|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 7.8Mar 31, 2019The controls and game mechanics are re-worked just enough to throw veteran Souls players off in the beginning but make no mistake this is theThe controls and game mechanics are re-worked just enough to throw veteran Souls players off in the beginning but make no mistake this is the easiest and most streamlined game in the series.
Difficulty from regular enemies as ever comes from being ambushed by gank squads. Bosses take there cue from DS3 by spamming grab attacks and magic projectiles between quickly closing the player down to prevent healing.
The game is easy now because you can't fall off ledges to your death anywhere near as easily. You can warp to and from bonfires at will and you can just run and grapple hook your way past enemies to the next bonfire even without knowing the layout of the area because your character is so fast. You can now also pause the game to use items at leisure.
The combat is all about getting that satisfying visceral by wearing down enemies health and breaking their guard. It's not as hard as it initially appears and mostly involves spamming the bumper buttons while learning which attacks need to be dodged though there are other abilities and nuances to the combat.
Leveling up has been cut down to two stats, really it works the same as always (except stamina has been removed) it's just now all the numbers are under the hood. Upgrades are now on a skill tree which I am not a fan of as I feel it limits your options as you often have to upgrade something you don't want in order to get the thing you do.
Level design is dense and well crafted for the most part, although there was a few occasions when I would get turned around an not know which direction I had come from due to the area looking similar in all directions.
Overall another excellent game by FromSoft with superbly realised art direction. I do miss some of the previous games features like being able to make unique character builds and I do think this will limit the games re-playability slightly.… Expand
Average User Score: 8.7Mar 12, 2019I feel like there is a good game in here somewhere but the game does a very bad job at introducing itself to new players. With threeI feel like there is a good game in here somewhere but the game does a very bad job at introducing itself to new players. With three characters that all control very differently mixed between chapters it feels like so many mechanics are thrown at you too quickly and it becomes overwhelming resulting in a whole lot of button mashing.
Graphics are excellent, probably the best Capcom has ever produced, the game runs smoothly and in general is well put together. I had no problem maintaining a locked 60fps on ultra settings.
In terms of pacing there is good and bad. It is a relief for me not to have to collect a load of pointless collectables like in so many games these days, DMC5 at least gets to the point of the game in that respect however is it really necessary to have so many cutscenes. It seems like every new area or enemy encounter has to have it's own cinematic introduction. At least there is no quick time events though.
New moves are unlocked with red orbs which can be farmed in-game or bought with real money which is a disgrace as the game does not really start until you have unlocked all moves so this does affect the games balancing. Capcom is very greedy and also want you to spend more money on soundtrack items which cannot be unlocked any other way but will show up in game menus (like in Street Fighter V).
In summary only buy this game when it's on sale if your willing to put the time in to mastering the controls and overcoming DMC 5's steep difficulty curve.… Expand
Average User Score: 9.0Jan 27, 2019First of all Capcom has done a great job on the PC version of this game in terms of optimization in the performance and customization in theFirst of all Capcom has done a great job on the PC version of this game in terms of optimization in the performance and customization in the options. You can really set the settings to your own liking (also very short loading times).
Ok, the game is good, it's fun. Exploring the environments, puzzles, graphics, even the cutscenes and characters, all excellent. It mostly reminded me of RE7 with the inventory and simple but streamlined weapon upgrades and you can tell it's made with the same graphics engine.
From the design of the game it is obvious you are not supposed to kill every enemy but instead run past many of them by either creeping, baiting an attack and then running or stunning with a bullet or grenade then running. The problem is when you can't do that enemies will grab you and this triggers a micro animation every time and it get's irritating when there's nothing you can do about it. If a licker shows up your supposed to be able to creep past it but realistically you have to kill it as there will also be other enemies near by that you have to run past and that will alert the licker.
Boss fights are another weak element to the game. Runaway turn around shoot, runaway turn around shoot. And because your so slow and enemies are so fast you always get grabbed or hit which again becomes annoying.
