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Average User Score: 9.0Sep 16, 2019This year Konami has decided to renew its football franchise name from Pro Evolution Soccer to eFootball PES. According to the company, thisThis year Konami has decided to renew its football franchise name from Pro Evolution Soccer to eFootball PES. According to the company, this change, which will continue in the coming years, was due to a greater focus on eSports. But what impact has this change had and what's new in this eFootball PES 2020?
Starting with the new licenses, Bayern München, Juventus and Manchester United (who replaced Liverpool FC) have partnered with the Konami game, meaning that Allianz Arena, Allianz Stadium and Old Trafford are also included. In addition, we also have the fully licensed French 2nd league, and next year we will have the fully official UEFA Euro 2020 through a free upgrade.
About the Master League, when we start a new career we can choose as coach Johan Cruyff, Bebeto, Romário or Diego Maradona. And yes, the Master League have cutscenes (which you can perfectly pass on) where, for example, we see our coach greeting players when we are in a new club. We will also have to give press conferences and answer journalists' questions. I know this is nothing special, but it always adds a lot of content to the game. It should be noted that we can now choose the club's initial budget and adjust the frequency of the transfer market.
Outside of the Master League, we have a new mode called Matchday. This means that we will face players in online matches during the Group matches in order to reach the Grand Finals. And in the end, we will receive rewards regardless of our performance. And one more thing, these same finals will be transmitted via livestream.
Although Konami has not made many changes to the myClub menus, the UI has undergone some changes, such as player stats graphs. But not only. Now players who play well during the games of the week will appear as Featured players, which increases their ratings, gets more skills and earns a unique card design. Another important news in myClub is the addition of the National Team FP's, where we see special versions of players competing in the upcoming or recent national game.
But let's get to the point that matters most in Pro Evolution Soccer: the gameplay. In a nutshell, smooth, fast and fun to play. The only things I have to point out are the pressure from the second and third players to the ball carrier, which is overkill, and the fault criterion is very inconsistent. About AI, I notice that CPU-controlled opponents now do shots outside of the area, which was very rare in previous PES. In previous titles the focus of AI was to cross the flanks.
One of the most favorite and used modes in PES also has news. I speak of Edit Mode. We have more options and more flexibility when editing teams, players, leagues and competitions. We can import the partnership logos that will be shown in various ways, and an example of this are the press conference scenarios. Modes such as Rise to Stardom and Offline and Online Co-op are also present, as expected.
About online itself, I had no reason to complain about the games I played, although it took me a long time to find someone with a stable connection. Graphically it remains a high quality game. The game environments aren't bad, but they could be better, especially at the beginning when the stadiums are full, but there is a lack of noise to make it more realistic and immersive. Who comments on the game in Portuguese are the usual Pedro Sousa and Luís Freitas Lobo. In this chapter, Konami hasn't evolved. Comments are still very repetitive and, unfortunately, the same goes for comments in English. All in all, it's a game with some inconsistencies and things that have long needed to be improved, but overall, I really enjoyed this eFootball PES 2020.
Veredict: Despite some issues, eFootball PES 2020 is a step forward compared to Pro Evolution Soccer 2019.… Expand
Average User Score: 6.0Sep 10, 2019Is this time we will have a champion who doesn't have Sébastian as his first name? With 4 events at the end, some say yes. The Toyota driverIs this time we will have a champion who doesn't have Sébastian as his first name? With 4 events at the end, some say yes. The Toyota driver Ott Tänak has been a big surprise, for now ahead of drivers like Thierry Neuville and Sébastian Ogier. And is this how Kylotonn Racing can surprise and fight mano-a-mano with the Codemasters game? I would say yes.
This is the eighth edition of the WRC, since Evolution studios dropped the same in 2005, and is the 4th WRC game to be developed by the French Kylotonn. Being an official WRC game, categories like Junior WRC, WRC 2 and WRC are unsurprisingly included here. Linking to the 2019 calendar of the competition, we have two more races compared to the WRC 7: the Chile rally and the Turkey rally.
Skoda Fabia R5, Volkswagen Polo R5, Citroën C3 WRC, Ford Fiesta WRC, Hyundai i20 WRC and Toyota Yaris are just a few cars that are present in the WRC 8, not to mention the various teams available. But we also have bonus cars like the Lancia Fulvia HF, Lancia Stratos, Volkswagen Polo R WRC and the Proton Iriz R5 in the base version. On the downside, I think there should be more bonus cars (even with DLCs) like the Citroën Xsara Kit Car or the Opel Manta.
Now let's go to the most important parts that Kylotonn has improved and added, one of which is vehicle physics. We have to be careful with snow (when we are not using snow tires) or with water puddles that unexpectedly slightly change the direction of the car, as well as be careful with “landings” after a big jump. I admit I've been enjoying and having fun with this WRC 8's most simulated gameplay, as well as being smooth and responsive to commands. Of course it's complicated at first, but over time, we've gained pace.
