to mention that i played as a mage in all DA games and with each new iteration mages are less and less fun to play. In DA:O you could summon fire tornado (massive AoE), blizzard, throw balls of fire and so on. And that was your main source of damage. In DA2 spells were less impressive, less of spells overall and more of your damage came from auto attacks. In DA:I there can be literally 2 active spells per magic school (+some passives). Visually not impressive at all. Plus you limited not only by mana, but also by spells cooldowns. So usually you find yourself in situation when after initial barrage with your spells all you abilities are on CD and you can only pew-pew from your staff. So most of the fight you auto attacking waiting for some spell to finish its CD. So much fun...And i'll not be surprised that most damage from mages is actually auto attack damage.
But the most sad part that DA:I made like a single player MMORPG. There is a story quest-line, but you can't just follow it - you need levels and equipment. And to get that do some MMORPG like quests! Most dull ones. Like get 3 bear paws, 10 goat meat and so on. So there are about 8 story missions that will take you for about 10 hours to complete and about 40+ more hours of this generic "kill 10 rats" side quests. This is the most infuriating thing about DA:I for me. It's a singleplayer game! If i want a MMORPG experience i'll go and play some WoW not something that labelled as a singleplayer RPG.
Now to the plot. You know, when i finished DA2 for the first time i was sitting before my PC and wandering what new i was told about DA world? And i couldn't answer that question. Whole game was like a spin-off: while your mage saving Ferelden your another mage discovers that power can be abused (who can thought of such thing!). So from DA:I with all that videos about demons, guy what was (probably) in Golden City and so on i was waiting at least something new about dark spawns, demons or Maker lore. Did i get anything of that? Nope. WTF is red lyrium maybe? That thing that played a major role in this game? Nope. The only thing you get is some elven lore.
So if this game was named like "Inquisition vs evil rats" and have nothing to do with DA i probably rate it as 7/10. But it's the third (forth if we count Awakening) and i have some expectations about it. So it's nothing greater than 5/10.… Expand
Average User Score: 7.5Oct 28, 2013While i agree that i have my share of fun playing this game i must admit that it brings nothing new at all. I mean Asylum was kind ofWhile i agree that i have my share of fun playing this game i must admit that it brings nothing new at all. I mean Asylum was kind of revolutionary game in my opinion. Great combat system that a lot of games copied later, amazing "silent predator" parts, all that Enigma's riddles and collectives and so on. Next game, Arkham City, wasn't a revolution, but a good evolutionary step forward. You were able to roam the City, do some side quests or even just help random guys in troubles (you are a super hero after all). And now Origins? Sorry, i can't say this game have something new in it because it has even less content than Arkham City. Map is about the same size (plus this huge bridge in the middle just for no reason) and mostly just a reuse of Arkham City assets, Enigma's riddles gone, Enigma's puzzles are a way easier. Well, the whole game feels like just a reuse of Arkham City idea, engine and everything else. Boss fights became almost QTEs (especially the one with Deathstroke).
And the worst part of this game is bugs and glitches. I can count myself luck i had only one crush to desktop, while some people experience all kinds of troubles (for example see Angry Joe rant on Youtube). But i think everyone know about that room in one of radio towers you can't exit. That really rise a question about were they even testing it? I mean this is a MAJOR thing that completely broken, there is no way you can't miss it not just with decent testing but just with simple walkthrough. And here is the funniest part there is a video on youtube with workaround of this bug and you need to use one of games glitches. Only in our games you fight bugs with glitches!
