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Average User Score: 8.3May 15, 2014After the outstanding episode that was "A House Divided", it was obvious "In Harm's Way" would come a little short. Still, it is another solidAfter the outstanding episode that was "A House Divided", it was obvious "In Harm's Way" would come a little short. Still, it is another solid episode in the series, although than from the three that had come up till now it is the weakest. It is not only short on meaningful decisions and consequences, but in the shocking moments that make The Walking Dead such a powerful experience. Still, TWD Season 2: Episode 3 "In Harm's Way" is brutal, wicked and just plain badass.
The story follows Clementine and her group, now in the hands of Carver and its community. New characters come in, but the most special thing about this episode is how it deals with loyalty. Should you side this character, should you trust this character? The new characters don't have much of a role in Episode 3, but this episodes really questions how much you trust someone. The best part of Episode 3 is definitely the middle-end, where things start to go down south, and Clementine turns into a mercenary (There is no more innocent Clem in this episode, just merciless anti-heroine).
"In Harm's Way", unfortunately, fails miserably at trying new gameplay elements. QTE's are starting to get either easy or boring, and the new Stealth mechanics are neither tense nor well-developed. There is almost no way to fail. The Walking Dead repeats the error the first season committed: It gives you way too many chances.
The Walking Dead is shaping up. Episode 1 was good. Episode 2 was amazing. Episode 3 was good. As a whole, The Walking Dead is a great game. Let's hope episode 4 comes quick.… Expand
Average User Score: 7.1Apr 27, 2014Dead Nation: Apocalypse Edition is the console version of Dead Trigger in iOS, only from a third-person perspective. I didn't like this gameDead Nation: Apocalypse Edition is the console version of Dead Trigger in iOS, only from a third-person perspective. I didn't like this game too much. I don't find it fun, the streaming options are way complicated, and while the framerate is excellent, there is way too much stuff at the screen at once to know what is happening. Guess that if you have PS+ and get it for free, there's no much to loose. If you pay for this game, then you're just bananas.… Expand
Average User Score: 5.8Apr 22, 2014If you are a geek of Metal Slug like I am, then you will dig Mercenary Kings no matter how frustrating its difficulty is, how unbalanced theIf you are a geek of Metal Slug like I am, then you will dig Mercenary Kings no matter how frustrating its difficulty is, how unbalanced the gameplay is and how the upgrade system does not entirely work. It is a definite tribute to the old arcade shooter and its visual art-style and pretty violent slain options are really appealing.
The game doesn't make use of a lot of the PS4's new additions: The light bar turns to the colour of your character, and you can pop up the map with the D-pad. This is not a game that proves PS4's power, and only a crazy person would buy this game (It doesn't play as enjoyable as it should, and I am not talking only about the overwhelming difficulty but just how plain and unfair the game is as a whole) but Free with PS+, there is nothing to lose. It is not a game you will play that much either. Is a fun experience for some time, that quickly turns into dreadful. Mercenary Kings, by all means, is not the great game it wants to be. However, arcade shooters are meant to play ocasionally. If you respect the rule, then Mercenary Kings succeeds as a casual, energetic, violent and awfully punishing game.… Expand
Average User Score: 8.0Apr 11, 2014Infamous 2 came out in 2009. I played it, with no knowledge of the first one, and after finishing it two times, it made me want to play theInfamous 2 came out in 2009. I played it, with no knowledge of the first one, and after finishing it two times, it made me want to play the first entry as well. Years later comes a totally different entry in the universe, with Troy Baker leading as new hero Delsin Rowe instead of the two-voiced Cole McGrath. How is it? Well, it is good, fun, but not fresh nor rewarding. Is an Infamous experience waiting to be forgotten.
Sucker Punch, firstly, has really pushed the limits of PS4 to boundaries that really makes the future of the console look exciting. I mean the visual quality of this game is astonishing. Seattle has never looked prettier. The textures are crisp, the lightining is just amazing and the way the game's atmosphere develops is just mind-blowing. Just look at the puddles on the street after it rains. It truly is a very detailed experience.