Now we have a very good thing in the form of dynamic weather conditions. By this I mean that at the beginning of the rallies may be a sky with few clouds, but later during the stage it may rain. As such, we have at our disposal the option of Free Roam or training in a closed circuit to train and improve our skills. Career mode has expanded over WRC 7. We always start at Junior WRC where we choose a team and we will have to hire collaborators like engineers, agents, chief financial officers, meteorologists and physiotherapists. All this to help us to reach the victory. We also have to be mindful of the season's goals and short-term goals because they give experience and money.
We can always organize events from rest, extreme conditions (driving a badly damaged car with unfriendly weather), manufacturer rehearsal, manufacturer challenge, training, historic racing and maintenance. And speaking of manufacturer testing and manufacturer challenges, it is these challenges that allow us to move up to the category. For that to happen, you have to succeed in these challenges, but be aware that this sacrifices a little of loyalty to the current brand we are in.
Leveling up on the experience we gain experience points that can be used in the R&D tree which is divided into 4 branches: Team, Crew, Reliability and Performance to unlock skills. For example, we can acquire a skill in which tires are more resistant to the holes. Over time, we will be able to get perks that will also help us during or outside rally events. Of course, in the pits, before or after two rallies, we can choose the type of tires we think are best suited for a given terrain, as well as having to repair our car if necessary. For the sincerity... I liked the Career mode of this WRC 8.
About online modes, I must say I expected more. And no, it has nothing to do with connectivity, because this aspect is even satisfactory. I mention the lack of content, which makes me go back to Career mode. There are no championships, leagues or clubs in online mode. We also have the challenges of eSports, which is just the same. Out of online modes, we have two-player split-screen.
The WRC 8 graphics are good and an example of this, the Fafe rally is spectacular, whether day or night with sun or rain. The same goes for the streets of Corsica. But I have to touch a usual wound on Kylotonn. There is only one thing that WRC 8 loses immensely to DiRT Rally 2.0, which is its fluidity. PC players will haven't reason to complain, but console players will have to settle with the 30 FPS.
The vehicle sounds are good and represent a step forward compared to WRC 7. Listening to the engine noise of WRC cars in this WRC 8 is music to my ears. The copilot is just decent. It's consistent, but it lacks emotion. In short, though is not perfect, WRC 8 is good and promises to be a good foundation for Kylotonn's upcoming WRC games.… Expand
Average User Score: 7.6Aug 8, 20196.5/10
There have been a lot of arena fighters lately like The Seven Deadly Sins: Knights of Britannia, My Hero Academy: One's Justice,6.5/10
There have been a lot of arena fighters lately like The Seven Deadly Sins: Knights of Britannia, My Hero Academy: One's Justice, Jump Force and soon to arrive One Punch Man: A Hero Nobody Knows. True, quality is sometimes dubious, but options exist. Kill la Kill The Game: IF is yet another arena fighter game for casual gamers. For those unfamiliar with the show, Kill la Kill is an anime stuffed with action, humor, and… pervert thing. Kill la Kill The Game: IF is developed by A + Games, overseen by Studio Trigger and has Arc System Works as the publisher, which was responsible for the development of Dragon Ball FighterZ and BlazBlue Cross Tag Battle.
Regarding the story mode of the game, I recommend you check out the whole series before playing this title, largely because of a big plot twist. Here the story is told through cutscenes rather than simple dialogues, which is a positive point. In addition, the game's art is sublime and captures the essence of the Kill la Kill series, whether during cutscenes or during battles. The game has a total of two chapters: the Satsuki chapter and the Ryuko chapter. I can't help but admire the excellent work of the Japanese voices, as well as the game's soundtrack. Yes, it is also possible to choose English voices, which aren't bad, but could have done better work on synchronization.
I apologize to everyone, I know this sounds more like a scratched disc but the general and basic aim in fighting games is to do the tutorials, go to training mode to train our skills and learn how to do combos before we go into battle 1 vs 1. But we also have battles 1 vs 100 covers (Musou style). In addition to the other game modes I mentioned earlier there are also modes like Free battle, Player Match, Ranked Match, Survival Challenge and Cover Challenge.
Speaking of this Cover Challenge, we have several challenges to choose from, such as 1 min. Extermation, which consists of defending as many covers as possible in less than 1 minute, 100-Unit Extermination and Endless Extermination. About the characters in the game, unfortunately the initial roster is very poor. Only 8 characters, including Satsuki Kiryuin, Ryuko Matoi, Houka Inumuta, Ira Gamagoori, Uzu Sanageyama, Nonon Jakuzure, Nui Harime and Ragyo Kiryuin. Fortunately everyone has different skills and characteristics from one another. For example, Nonon Jakuzure specializes in ranged attacks.