So, overall Origins isn't a great game, nothing new in it. You can argue that there are a lot of good games that aren't original. That's true, but in this situation way to success lays with technical aspects of the game. But Origins isn't the case. After (If) most bugs and glitches will be fixed you probably will be able to enjoy it. But right now it's a mess, so i can give it only 7 out of 10.… Expand
Average User Score: 8.1Oct 20, 2013Well, sorry, but i can't understand when reviewers say something like "lacklustre story" or "limited gameplay". Yes, story have it's problemsWell, sorry, but i can't understand when reviewers say something like "lacklustre story" or "limited gameplay". Yes, story have it's problems and holes but this game made me attached to it's characters, empathize em and actually feel some emotions toward what happening on my screen. And last game (not the game as a whole, but final scene) that did it for me was Metal Gear Solid 4. Also after Heavy Rain you expect what? Duke Nukem 3D? Beyond is the same kind of interactive story as Heavy Rain were and i'm totally fine with that. Lower the game score because it's not like in your wet dreams? That's kind of strange thing in my eyes.
As for the visual part of Beyond i don't think it's possible to pull out something more amazing from old consoles. I played Beyond right after i finished single part of GTA 5, the game was met by many reviewers as a graphical masterpiece that managed to do incredible things with that limited resources this gen consoles can offer, but i can say that Beyond is far better in my opinion. Yes, it's has it's own problems, low res textures here and there, but character models looks really amazing (while in GTA 5 i literally run away from strip club after i saw that dreadful dancers models and animation). I'm really impressed.
As for story, i found it's good overall but i have i lot of moments that made me wonder how is that even possible. First of all i can't get some reviewers with their "What starts as an emotional, exciting story, ends up being a grotesque tidal wave of paranormal crap". Huh? It's starts with a little girl that have an invisible friend that can choke people to death. Nothing paranormal here, more along. I just can't get it. The whole story is about that, about how people look at that, about how they react at that things. Form a random boy on a street all the way up to Pentagon. But i have to be honest i have my share of problems with game story. There were a few moments i was like "why it's so random? If only i knew this before i have done things in a different way!". In the end it's explained why story is such a mess, but still you'll probably have this problem on your first walkthrough. WARNING SOME MINOR SPOILERS AHEAD! Most questions i have to some kind of weird Aiden behaviour. Looks like story sometimes forget that he is absolutely independent entity just "chained" to Jodie. Remember that Chin...oh shi~...that Whateverstan base? When Nik killed guard that was under Aiden control? And Jodie recoiled for some reason. I don't get why. Well, i could understand if Aiden get angry for that (that could be unpleasant for him) but Jodie that have nothing to do with that? Also on one hand he can stop Desert Eagle bullets fired from almost point blank range, deal with entire SWAT team prepared for combat (ok, they can't do a thing to him, but can do to Jodie) but cliche thing like baseball bat or assault rifle butt hit from behind is like ultimate move against him (worked 3 times out of 3 for me). Why? Or sometimes he is like "Whatever i'll act like i'm not even here". Like all the times while Jodie is fighting for her life Aiden must be flying around munching popcorn like "What a show! Oh my!". Otherwise i don't see a reason why he can't help. Like with first "zombie" in first condenser lab. Jodie fighting on her own, but few minutes later Aiden killing like 10 of that "zombies" (and even more entities)? Also i can't get that homeless part. Yeah, freezing on a street. Even worse, this "oh taking money to survive from ATM is such a bad thing". I can't even imagine that after 10 years of doing all that dirty jobs on CIA, including assassinations, after your country treat you like after almost everyone treat you like ****...I can believe in Max Payne story, where in situation like this you will go forward with guns blazing against all odd till the end, because you have nothing to lose at all, but i can't believe in that. Or at the end. Cole: -We are going to die anyway. Everyone:-Yeah, we get it. A minute later Cole falls and entities kill him. Jodie:-Noooooo, Cole!!!!11 WTF, aren't you get it that it's a one way trip anyway and that doesn't matter if Cole dies sooner or later? END OF SPOILERS. So as you can see there are a lot of holes and weird things in Beyond story (and i tell you just a part of it), but somehow that didn't spot me from enjoying this game so much.