I think the longevity of this game will come down to speedrunning and possible future game modes like mercenaries. The question is do you want to speedrun this game when the enemies are such a pain.… Expand
Average User Score: 8.0Oct 29, 2018Is this a Rockstar game? Where's the fun? Where's the humour?
Controls are a mess. Characters are boring and miserable. Game feels so andIs this a Rockstar game? Where's the fun? Where's the humour?
Controls are a mess. Characters are boring and miserable. Game feels so and clunky, kinda reminded me of The Order 1886 and The Evil Within 2.
User interface is terrible. What the hell are those itty bitty black and white icons? My health? Dead eye meter? No idea.
The game doesn't want you to have fun. You have to do what the game wants you to do how the game wants you to do it, which usually involves chasing after someone and tying them up or shooting them before they run away otherwise you are punished with game over and long boring re-load screen.
So much busy work. Everything feels like a chore.
Mediocre graphics, good but very underwhelming.
Anything good? Big open game world to explore with lots of detail and things to see and do but the game is ruined by focusing on dull simulation instead of fun gameplay.… Expand
Average User Score: 7.8Sep 5, 2017Well it's still a fun and simple pick up and play arcade golf game but it's hard to imagine how they could have ruined the formula any worseWell it's still a fun and simple pick up and play arcade golf game but it's hard to imagine how they could have ruined the formula any worse than this. The game feels immediately repetitive, having you play the same course over and over again simply because there aren't enough courses in the game. And the whole way that the game is designed is all about trying to disguise this.
An unengaging open HUD world with barely anything to do in it and the things you can do are not fun. Fishing is boring and pointless, no skill or challenge just collect fish to waste your time. You try to run people over in your golf cart but no you just go through them no fun allowed so what's the point. Should have just had a simple menu screen.
Out on the course your opponents will run in front of your ball while your taking a shot, they can't touch your balls but I found it annoying and off putting (no pun intended).
I think the worst design flaw in this game is having to level up your clubs. What this means is that at the beginning of the game it all feel's very grindy and because you can't hit the ball very far you simply can't get eagles. Why couldn't the game have been about playing the courses and if your good you win. No that would have made the game seem like it's short of content because it is.
Music is generic and horrible, graphics are ok but nothing special except for character models which now look like cheap Nintendo Mii's.
In summary, Everybody's Golf on PS4 isn't terrible but don't buy it if you can get any previous instalment.… Expand
Average User Score: 6.9Jan 18, 2017Hard to fault this version of the game really. Loads of songs, crisp HD visuals, very colourful, nice clear presentation, intuitive userHard to fault this version of the game really. Loads of songs, crisp HD visuals, very colourful, nice clear presentation, intuitive user friendly interface. Yes everything you could want from a Hatsune Miku game and lots of unlockable costumes and items to keep you playing for a long time. Couple this with the games hi score system and you've got a very simplistic pick up and play arcade rhymth game with basically endless replayability.
This being an arcade game though I did notice some problems with the controls on the higher difficulty settings when you have to hold notes for bonus points. It's clearly apparent this is more awkward on a small pad than with arcade controls.
The trophy collection is also disappointing with just twenty trophies and no platinum. That being said I no problem with recommending this game although I'm still undecided wether or not I prefer this to Project Mirai DX on the 3DS, which is also very good but for different reasons.… Expand
Average User Score: 7.7Jul 10, 2016The problem with Furi is the way in which it's speedrun style philosophy is contradicted by it's 'oh you have to wait for your opponent toThe problem with Furi is the way in which it's speedrun style philosophy is contradicted by it's 'oh you have to wait for your opponent to finish doing what there doing before you can attack them' design.
Furi simply leaves no room for individual play styles or stategies. All you can do is react to what's happening in front of you rather than trying to force the issue.