Moving on to Kill la Kill The Game: IF, ranged attacks, ranged attacks, and Guard Break are some of the things we will be doing during battles. We also have a quick and funny event that we can invoke during combat called Bloody Valor, which is similar to rock, paper, scissors. Mock (Life recovery) wins to Taunt (additional damage) and loses to Provoke (Increases SP Gauge) and the latter loses to Taunt.
After both have chosen the options, our character or the opponent will use unfriendly words. If we win, the event continues (until we reach Valor Level 3, we win the option we have chosen, and our Valor Level increases and we gain improvements for our character. If the Bloody Valor summoner loses, the event automatically ends.
When the Level Value is at maximum, we can perform **** (Fiber lost). And whoever gets caught by this technique automatically loses his clothes and the battle. Seeing all the characters performing their **** as well as the other attacks is very, very rewarding. However, there is a weakness that bothers me during the battles against the covers. That's right, I'm talking about the Lock-on. Because it's a real deck of cards (it shifts to this one and suddenly shifts to those and so on) and you can't pick a target.
Strangely, online mode is only available after completing the Satsuki chapter in story mode. Unfortunately the options we have in online mode are limited because, for example, there is no tournaments, just normal battles. And anyone who has ever felt the pain of inviting our friends on Dragon Ball FighterZ and BlazBlue: Cross Tag Battle, knows what I'm talking about. Not having a invite button and being forced to give our friends a password to enter our room isn't practical at all. As we complete battles, we earn DP points that can be used to purchase things in Digital Figure (which we can admire and land character models), Sound Test songs, and Voice Library voices. Overall, unfortunately Kill the Kill The Game: IF suffers from a lack of options and content.
Veredict: Kill la Kill The Game: IF is not a bad arena fighter, but it is only average because of the small roster of fighters, the problematic lock-on and the lack of options in online mode.… Expand
Average User Score: 3.8Jul 14, 2019More like 5.5 than 6.
Every year, during the month of July, the Tour de France takes place. Cyclists such as Peter Sagan or Geraint ThomasMore like 5.5 than 6.
Every year, during the month of July, the Tour de France takes place. Cyclists such as Peter Sagan or Geraint Thomas make hundreds of miles with super exhausting climbs to get precious points. This year's edition marks the 105th year of existence of the Tour de France. And while we are in the month of the Tour de France, here's Cyanide Studios launch another game dedicated to this cycling competition.
Yes, it is important to reach the goal in 1st place, but it is also essential to be in 1st place in certain sections of the stage to earn points. And in addition to the Tour de France, there are a few more competitions to attend, including Critérium Du Dauphiné, Paris-Nice, Euro Tour, Open, Tour, La Route Corse or Paris-Roubaix. On a positive note, the option to play with or against a friend of ours is available offline in these same competitions.
Compared to the 2018 edition, the Tour de France 2019 features more sprint challenges and a new classic race (Vlaanderen Classic). Now our opponents (AI) follow more realistic trajectories and make the turns more naturally, giving them a better immersion into the pack. Note that we can customize our race, for example, put a number of cyclists per team, as well as change the colors of their distinctive jerseys. At the modes level, we have two new ones, namely Pro Team and Pro Leader.
At Pro Team we trained our team in order to be invited to the best races and to hire the best cyclists. In Pro Leader we have created our rider and we have to complete missions so that our rider evolves from season to season. But the most disappointing point in the Tour de France 2019 is the lack of an online mode.
When we start a competition, we are forced to choose a team from Team Sea, Bora - Hansgrohe or Astana. But now, let's go to one of the most important parts of the game: how to play the Tour de France 2019. Okay, of course we'd better learn the basics in the tutorials and develop our skills in training. Not only do we have to be in 1st place, but we also have to lend a hand to our comrades by giving them instructions, from attacking, protecting the leader or ingesting liquids through Team Communication. But we can also change cyclists.
Regarding the gameplay itself, the player can and should use the aerodynamic position only in descents. This is to increase speed, save and recover our energies. We can control our effort, increasing or decreasing according to the situations. We can also follow some of our companions or some others through the Follow button. But this is where the technical problems of the Tour de France 2019 start. For some reason, AI in a few occasions pushes us, which forces our cyclist to do unfollow to the cyclist we were following. Fortunately or unfortunately accidents is something that there is in the Tour de France 2019. And as if that was not enough, I take with two blue screens at the end of the race. Fortunately, you can save progress at any point in the race.
In terms of graphics, Tour de France 2019 has highs and lows. If the scenarios, the equipment of the cyclists and the public are satisfactory, the same I can't say of the cars and faces of the cyclists. Seeing Peter Sagan with the same face as Quintana is too depressing. In spite of all this, the atmosphere of the public is fantastic, it even transmits what we positively feel when seeing the real proof.