As for gameplay. Well, don't expect much. It's almost identical to Heavy Rain: QTEs, some item hunting and sometime game allow you to choose what to say (truth of lie, get angry of stay calm and etc). Not much but i wasn't hoping for something more anyway. Maybe you can say that game is short (it took me about 8 hours to finish), but it kept me playing non-stop. I started it in the morning and just after i finish it i realise that it dark outside already and i haven't eat or drink a thing for the whole day...
So i strongly recommend this game to everyone who liked Heavy Rain or Fahrenheit. 9/10… Expand
Average User Score: 6.5Aug 26, 2013This review contains spoilers, click expand to view. Well, when i first heard about this "shooter with XCOM in it" i thought about another quick cash grab game like "X-COM: Enforcer".
First of all as most of us (i hope so) thought this game has nothing to do with XCOM. Just some shooter with some mutons and sectoids in it.
First of all i'm going to talk about plot. I don't like it. At all. At first it's ok: despair of losing war, some tension building with this sleepwalker disease. But around the mid game all that goes to hell and 2K start to feed you something that makes no sense at all as a plot. First mistake is that they tried to do some emotional things like agent Weaver's brother and agent DaSilva turning into sleepwalker. But they forgot to do anything to get you attached to any character in game. So you literally don't give a single f*ck. So then Carter let Weaver kill Axis after millions of warnings that everyone and their mothers want him ALIVE i was sitting in my chair with one thought "WTF??! Why?!" After that things goes completely nuts along with Carter himself. And suddenly scientists who's job before was primary to set silacoids inside the base on rampage or blow you up with new weapon prototype invented and constructed some flying sausage that (despite major advantage of aliens in technology) completely undetectable (even if it's clearly visible visually) by Outsiders. So all their military might doesn't matter any more, because XCOM can strike anywhere (for example at main ship surrounded my massive defensive fleet). 'Merica, f*ck yeah! Oh, btw, i wonder why "ruassians" in modern games mostly speak the same awful pseudo russian language as in old movies? Don't think it that hard to find decent russian voice actor now in America. So only thing i can say about plot is that they bite more than they can chew. In my opinion game should focus only on the earliest incursion, defeating expedition force at best and leaving main force for "Enemy Unknown".
As for strategy TPS a have a mixed feallings. On one side this is the best incarnation of it so far. I found it much more interesting and tense than in Mass Effect. Only thing i wish is slow time effect while you targeting with grenade. At the same time this tactical combat became boring too quickly. Mostly because you doing same thing over and over again. You meet all aliens and all agents hit max level (except Carter) in about first third of the game. So there is nothing new to bring in, just variations for the same enemies but more bullet spongy. Add awful console controls to it. Just imagine sprint, stick to cover and jump over cover all this actions are on one button. And that not the worst thing. The worst is that you can't move cursor in tactical pause mode over obstacles. So you have to move it around but that's not always possible (because of placement radius limitation). To make thing even more frustrating there is an AI for you. You think about enemy AI that cheats or something? Nope, it's about your mates AI. They act like they know better what to do. So if you gave command to friendly agent to take cover behind this crate don't be surprised to find him somewhere on the other part of the map just some 20 seconds later.
While graphics are good and probably the best part of this game it still have it share of problems. First of all lip sync. It doesn't sync at all. Also there are flame rate drops. There is nothing in this game that modern PC can't handle but from time to time frame rate drops under 20 fps.
So there was a chance to make Bureau a good game. Despite technical problems first half of this game really trying to be decent while everything else have a "oh crap, lets quickly finish and sell it already" taste. But 2k wasted that chance. So if you want a XCOM go buy Xenonauts or Enemy Unknown at least. If you want a good TPS go buy new Splinter Cell. Or Saint Row IV if you want TPS with totally nuts story ("'Merica, f*ck yeah!" included).… Expand
Average User Score: 7.1Aug 11, 2013First of all i want to say that Dragon Commander isn't a bad game. I walk it through in one game session and enjoyed that. But i'll neverFirst of all i want to say that Dragon Commander isn't a bad game. I walk it through in one game session and enjoyed that. But i'll never return to it due to so much flows (in my opinion ofc) i'm going to tell you.
