Average User Score: 4.6Jun 3, 2015To sum up Hatred in one word it would be, disappointing... Duke Nukem Forever levels of disappointment, the blood is non existent, theTo sum up Hatred in one word it would be, disappointing... Duke Nukem Forever levels of disappointment, the blood is non existent, the violence is T level rating at best, the language is shockingly low. This feels like it was watered down five times over before release.
Besides the shockingly low levels of blood and language the camera angles leave the player blinded with no direction leaving you to get lost several times per level. The fact that there is no color adds to the confusion of direction and at times gives you a headache. The only way to find your way is the radar, without it, this would be unplayable. I've said it before and I'll say it again, this type of set up must be in Third or First Person, top downs are for RTS.
The hit detection is really bad, part of that is the set up makes the player forget about the cross-hair and it ends up blending in with the screen, another reason why a non color game is not a good idea. Sure it adds atmosphere, but this is not a game for atmosphere nor should it be. The executions are not as violent as shown in the trailers. We've seen people being stabbed and shot before, give us something new, something different, something that will make us go "OH GOD WHAT THE F%#*?"
The difficulty pushed me to my breaking point. Swarms of Police, SWAT, and Military bombard you with fire in all directions making escape impossible. To make matters worse, you only have a limited number of respawns before you must restart the entire level. Level 5 is what broke me, for almost 90 minutes of continues attempt to complete this level I am done, I can take no more of the swarms of unfair Military and Swat that fill you with holes before you can even attempt to fire.
For a debut release Hatred is below sub-par. For almost seven months I followed the progression of this and it lead up to a product that causes more stresses than enjoyment. I have faith that D.C. will fix a lot, if not all, of these problems as they are a company that listens to their players, until then take a peek at playthroughs or even try it at a friends house but for now stay away from this little bundle of disappointment.
+ Optional side missions that grant an extra respawn on completion
+ Dark villain voice action is spot on
+ Great destructive system to buildings
- No color makes cross-hairs blend in (even when changing to a bright color)
- Confusing camera and almost no visibility for player
- T rated levels of blood and below par M rated levels of language
- Executions are not brutal
- Difficulty even on Easy is stupid hard on some levels… Expand
Average User Score: 3.3Feb 15, 2015What pisses me off the most about Lucius 2 is that as it stands is almost the opposite of what was advertised. I don't think that only one orWhat pisses me off the most about Lucius 2 is that as it stands is almost the opposite of what was advertised. I don't think that only one or two ways to kill someone, or sometimes only one way qualifies as freedom to kill how you want. While the graphics have been upgraded, almost everything else has taken a huge step back. The powers are worthless, the inventory is too large and the audio issues are frustrating.
Despite it's problems there is still some entertainment in the game, and it will last you four levels which is almost half of the game. The developers seemed to of just stopped caring at the start of part two as it is the most bugged, glitched and limited in freedom for the game. The final level is the nail in the coffin as it is clearly in a pre-beta state. You could make a game yourself about everything that is wrong with Lucius 2.… Expand
Average User Score: tbdJan 14, 2015I would be lying to you if I said I didn't enjoy this game but the biggest sin Ostrich Island commits is that it is too short. Even for $7.99I would be lying to you if I said I didn't enjoy this game but the biggest sin Ostrich Island commits is that it is too short. Even for $7.99 you can clear it 100% is under 5 hours, which is a shame because the atmosphere begs to be explored and expanded. For what it is it's just too short of a game to be ranked higher but certainly not a bad one. Casual gamers, children and those of us that just want to explore the small divided up islands will not be disappointed but I would recommend viewing some gameplay videos first.… Expand
Average User Score: 8.4Oct 10, 2014Isolation, graphically impressive and that is it. You will run down empty corridors, sometimes with a few enemies, sometimes with nothing,Isolation, graphically impressive and that is it. You will run down empty corridors, sometimes with a few enemies, sometimes with nothing, collecting crafting items for new gadgets to fend off enemies, yet these gadgets do not need to be crafted as the A.I. is bad. That "unpredictable" Alien A.I.? It's very predictable, I played on Hard and stood right in front of it, it didn't register, in fact the only time it did register is when it found another A.I. or I had to shoot it.
The level designs are just loops of circles that are confusing, to make it worse you have the most obscure way point system there is. Speaking of systems the save system is something that died back in the late 90's. You must manually save (no problem there,) at checkpoints (problem there.) There are 18 chapters, each chapter takes over an hour to complete, that is over double the length then the average game, something people would not speak out about, but when you get this linear and this boring there's a limit.