Tour de France also provides us with replays after the races. But unfortunately also doesn't escape the criticism, because it is always near the end of the race, has few angles of the camera, and does not have a Photo mode. And as if that weren't enough, there are technical problems in replays. In some races, when we change cyclists, we take with 1 second loading of textures. In short, Tour de France 2019 may even be interesting for staunch cycling fans and have interesting scenarios, soft gameplay and a good atmosphere, but that's not enough. The lack of some options and the various technical problems, shows that Cyanide Studios could have done much more.… Expand
Average User Score: 8.0Jul 9, 2019That's right, K. O. in two blows. Maybe it was for lack of attention or pure ignorance on my part, but even though I've been playingThat's right, K. O. in two blows. Maybe it was for lack of attention or pure ignorance on my part, but even though I've been playing videogames since the 90s, I've never heard of Samurai Shodown. I heard about the Tekken, Street Fighter, The King of Fighters and Guilty Gear, but i never heard about Samurai Shodown. I know I know. I should be executed in every way, I deserve that. The fans of this SNK series have had a long wait of more than a decade in front of them, but behold now Samurai Shodown makes his return, and it can be said that it is a great return.
For those who do not know Samurai Shodown, this is a fighting game in which the fighting style focuses more on the opponent's mistakes than on making elaborate combos. It's the exact opposite of what other fighting games usually do. In other words, don't expect to crush the buttons like there's no tomorrow and try to be patient and wait for your opponents' mistakes, because a wrong move can be fatal, as most Samurai Shodown hits are very powerful. Let's say it's a unique fighting style.
Most Samurai Shodown techniques are very simple to perform, except the super special moves. But don't think that it is only to beat the opponent; make parry, perfect parry and disarm our enemy is also important. When it is disarmed, the blows aren't very powerful compared when we have the weapons. Simple and smooth are the words in Samurai Shodown's, because the gameplay is very good. You can wait for huge amounts of blood and cuts in half, but the game has a more cartoony style and not as gore as what is commonly seen in Mortal Kombat. And this isn't a criticism.
The base game features a range of 16 characters, including veterans Haohmaru, Ukyo Tachibana, Nakoruru and Jubei Yagyu, and some newcomers such as Darli Dagger and Wu-Ruixiang. They all have their own movements and their own history. And speaking of history, it should be noted that the events of this Samurai Shodown take place between the events of Samurai Shodown 5 and those of the original title, and function as a reboot of the series. Although the story mode is reasonable, the truth is that it's nothing special either. The same is just a mere arcade mode.
No big surprises, modes like Training and Tutorial are present and are always super essential in fighting games. Of course, it's a good idea to invest some time in these modes before you go into serious battles, whether offline or online. In the tutorial, basic mechanics like Just Defense, Dodge, Counter, Sword Clash or Blade Catch, among others, are some of the things that we will learn and train. And being a fighting game, training is essential.
At offline modes, you can count on Time Trial, Survival, Gautlet (a mode that sets us against all characters in the game) and the traditional Versus mode. In online mode we have modes like Ranked Match and Casual Match. In the latter, we can choose the type of battle: Single VS or Team VS. In Team VS, it can be 2on2, 3on3 or 5on5 battles, just like we can choose the rules: Point Match or Elimination Match. On the connections of the game, I have no great reasons for complaint. Just be aware of the connections of our opponents.
Samurai Shodown also features an interesting asynchronous online mode, called Dojo. Put simply, the game studies and learns the behavior and tactics of players in offline modes, and with this information, creates a Ghost opponent that mimics a human opponent. This Ghost opponent can later be unloaded by other players for an experience versus asynchronous. In addition, we also have a rewarding challenge, called the Ironman Challenge, that impels us to face 10, 50 or 100 CPU Ghosts.
Visually, Samurai Shodown is super colorful and cartoons, and the quality of the artwork and the models of the characters is very good. The typically Japanese soundtrack and Japanese voices are equally of great quality. At first it may be strange for those who are accustomed to other fighting games more focused on combos, but after a short period of habituation, Samurai Shodown is really very addictive. Overall, it was a job well done by SNK.… Expand
Average User Score: 6.4Jun 25, 20198.5/10 than 9/10
“Start your engines! A Sony Computer Entertainment Europe/ America Prodution! Fasten your seatbelts for another… Naughty8.5/10 than 9/10
“Start your engines! A Sony Computer Entertainment Europe/ America Prodution! Fasten your seatbelts for another… Naughty Dog… creation!” I apologize to everyone who is reading this review, because I couldn't resist adding a bit of nostalgia early on, just as I cann't dislike the voice of Clancy Brown (who was the voice of Cortex). It's the first thing I remember every time I play Crash Team Racing on my old PS1.