Sucker Punch also learned from PlayStation's sweetheart studio Naughty Dog, and that's why they casted Troy Baker to play a more Nathan Drake-ish hero in Second Son. Delsin, at the beginning, is a complete dirtbag. I guess they tried to make a Nathan Drake with powers but ended up getting a more Dante Sparda vibe. I also didn't give a damn about his brother or any of the particular other characters you meet for split seconds and then vanish until the last mission. His brother is throughout the story though.
The story, from the beginning, I knew where it was going. I know games shouldn't be compared to movies, but nowadays the game industry has really developed its narratives, developing amazing story-driven games like Gone Home, The Last Of Us, Bioshock or The Walking Dead. So yeah, story in Second Son is not so good. The chemistry between the brothers eventually pays off, but really, the narrative is so predictable that what you think will happen to them will eventually happen, no matter what path (Good or Evil) you take.
Now, this game took a lot of criticism about the karmic decisions, described as pretty extreme or not extreme enough. I always thought these were the worst thing about the Infamous games, because they always seemed to favour being bad instead of good. This game has really found a balance, making either of the choices to play equally badass and I found that very satisfying.
Gameplay, meh. It is not revolutionary. In fact, it is a very, VERY easy game and instead of being compared to previous Infamous, the most logical of comparisons would be to tie it up with Saints Row IV. Hell, even the open world structure is very similar to Saint Row's. In other words, the humour, the map, the side missions. It is all very Saints Row-y. And that's the problem with gameplay in Infamous Second Son. It seriously lacks originality.
You still feel like an unstoppable Sylvester Stallone when pulling out those special moves, but they get repetitive quickly, and as you gain more and more powers, difficulty starts being more about overwhelming enemies than strategic gameplay. The enemies are also very repetitive, and the boss battle, while long, is one of the worst boss battles I have ever played in my life.
InFamous Second Son lacks tons of polish. It is not a bad game, by any means, but it is barely good really. The writing is chuckle-worthy, the powers are fun, Delsin Rowe is amiable, so is his brother, but there is nothing that wants me to play it again, unlike the two previous InFamous.… Expand
Average User Score: 8.6Apr 11, 2014The Wolf Among Us took a bit of a stumble on episode 2. Episode 3, while still not as amazing as episode 1, manages to offer yet anotherThe Wolf Among Us took a bit of a stumble on episode 2. Episode 3, while still not as amazing as episode 1, manages to offer yet another wonderful experience, building up more intrigue and with some really tough choices to make. It is not the best thing Telltale has put up yet, but it was a good time nonetheless.
Firstly, this episode is all about character bonding. The characters you were introduced in the first two chapters that you thought didn't matter do matter in this episode, especially talking about Holly, the bartender slash troll. We also get to meet some amazing new characters, by far the best of all and most interesting villain Bloody Mary played wonderfully by Kat Cressida.
There are not many intense action sequences like in the first game, and I happen to found lots of framerate slow-downs at the beginning, and a very frustrating glitch at the end which made me take a decission I didn't want to. Still, the choices the game presents you, while storywise pretty much nonexistent, are mind-bending anyway.
The ending, finally, is not much of a cliffhanger but more a clean, confusing scene where are suspicions and our minds are completely puzzled off (Seriously, any character in the game can be the murderer at this stage). Telltale delivered another memorable chapter on its impressive portfolio of games, and as always, I am excited to see what's next.… Expand
Average User Score: 8.5Mar 5, 2014The first episode of The Walking Dead didn't live up to the standards of the sublime first season. It had its moments, sure, but theThe first episode of The Walking Dead didn't live up to the standards of the sublime first season. It had its moments, sure, but the characters were under-developed and the choices felt flat. Episode 2 is a much better chapter in almost every aspect. It has a ton of incredibly difficult choices, much more character development and while the action sequences are completely uninspired in comparison to The Wolf Among Us, the visuals and framerate have been improved dramatically.