Furi may bring to mind games like el Shaddia and Journey with it's wonderfully colourfull and stylised graphics but the combat is more reminiscent of the old Punchout games which do that type of gameplay much better.… Expand
Average User Score: 8.1Jul 10, 2016I'm really surprised that more hasn't been made about just how repetitive this game is. Great graphics can only take a game so far. YouI'm really surprised that more hasn't been made about just how repetitive this game is. Great graphics can only take a game so far. You essentially have to complete the same game five times. About 15 hours in I hit the wall and it was drop to easiest difficulty and skip all story scenes.
Playing on higher difficulty levels just means enemies take more hits to kill and the story is childish boring and derivative.
Excellent artwork with superb presentation and voice acting but who cares when the gameplay makes you not want to play anymore.… Expand
Average User Score: 6.6Nov 24, 2015About 8 hours into my first character I go into someones shack and steal an empty cola bottle when no one is looking. Unknowing that everyoneAbout 8 hours into my first character I go into someones shack and steal an empty cola bottle when no one is looking. Unknowing that everyone has psychic powers the entire town teleports through the door and guns me down. Following a load screen I respawn in the same place with everyone shooting me I die again. This repeats until eventually my PS4 crashes and I'm forced to start the game from scratch. So far on my second character and much further into the game nothing game breaking has happened yet but I feel like I have to be very careful which is not a problem I should be having.
So Fallout 4 is a buggy mess and I would have awarded a higher score if it hadn't been however, probably not that much higher as the game itself isn't really very good.
The game has a very stupid and intrusive 'government took ma be-beh' storyline. The worst thing about this is every time you speak with an NPC your character insists on telling them something that you already know and don't care about for the entire game.
Dialogue choices that don't matter is something that really annoys me about modern games and Fallout 4 does it all the time which is a massive problem for an RPG with so many of them.
The game world is massive and exploring it is probably the most fun thing to do in the game. There are loads of missions and side quests but unfortunately everything you do feels like busy work. There is so much busy work in Fallout 4 I had to quit my job in real life just to figure out how base building works as there is no real tutorial or explanation for it in the game.
The combat aspect is weak. Shooting is not satisfying. You don't really feel like your hitting anything unless you use VATS which is essential when the dumb enemy AI just runs at you and there's nothing you can do about it.
Far too much inventory management, constantly having to drop items because I'm over my equip burden. Ultimately though it's all the load screens which really puts me off. Dying, fast travel, going into buildings. Every few seconds a load screen is there to break the immersion and illusion of the open world.
Fallout 4 just looks and feels old, in it's bland missions, uninspired level design and creaky game engine. Some people may be able look past these flaws and throw themselves into all the busy work. I am not one of them.… Expand
Average User Score: 8.9Apr 2, 2015Ok, let's cut straight to the chase here. Bloodborne should be a 10 out of 10 game it's that good but From have made a major mis-step with theOk, let's cut straight to the chase here. Bloodborne should be a 10 out of 10 game it's that good but From have made a major mis-step with the long loading screens.
On the surface of it Bloodborne plays much like all the other Souls games but there's a freshness about it. The game has more attitude and style. Everything that wasn't essential has been done away with and everything else has been refined. Items now scale with your stats like weapons so they remain relevant throughout. Bows are out, so no just buying loads of arrows and taking enemies out from range.
Bloodborne focuses more on stealth and close combat. Parrying is now done with a gun instead of a shield and there is a wider margin for error. Back stabs now require enemies to first be stunned with a charged attack making them more difficult in normal combat but easier if you sneak up from behind.
The game world is more cohesive and believable than DS 2 and more reminiscent of the first Dark Souls game with many shortcuts folding back in on themselves rather than branching out in straight lines. There is less variety in the locations as well but the environments look great and they never become stale. Whether or not Yharnham is best game world FromSoft have created is probably to early to say from just one play through.
I'd say wait for a patch to fix the long loading screens before you play but I can only review what's in front of me so I must deduct one point. It's a problem all of the developers own making as they constantly force you to revisit the central hub between warping (presumably to discourage grinding) but that design decision in itself doubles the number of load screens compounding an already serious problem.… Expand