After Team Sonic Racing, here's another kart racing game in 2019. And unsurprisingly, some are hesitant whether to buy Team Sonic Racing or this game. Crash Team Racing: Nitro-Fueled is a remake and not a remastered version of the title that came out more than 19 years ago for PS1, and is developed by Beenox, producer who developed some Spider-Man games in the previous generation, as well as was responsible by the remastering of Call of Duty 4: Modern Warfare.
What about the first impressions of this game? As soon as I started running on the track "Crash Cove", throwing power ups in a dirty way for our opponents and listening to the remixed music, I said this soon: "Ah, I'm back to 1999." The gameplay is smooth and intuitive , but at the same time challenging due to the boost system through power sliding. Of course, in this Nitro-Fueled there were not only visual changes and scenarios. Dynamic animations have also been added to the characters and more objects around the tracks to make them even funnier and more alive. In addition, the game has as a positive point the tracks and arenas of the not very famous Crash Nitro Kart. For those who played this classic title, some anti-gravity sections of certain tracks had to be modified or removed, because in this Nitro-Fueled we used only land vehicles.
In adventure mode we have two choices at the beginning: Nitro-Fueled or Classic. In Nitro-Fueled mode, we can choose difficulty (Easy, Medium and Hard), change car or character at any time on the map, as well as we can customize them. Winning trophies, relics, CTR coins, gems and defeating bosses are things we will do in adventure mode. Each time we win an event, we gain, in addition to skins and characters, Wumpa Coins that can be used in pit stop. Too bad that offline events don't offer as many Wumpa Coins as online events. I also didn't like the work of John Dimaggio, who did with Uka Uka's voice on this Nitro-Fueled, compared to Crash Bandicoot N. Sane Trilogy.
In addition to the characters that were playable in the original 1999 title, such as Crash, Coco, Cortex or Tiny Tiger, characters from Cras Nitro Kart such as Krunk, Small Norm, Big Norm and Nash are also included. Even Nitrous Oxide is playable. And he can count on more characters, including Tawna and Spyro, in the near future. Each character has a different driving style from each other. For example, Crash has balanced stats, while Polar in the lack of speed compensates in the agility of the kart. In addition, we can also buy karts and skins for our characters and, strangely enough, there are no microtransactions.
Limit Battle, Capture the Flag, Crystal Grab, Last Kart Driving and Steal the Bacon are the options in Battle mode that we can play against AI, as well as against our friends locally, or online against other random players. Not as fun as the traditional races, but it has its charm. Victory animations are no doubt more lively and comic.
Moving on to an important component and little has been said since the game was announced: the online. It's true that running races or battles against other players is exciting, electrifying, exciting and exciting, but despite that, the lack of features in this mode is evident. There are no leaderboards and either in Matchmaking or Private Match, there are no Cups. There are no Ranked matches and, unfortunately, victory podiums aren't present either. This is something that Beenox must look at in the future. That said, it is worth mentioning the long-term planning of additional free content through the Grand Prix mode, which will see the regular addition of new characters, clues and cosmetic items.
Power ups are faithful to the original game, but some of them need fixes. As for example, on rare occasions, receiving Aku Aku or Uka Uka while we are in 1st or 2nd place is something that does not make sense. The guided missiles also have small bugs, and the same goes for the aim when we are being shot by some missiles. But despite all this, the game is incredibly exceptional. The remixed songs and sound effects of the game are very good. But if the user does not feel satisfied, you can go to the options to change the songs and sound effects for Legacy Music. Yup, that's right; music and effects totally the same as the 1999 version. In short, if you like kart racing games, Crash Team Racing: Nitro-Fueled is totally recommended to you.… Expand
Average User Score: 6.2May 1, 2019More liker 6.5/10 than 6/10.
The American company Saber Interactive decided to pick up the book of Max Brooks, entitled World War Z: AnMore liker 6.5/10 than 6/10.
The American company Saber Interactive decided to pick up the book of Max Brooks, entitled World War Z: An Oral History of the Zombie War, and in the film World War Z, which had Brad Pitt in the leading role, and develop a game based on this universe. This World War Z is a cooperative game in the third person where we will have to face immenses zombies. And when I say immenses, it's thousands of zombies. In a way, it could be said that this title was to get some inspiration from Left 4 Dead.
If you are asking, yes, the game is in the same universe as the movie. New York, Jerusalem, Moscow and Tokyo are the cities where we are going to go and where we have to face huge hordes of zombies, each of which has its group of four survivors. In New York we have as characters Angel Flores, Tashaun Burnell, Bunko Tatsumi and Arnetta Larkin. In Jerusalem, we have Judd Whitaker, Dina Mizrahi, Ethan Wolfe and Daniel Alahey. On the other hand, in Moscow, we have Oksana Orlovskaya, Ivan Dovchenko, Timur Yushkevich and Sergei Popov. And finally, in Tokyo, we have survivors Sho Sugiyama, Kimiko Nomura, Tatsuo Matsumoto and Hiroji Okada.