Episode 2, especially at the end, is a gut-wrenching, devastating and hard to digest ride. You thought that "dog" scene on the first chapter was too much? Well, get ready. This is the kind of content we want Telltale to put up.… Expand
Average User Score: 2.7Feb 24, 2014I am going to be as blunt as I can. Call of Duty: Ghosts is a pretty mediocre game. And this comes from a guy who actually enjoys playing CallI am going to be as blunt as I can. Call of Duty: Ghosts is a pretty mediocre game. And this comes from a guy who actually enjoys playing Call of Duty, and one who loved what Treyarch did in "Black Ops 2". But Infinity Ward, who at least tried to renovate the franchise even though still including the fast and loveable CoD formula fans love, has brought us a 60 dollar package that is a little bit uneven. A great, fun multiplayer with exciting new additions, but an absolutely cringeworthy campaign and an even worse attempt to copy the successful Zombies mode from Treyarch's shoot-em-up extravaganza.
First of all, let's talk about the campaign. They tried to sell it as an "Academy Award Winning Written Story full of heart". My ass. It is another "America, **** yeah" story with one dimensional characters and over-the-top dialogue. And the gameplay is just so boring. The missions are so linear (Except one that tries to introduce some stealth into the mix, but bad AI and level design ends up being messy) and the guns feel so similar, I thought more than once leaving the campaign and abandon it on a pile of cow feces. Still, it is not all bad. The visuals are spot on, even on PS3, and the framerate is top-notch. Too bad the voice acting makes you want to kill yourself.
The multiplayer, with new modes and incredible map design, are the opposite. Ghosts has introduced lots of new toys for fans to explore, from verticality on the level's designs to a sort of "dynamic" appeal, which is not as dynamic as Battlefield's "Levolution" but still offers the chills. In fact, one of the new modes introduced, "Cranked" is one of my favourite multiplayer modes ever. Besides that, they added deep character customization that makes things even more enjoyable. Love it or hate it, multiplayer is awesome at Ghosts.
Wanna know what is not awesome? Extinction mode. WHY? WHY DID YOU FEEL OBLIGATED TO ADD THIS IN THE GAME? It is an absolute mess. It is not very cooperative, at moments it is ridiculously unfair and the map designs take a turn for the worse. It is along with the campaign in the Cow feces, questioning Infinity Ward's competence.
Buy this for the multiplayer, stay for the exact reason you bought it for. But it is not worth 60 bucks. Maybe an even 40 or 35 bucks will do just fine.… Expand
Average User Score: 8.1Feb 18, 2014I have to say, the first impressions of Metro: Last Light were incredibly pleasing. This FPS, like FarCry 3, gives you endless possibilitiesI have to say, the first impressions of Metro: Last Light were incredibly pleasing. This FPS, like FarCry 3, gives you endless possibilities of going through the wonderfully designed levels, with its Metar Gear Solid-inspired gameplay that is just spot on.
Half the game in, I started having problems. Not with the gameplay that is just excellent, but the way the game was developing itself.. The story started to take an unnecessary confusing turn, and the whole "shoot-em-up" linear thing started to being forced into the gameplay. Still, free with PS Plus and at amazing prices on retail stores and steam, Metro: Last Light is a game you want to play.
The story of Artyom, a psychological-doubted man who has done pretty nasty things to save the Metro, where the citizens of Moscow live after a devastating nuclear war, starts off well. He is responsible for the extinction of the Dark Ones, a species that once, when he was young, saved him from the horrible mutated creatures above. With one last Dark One alive and a war surging in the Metro, Artyom starts asking himself some really serious moral questions, and goes on a journey in and out the Metro to discover them.
It is a much more developed plot that its predecessor, Metro 2033. Still, after some time, the narration gets so complex (in a bad way) the story disappears into a bunch of greatly executed levels and missions, that are poorly written, and an anticlimatic ending that is just plain and disappointing. And the Voice Acting isn't the best either. The rather boring dialogue is played by voice actors who have a pretty strange russian accent. They all sound like the most twisted and perverted human being ever (Maybe it's my prejudice as so many hollywood movies spoiled me with russian villains). But I have seen Russian stuff that was better acted that the crap in this. There are parts I just bursted into laughs.