The story can be covered in one sentence and the play time is horrendous, 12 - 20+ hours of running down the same hallway to open doors. By hour 6 I was so bored I was done, I could not take a single second more. There is nothing to drive the player forwards. What's the point of going to open a door that you know is not only locked, but you'll have to turn on the power and restart the terminal as well.
I think I know why this rated so high, and that's because Metacritic DELETES REVIEWS! Yes this is the SECOND time I've had to rewrite a review because of silencing, here's hoping they will leave this one up because God forbid someone doesn't like a game.… Expand
Average User Score: 5.9Aug 6, 2014What starts out as an interesting and humorous adventure quickly becomes a confusing and tedious nightmare. The first red flag was the noWhat starts out as an interesting and humorous adventure quickly becomes a confusing and tedious nightmare. The first red flag was the no options, only screen size. The second red flag was seeing only 10 levels. I must admit I was enjoying myself until level 6. This is where the game just ends its charm and decides to go on a terrible back and forth confusing puzzle game. The story is predictable once level 5 comes around, there are only 2 fights in the entire game and the levels are small, very small. While early levels focus on details later levels are almost empty.
It starts out as a black comedy adventure but as stated before it just quits itself half way and just becomes an awful puzzle game. Length wise you are done in less then 4 hours, and it should not even take you that because the clues in the game are so obscure it is impossible to play without a walkthrough. It all comes down to an abysmal ending that leaves more questions then answers. For the $20 price tag I would highly recommend, no, BEG you to wait for a 85% - 90% off sale.… Expand
Average User Score: 5.8Aug 4, 2014It's how a stand alone rebooting should be done but as a modern stealth game it is terribly linear. For those wanting to look for the oldIt's how a stand alone rebooting should be done but as a modern stealth game it is terribly linear. For those wanting to look for the old Thief universe you are in for a shocking disappointment. There are no Keepers, Pagans, Hammerites, Undead, or Creatures. All there all to fight are the guards and the light. On the flip side of the coin, it nails the lifting of goods and pickpocketing. It grants a very satisfying feeling when picking a place clean. The upgrades are actually helpful and the open end gameplay leaves the sadly small city to be picked dry and ability to replay missions to acquire loot that couldn't be obtained before after buying upgrades.
The setting takes place as in a new world, Dark Project, Metal Age and Deadly Shadows never happened. This is a fresh start. As far as the story goes, don't even try to understand it and ignore the ending, easily the dumbest and confusing stories and lamest ending of a game I've seen in 2014. Once that is out of the way, the fun can begin of looting. It's a semi-sandbox that allows you to explore and take what you want.
The hideout, while a new feature is not needed. There is not really anything to do here except look at the unique loot that you have acquired. The levels are designed well and the difficulty factor can be customized. One of the biggest down falls is the almost 1:1 ratio to Dishonored. The text, menu, challenges and some of the story is an exact copy, I'm surprised lawsuits were not filed. There are options to take on jobs from your fence and only two clients. The client missions are fun but far too short and there's only two people. There are a lot more fence jobs but they too are far too short.
It's bland and rough around the edges but it gets the looting factor down. If there is a second it needs a lot of work such as more enemies, missions and much more jobs along with a customizable hideout. Old thieves might want to leave this on the shelf but it does a fair job for a new opening.… Expand
Average User Score: 8.1May 21, 2014We were promised 20 hours of play to complete, it only takes 9. We were promised high resolution textures, they are below sub-par. We wereWe were promised 20 hours of play to complete, it only takes 9. We were promised high resolution textures, they are below sub-par. We were promised an epic tale, we get an average bland story. This makes the previous installment of the series look like platinum. Gone are the upgrades, gone is the sandbox free roaming. The gun play is boring and uninspiring and the weapons try way too hard to copy from F.E.A.R. 2: Project Origin and F.E.A.R. 3. Many gameplay elements are almost a 1:1 copy from F.E.A.R. 3 (mainly the mech ride.) The enemies are not stylish in a Nazi way, more like the same regularly armored steel soldier we've seen in post-apocalyptic games. The levels are painfully small and offer no exploration. The pace is like a snail, only the snail is dead and being dragged by a string. Not worth a $25 price never mind a $60 one. Also warning for German, Swiss and Austrian users, your governments have blocked the game in your region because of the use of Swastikas.… Expand
Average User Score: 1.9Feb 22, 2014Nowhere near as bad or abysmal as people are making it out to be, but by all means it's not that good either. It's a standard arcadeNowhere near as bad or abysmal as people are making it out to be, but by all means it's not that good either. It's a standard arcade rail-shooter, something I don't mind seeing on the market every now and then. I am not a Rambo fan by any means, but after playing a few levels I was hooked onto the rail-shooting action. It's a small game, under 4 hours, a little longer if you play on Green Barrett difficulty (because you'll die a few times.) The graphics are just very standard, nothing pretty or special just something to tell you "hey, I'm a tree" or "No, I'm a car." Now there are levels where the lighting, shades and graphics are booming. Level 3 is a perfect example of this. The lights and rain decals are spot on.