At the start of the missions we always start with a Compact SMG and a Pistol. There are no tutorials, but quickly the player gets used to the gameplay of this World War Z, even more because it is a very linear game. The purpose of cooperative missions, offline or online, are simple and include, for example, killing zombies, going to a specific location, defending a zone or turning on a switch. And they're going to repeat this a few times. But despite its extreme repeatability, World War Z is even fun, a lot because of its good gameplay. Too bad AI is basic. There were times when they gave priority to killing zombies instead of making me relive. Let's say it's a reason for the staff to go to the online cooperative campaign. It is important to point out that our life does not regenerate. Instead, we have to heal (or heal fellows) with Medkits, which makes even more necessary attention to zombies.
We have several different classes available, as well as a varied arsenal to catch up with. During missions, we can also find so-called heavy weapons like machine guns or grenade launchers, but they should only be used in complicated situations. Fortunately, the characters aren't restricted to classes, so we can choose what we want. Gunslinger, Hellraiser, Medic, Fixer, Slasher and Exterminator are the classes that are present in the campaign. They all have core perks different from each other and it is possible to unlock certain perks depending on our level and the money we have.
After completing a chapter, we are rewarded with experience points for the class and weapons we use, as well as money that can be used to purchase weapons upgrades and purchase perks (whether in the Co-op Campaign or Multiplayer). In case you are fed up with the Co-op Campaign... we have Multiplayer to vary a lot. Player vs Player... and vs Zombie. Yes, that's right. Not only do we have to face the opposing team, as we have Zombies to spice things up. Sometimes these Zombies can swing the scale in our favor or not depending on the situation.
Swarm Domination, King of the Hill, Swarm Deathmatch, Scavenge Raid, and the Vaccine Hunt are the modes available in World War Z. There are classes with the preset weapons to choose and use. For example, Support has predefined weapons like AK-47, Compact SMG and Machinegun, and has Supply Bag as its equipment. Yes, Support is for that; give support (ammunition) to our team. It's similar to the Specialist Crash form the Call of Duty: Black Ops 4. Remaining Multiplayer classes are Survivor, Trapper, Specialist, Warfighter, Phantom, Demolisher, Striker, Assassin and Shadow. I didn't have any connectivity problems during my game sessions but, despite its slight originality, I confess that I was more enthusiastic about the cooperative campaign than the multiplayer mode.
Visually, this is a fair game, but there was scope to be better. It is true that it is fun to do "tourism" in the four cities of the game developed by Saber Interactive, but at certain times, gave me the feeling of playing a game of the previous generation. As for the sound department, while the gun sounds are positive and it's always fun to tease the zombies with these weapons, the soundtrack is virtually nonexistent and I completed the game without getting a song written in my brain. Overall, World War Z is not bad and at times it's even fun, but it's a far cry from the quality of a Left 4 Dead.… Expand
Average User Score: 7.0Apr 8, 2019Nine Dots Studio is an indie game producer that has in its curriculum games like Brand (Xbox 360, PC) and the online fighting game in space,Nine Dots Studio is an indie game producer that has in its curriculum games like Brand (Xbox 360, PC) and the online fighting game in space, GoD Factory: Wingmen (PC). And now we have a costumed Survival game, called Outward, which has Role-Playing Game elements in its veins.
As usual in survival games, we start by customizing our avatar. Then we start an adventure that will lead us to choose one of these three machetes of the game: Blue Chamber, Heroic Kingdom or Holy Mission. Outward is a more realistic Survival RPG. In other words, an RPG Simulator. For those who love old-school RPGs, Outward is for you. This game has several inhospitable areas to explore and always in a more realistic way than the one seen so far in this genre.
Initially we will have difficulties due to this style. For example, Outward doesn't show on the map where the player is and to guide us and get to our destination, it is recommended to look at the map and try to find landmarks. Okay, it's possible to put our waypoint on the map, but that's no use because it's not shown on our compass. It is noticeable that this title is more for the hardcore players and will not please everyone. By this I do not mean that it is a negative point for the game. Perhaps this Outward is more made for players who play Co-Op than Solo. And just so you know, we only have one save slot.
During our adventures we will have to complete quests and sub-quests. But not only that, sometimes we will have to face adverse weather conditions. We'll have to wear warm clothes to protect ourselves from the cold, for example. And as if that were not enough, creatures and not nice people try to send us to death. They think they're going to have a lot of frustrations about how many deaths they're going to have. Sounds strange indeed but we don't earn experience points by killing enemies or completing quests (we only won items). On the negative side, when we are dead or when we enter the game, we take with two desperate long loadings.