The visuals are shockingly amazing. Exploring the Metro, its hopeless environments, are one of the greater things about Metro: Last Light. This environments, though linear, are incredibly detailed and extensive. Hearing the citizens talk about the outside or how they live in the pretty ugly places is just amazing. The textures are crisp, the volumetrical lightning is some of the best in the current-gen right now. I am truly impressed by how it looked on the PS3, and I can barely imagine it on the PC.
Metro: Last Light is also a scary game, with a tense atmosphere and a sheer amount of enemies that don't mind overwhelming you quickly. It is a challenging game, and the bosses are just as rewarding. So, Metro: Last Light's gameplay and visuals, though flawed storyline, offers an experience few games can deliver. Fear, fun and excitement, Metro: Last Light is full of surprises.… Expand
Average User Score: 8.2Feb 18, 2014This review contains spoilers, click expand to view. This was maybe hte most anticipated DLC of the year, so Naughty Dog HAD to deliver, having the tough job of having to match the excellence of the full game in a "downloadable content" format. So choosing the prequel way, and throwing in the story of our favourite character, Ellie, Left Behind seem already the perfect choice.
In here, we get to see two perspectives, or let's say, two Ellies. One is already with Joel, slaying her way out of a mall. The other one is with Riley, her best friend, who, if you finished the campaign, you know how that story is going to end. Both stories don't work together quite as well as the narration in the campaign did, but it still has the touching moments you expect, and the quirky and quotable dialogue.
Gameplay is the same, intense, challenging and open-ended, but the DLC introduces a new feature into battle that is the one of "Mixed enemies". That means you have both, human enemies and infected, in a same room, giving you the choice of either going full-stealth one by one, or making them fight each other. Is a human near you? Throw a bottle near him, and let that clicker do its job. This makes the gameplay more tactical and surprisingly, more fun.
And of course, it is a beautiful DLC, just as the game, it pushes the PS3 to limits we have never seen before. So, in the end, Left Behind is short and a tad expensive (14.99 USD) but its two hour journey provides fans exactly what they want: More The Last of Us, and also a heart-warming story about two girls in this post-apocalyptic world whose story is both touching and devastating.… Expand
Average User Score: 8.3Feb 5, 2014The first episode of The Wolf Among Us was a masterpiece. A fast-paced, well executed pilot to a sure of a hell great game. The second chapterThe first episode of The Wolf Among Us was a masterpiece. A fast-paced, well executed pilot to a sure of a hell great game. The second chapter keeps the investigation going on this 80's Noir Crime Thriller, although it doesn't quite live up to the height of the first episode.
Spoilers aside, "Smoke & Mirrors" takes place right after the shocking final events of "Faith", and first of all, let me say the title they chosen is great. Nothing in this episode is what it looks like, it all hides something, and it is up to you, Bigby Wolf, to uncover those mysteries.
The best thing about this chapter is the connection you get with your Bigby: Smoke & Mirrors serves perfectly as the definition to your character: You are either good Bigby or bad Bigby, and these leaves us in some pretty concerning moral situations, where we can risk death by following the book (or risk the investigation) or risk our reputation by being big and being bad.
This chapter is also more dialogue-based, proving the fantastic writing of Telltale Games and its crew. While the first chapter had some quirky moments, this chapter is almost filled with dark humor and some b-ass dialogue options as always. You will start to fall in love with the world and its characters, although as you uncover the mysteries, you will find out some pretty disturbing stuff about this not-so-happily-ever-after fairytale world.
There are problems with this chapter though. It fell flat on the incredible action sequences that the first episode had. Therefore, is more dialogue-based as said before, less violent maybe but significantly less tense. There is one, sure, but it is short, although it is a great morality questioning scene. Then, we have the decisions. Smoke & Mirrors offers different approaches to your investigation, but the mind-blowing decisions of the first chapter are gone. Instead we have none. Literally, nothing. Yes, of course you will have many dialogue options, but this is no "Faith" on that venue.
"Smoke & Mirrors" is a short appetizer for a maybe more exciting middle episode. It sure has a thrilling shocker at the end, and graphical issues (Bad lip-syncing between the most notable), but it also has some delightful character development moments that you don't find in many games, and charming (sorta, at times it gets way over-the-top creepy) humor.… Expand