Voice acting is not there because every word is from the film reels, they've been edited just a tad to make the voice louder and background softer. Something I and a lot of people are not happy about, but it works. Levels range from small to medium. The major complaint is the comparison to Rambo. The hair is overdone and the face is too long. The other NPCs are just alright.
It works well for a quick time killer to play once in awhile or when you just go "You know, I need to shoot ****." There's upgrades for skills and weapon unlock challenges. Not really any replay value but if you need a fix for a rail-shooter arcade it'll do it. The price however is too much, wait until it falls to $15 or $10, better if it goes to $5. Hyper die-hard Rambo fans might get it to pass but if you want a dumb-fun arcade old fashion rail-shooter that will work too.… Expand
Average User Score: 5.0Dec 29, 2013I remember seeing this for the Nintendo DS, but I never got a change to pick it up. When I saw it was on the PC I was happy and ready to seeI remember seeing this for the Nintendo DS, but I never got a change to pick it up. When I saw it was on the PC I was happy and ready to see what horrors and terror awaited me. The term "disappointment" is a horrible understatement. I didn't expect much graphic wise since it is a port but the graphics did amaze me for a little bit then they just got bland and repetitive.
The gameplay is perfect for the Nintendo DS but abysmal for the PC and it's not just the gameplay, it's everything. The sounds repeat for each monster type, the combat music is the exact same loop and the ambiance music is the same. There is no story at all, zero, zip, none. Even after finding and reading all notes to pick up, it still does not explain anything. I actually had to search the internet for an explanation. There's more story on the description page then the actual game. There is no backstory or any introduction to characters. You can pick up notes and things but even they do not offer any kind of story, just hints on your current situation.
The monsters are the same warped grotesque things we have seen in the entire Silent Hill franchise and the terror effect no longer exists. Enemies act and look the same to their type. Again there is no explanation for these monsters and why they exist. The locations are bland and dull to look at followed by emptiness and long areas that you must constantly run back and forth to beat one puzzle.
The walking speed is the speed you should be when crouched or laying down in other games and the run speed is the walking speed. You must hold down the run button the entire time you play but it's okay you have infinite stamina. You can pick up health pills, medkits, adrenaline shots and poison resistant bottles but I never once used the shots, bottles or medkits and only a couple times used health pills. You can also get a flashlight that flickers on and off constantly, but when it's on a weapon, it stays on.
The weapons are terrible. There's no "feel" to them, the recoil is just an animation and does not effect bullet path at all and the muzzle flashes are an entire white screen that blinds the player. Almost all weapons are almost completely silent when fired, the reloading sounds are louder. When you jump you don't grunt or huff, you scream like you just lost a limb.
It baffles me how they can slap High Definition on this when all that was done was barely touching the graphics and adding cutscenes. With in three minutes you can predict when monsters will apear and how the game is going to go pace wise and gameplay wise. The only thing that kept me playing and I had to force myself to do that was the achievements. Yet those are just given to the player. No puzzles to solve for any of them. I can not find one fair thing let alone good thing about this. I would not even look at it for a free to play game. You can find more enjoyment and more story in modifications for games then this. The lesson here? What happens on the DS, should stay on the DS.… Expand
Average User Score: 7.3Dec 15, 2013The first thing that is going to drive people away from the game is the price. $35 for an Alpha, yet people seem to think that is all it is,The first thing that is going to drive people away from the game is the price. $35 for an Alpha, yet people seem to think that is all it is, is just an Alpha and having to pay again for the final product. Yes it is an Alpha and a very early one too. It's current stages are Alpha 5 and the game consists of Minecraft basics. Collect, build, run, build, die, restart, die. The landscape map is different and divided into areas, from the green forest to the ugly blown out nuclear wastes. The zombies are a very aggravating set up. They are very slow in the day, but at night they become the dumb super zombie that runs and destroys. It's a game that each update takes one step forward but three steps back. Now we have flying zombies, dogs, giant bees, fat zombies that have been ripped off time and time again since the Killing Floor mod that vomit. I would recommend not touching this with a 10 foot pole but I would however recommend following its status and looking at gameplay videos.… Expand