Swords, Bows and Axes are just a few examples of the arsenal in this game that can be used on our beloved enemies. Without forgetting that they can take a little help from the magic (Skills). An example of this is the Infuse Light, which temporarily adds electric damage to the guns and can also be used as a light source. About Outward fighting, I must say they are super smooth and very enjoyable, something uncommon in the survival games genre.
One thing not less important than the rest we have already said is the need to pay attention to our character's hunger, thirst and sleep, otherwise inevitably dies. Eating or drinking something can give us a positive side effect. For example, when we drink pure water, our Stamina regains 0.3 per second and increases our defenses against hot temperatures. But you still have to be careful about what you eat and drink, because it can give you a negative side effect to the point of being fatal.
Crafting, like any other Survival, is also a word present in this Nine Dots Studio game. Arrows, Bandages, Campfire Kits, Improvised Bedroll and many other things that can be learned through the Scrolls we pick up and can be created. As I said it is possible to play cooperative online or offline. Speaking in the latter case (offline), I haven't noticed any problems with the performance of the game.
About the graphics, being an indie game, are well achieved and are well detailed for the genre in which it is. I also highlight the soundtrack that is fantastic giving me the desire to say "Yeah, i want to be on this site because of this song, i will done the quests later." An excellent work by the composer Jean-Francois Racine. Overall, Outward turns out to be a very good game, and those who like to play cooperative will still like it more. Those who don't have the patience for the game's enormous difficulty will not find much of a joke. Outward isn't a game for everyone, but anyone who has perseverance, will enjoy the game.… Expand
Average User Score: 8.4Mar 22, 2019Yes, I know when you look at the game wallpaper, you'll soon think of the Metal Gear series. And there's a good reason for that. YojiYes, I know when you look at the game wallpaper, you'll soon think of the Metal Gear series. And there's a good reason for that. Yoji Shinkawa, who was present at Kojima Productions and worked on Metal Gear, is one of Left Alive's artists. Shinji Hashimoto who produced the Front Mission series, is also present in the production of this Square Enix game. What can i say, this Left Alive is a mixture of elements from Metal Gear, Front Mission and Armored Core.
Mikhail, Olga and Leonid are the three main protagonists of this adventure, and are involved in a war in Novo Slava. During the cutscenes of the story mode, we can make several choices that can lead us to various ends. Although it isn't a masterpiece like the Hideo Kojima games, i generally liked the Left Alive campaign.
However, the game creates very poor first impressions thanks to the very weak visuals and textures that needed to be washed, making me feel sometimes that I was playing a PS3 game. I understand that the low budget has not given more, but it is a negative point. As Left Alive's gameplay has the DNA of Metal Gear Solid, in most cases we have to sneak around and try to pass through the beards of our enemies, always with attention to alternative ways. It is a case to say that we will fight against the odds. Initially it is complicated due to the fact that we are punished in terms of weapons to shoot down this or that enemy that is obstructing our way. But be aware that ammunition is limited and it is sensible to use them only when necessary. At the arsenal level, there are Pistols, Submachine guns, Assault Rifles, Shotguns, Machine Guns, Sniper Rifles, and many other weapons and tools typical of these games. Although, this being a Stealth game, it is not clear why there are no weapons with silencers. In terms of target control, I have no reason to complain.
In addition, as we collect resources such as Cans, Bottles, Explosives and Vodka, these can be used to make Molotov cocktails, Explosive Cans and traps. It's a point in favor about the gameplay of this Left Alive. But it's just one point in favor, because the problems are not long in coming. The gameplay itself is limited, not going to lay or crawling, and as if that were not enough, the controls are hard and slow, which doesn't help when we are trying to get out of a high alert situation. I've often seen the Game Over screen on that. It is as if the production team had gone to seek inspiration from Metal Gear, without actually ever playing a Metal Gear.
I feel that the detection of our enemies needed to be reviewed and corrected, since it was sometimes too easy to be detected even without light. For example, in the case of Metal Gear Solid V: The Phantom Pain, if the enemy suspects something, that enemy goes to that location to see their suspicions. Yes, this also happens in Left Alive, but it's rare. Most of the time, what happens here is that even trying to pass the enemies to the side and with care, was enough to be discovered and studded with shots. A second or two under these sights is more than enough to get on high alert.
During the campaign mode missions, we can rescue civilians from the claws of our enemies and take them directly to the safety of a shelter. In some cases, these civilians have a predefined path to their destination. We have to be careful when we send civilians to walk the way, because they can face the enemy and carry lead to death. Which means that we have to "clear" the way, so that these civilians have free path. There is, however, one point to ask about the saves system. If the user saved a civilian, the game doesn't autosave. By this I mean if the user loses his life, he will have to do the same task again. I also found something that i didn't like about not having autosave when we defeated a certain boss. Which isn't good at all, especially in this game.