First of all if you are looking for RTS/TBS like Total War or simular wait for TW: Rome 2. This game is nowhere near it. Something like extra-extra light version and with a tank rush on top. Oh, and with card (like bonuses/penalties for 1 combat or some turns on global map. There are few units that are actually useful (because armour hunter (with aa upgrade) mix just steam rolling everything). Few building you can build (mostly war factories and gold mines are useful). Other thing is that you going to fight mostly on the same 3-4 maps (very small ones) during the whole story campaign. Over and over again. That's not good for sure. Add units, that looks ugly as hell (except for your dragon) both on strategic map and in tactical combat, and all that auto-resolve things will be a blessing for you. Even counting that on lower difficulty levels your dragon is so OP, that you can just go in and win battle that gives you a 10% win chance in auto-resolve.
And now for the most disturbing part for me RPG. I don't know why but someone in Larian have some big issues with gays. Because i was dealing with their problems more that with anything else. Yes, i was literally like that: "Good day, Commander! Elves wants to allow gay marriages. While undead guys throwing tantrums about it. Also your gay general wants to tell you her opinion about it. Ah, and i almost forgot: go and kill all you sibling because they are mentally challenged and just evil. Have i nice day, Commander!". And you sitting like that with your jaw on the floor, listening to all that crap about gay marriages and not a single word about wtf happened with your once happy family and why you have to kill em. Ok, so the next day comes and here we are: "Good day, Commander! Undead discovered that one of their famous sculptress was a gay and now destroying all her works in religious zeal. Lizards wants to save all that because they don't give a damn about gays, just want fine arts. And your gay general wants to tell you that she is a gay. Oh, btw, did you know that power core of your main ship is actually a big angry daemon?" Ok, while you search for your jaw under your sit again, trying to comprehend the idea of skeletons (that your undead race) having any love relations (for god's sake, leave undeads alone!). While all your life you thought that all they can care about are brains and blood (for that pesky vampires, since they are undead too) at best. And so on. Don't get me wrong, i love the idea of all this political decisions like building roads, health care program and etc. But when game talking about gays, gays marriage, gay generals, gay artists a way more than about you as a Dragon Knight, your family and wtf happened, why there is a war and so on i find this very disturbing. Good thing this is fantasy and then you get completely annoyed you can send all this gays in a general direction of stakes, fires and zealous undead mobs.
The other thing left me puzzled is "why lizard females have boobs?" Especially the ones princess Camilla have. They are not mammals so there are no reason for lizards to have em (and they actually talking about it in "elves showing boobs" case). Boobs for boobs sake? Sex sells? I think that was a point and this deserves another minus to my final score.
So overall i find this game mediocre. While i find interesting trying other princess's routes just one thought about all that boring combats i'll have to suffer makes me click on "uninstall". My score is 5 10.… Expand
Average User Score: 7.4Jun 4, 2013It's really a shame when game with so much potential falls short. There are a lot of great elements within this game but all of them (exceptIt's really a shame when game with so much potential falls short. There are a lot of great elements within this game but all of them (except of graphics and music probably) made in a wrong fashion. They made an interesting world you want to explore, but they denied you that and put you in a narrow corridor. They tried to do some fighting in Batman style. While i like that idea but again they made it wrong. Fighting system in this game is the most stupid thing i ever saw. I like all that climbing in Tomb Rider or Uncharted, but they manage to do something stupid in my opinion even with that. Yeap, huge arrow that tells you where to go. No, i don't want that! I want to figure that myself. And memory remixes? It's a great idea, it's innovative (well, not like we never saw ideas like that before, but that's not a common thing for sure) and so on, but why they used it only a few times?
This game looks magnificent on paper but in reality it's kind of mediocre. That's a shame. Also i have to point our that AAA games now gave a tendency to became shorter and shorter. As already been mentioned here you can beat this game in 5-6 hours.… Expand