You may have wondered why you said that Left Alive had links to the Armored Core and Front Mission. Well, with the passage of time, we will have the possibility to control Wanzers, giant machines. As you would expect, when we entered the cockpit of a Wanzer, we entered high alert immediately. And not surprisingly, the Wanzers have a powerful arsenal at their disposal. However, the controls suffer from the same problem as when we are out of it. Stiffness and slowness are more than sufficient reasons to be immense times beaten by enemies, resulting in pure frustration. And without forgetting the small bumps in the framerate and the "fight against the odds".
As for the soundtrack, although it isn't excellent, it is good and suits well to the style of play and the present situations. That said, having a soundtrack competent, a good story and the possibility of crafting, doesn't make Left Alive a good game, due to the immense problems it has in terms of gameplay. It's a case to say that Metal Gear Solid V: The Phantom Pain has yet to find any rival to its height.… Expand
Average User Score: 1.5Mar 7, 2019This isn't the first time and it will not be the last time we will see games based on movies. Some were successful and some weren't.This isn't the first time and it will not be the last time we will see games based on movies. Some were successful and some weren't. Unfortunately this game belongs to the last group. And after the movie LEGO Movie 2: The Second Part left almost a month ago, here's the LEGO Movie 2 Videogame developed by Traveler's Tales. Characters like Emmett, Lucy or Batman are present in this game.
No, strangest as it may seem, the game does not follow the story of the movie. What I feel about the story mode of the game, I feel it could be slightly longer and it is noted that it was very poorly developed compared to the movie due to the amount of important storyline left behind.
Like most LEGO games by Traveler's Tales, it's a Free Mode and doesn't change the formula much. The LEGO Movie 2 Videogame uses the same gameplay as LEGO Worlds. Visually, and being a fan of the Danish brand, the game is good and faithfully represents what is LEGO. However, there is a strange scenario during Free mode on the planet Systarian Jungle. If I try to "land" on one of the huge trees with a flying vehicle, the game kills the doll and vehicle. I know most of the people will find this detail useless or almost and for me it was something that should be rectified with an update, because it is something that doesn't make sense.
In addition to what I said earlier, the player will have to travel across multiple planets on the Systar System or the Rex-Plorer System to complete quests and sub quests, pick up studs, discover treasures, collect relics, pick up Master Pieces, and build certain objects to overcome X obstacle. Yes we can build flying vehicles, cars, motorbikes, boats, and we can also build structures, namely buildings. This last one, we can only do on the planet Syspocalypstar. As you can see, there is much to do.
We have items that can help us do lots of things. By giving a few examples, Builder Page helps us build certain kinds of things like generators, vehicles, or buildings. The Binnoculars Scanner can analyze objects and unlock certain paths. Danger Fists knock down certain walls and make life easier against our enemies. Paint Wand paints not only the scenarios of the planets but also objects that have no life. The Jet Wings is a Jet Pack in which we can fly for a certain time.
There are five types of relics that we will get throughout the game and can be opened in the Shop of each planet: Item Relic, which contains weapons, stickers and the like, Character Relic, which contains characters, Construction Relic, which allows building buildings and vehicles, Super Item Relics, which contains super-skill items and Mega-Relics, which contains an Item Relic, Character Relic, and Construction Relic bundle. If we get a repeat item, we get a Mega-Relic Shard and with five of them we get a Mega-Relic. In the Shops we can also buy Bricks objects, weapons, characters, vehicles and bundles. These bricks bundles, be they orange, white or brown, for example, are used to construct the various objects and vehicles. However, it should be mentioned that I took 2 bugs in the Shop that forced me to restart the game. All of this happened when you opened a Mega-Relic. I couldn't see the prizes or go somewhere.
By definition, the player can initially only play with Emmet. But over time, the player is getting more characters and can play as Batman, Aquaman, Lucy, Benny or Unikitty. There are more than 100 characters that the player can use, not counting with the personalization (body, arms, hands, legs, hats, hair, heads, cloaks). Content is something not missing in this game of TT. Speaking of the game itself, it's extremely simple and funny. While I think the bosses were slightly harder to make the thing more challenging. But it is understood that this game has been made to be accessible for all ages.
Regarding the game quests, leaving aside the weak history, I do not have major reasons for complaint. But in the sub-quests, there is some lack of variety and it turns out to be a bit boring. Yes, just like all other LEGO games from TT, The LEGO Movie 2 Videogame has a local cooperative mode, but they could have implemented a dynamic Split-Screen to make life easier for gamers. The soundtrack is reasonable and suits the type of game. The camera, as usual, is clumsy in tight places and loadings are a bit long. In short, The LEGO Movie 2 Videogame could have been a better game, but the development seems to have been somewhat rushed. Those who are fed up with the old formula of the LEGO games of TT and who hope for news in this game will not find them here.… Expand