|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 7.0Aug 15, 2019Its not a bad game, but it is also far from perfect. Does not deserve any of the 0's and 10's in the reviews. I would say that at best, its aIts not a bad game, but it is also far from perfect. Does not deserve any of the 0's and 10's in the reviews. I would say that at best, its a 7 and at its worst its a 4. Which means that overall, its actually not bad. Slightly above the 5 average.
The good. If you love mechs, and strategic use of weapons and turn based strategy, you will probably get some enjoyment from this game. In my 1st play through, I enjoyed collecting the different mechs and trying different loadouts. it was fun trying to create a perfect team and some battles were really exciting. The story is linear but it wasnt bad or good. It just didnt pull me in nor did I feel attached to the characters in any way. This is not an RPG by any stretch of the imagination although you can level up pilots and assign skills from a very limited set of options. Still, it was good enough for me to finish the game and if you read my other reviews, you will know just rare that is. I dont finish games I dont like.
The bad. As mentioned above, the story is detached and not immersive. Side missions are very repetitive and uninteresting. Clearly they are randomly generated. Battles take far too long to complete making the game drag far more than it should. A speed option for mech movement in combat would be nice to speed things up. Despite all the different mechs, variety is actually an illusion. There are only a few different effective ways to load out a mech and the only difference between classes is how much you can load onto it. Smaller mechs are far inferior to their larger counterparts and each mech does have a larger version. They might have different names, but its really just a change in mass. At least that is how it feels. Even though there might be 100 different mechs, there are really only 3 with an upgrade in each weight class. Its just a matter of finding the heavier one. There is no balance in favor of smaller mechs. They also need to add more depth to the characters more unique missions and a lot more weapon variety.
Again, its not great game nor a bad game. Its above average. Fun for a while but drags about half way through with no improvement made towards end game except getting heavier mechs... Give it a shot if you are a mech fanatic and like TBS games.… Expand
Average User Score: 8.0Aug 15, 2019Generic. This is basically a rehash of every 4x game the last 2 decades and adds nothing new to the genre. I played the 2nd scenario in theGeneric. This is basically a rehash of every 4x game the last 2 decades and adds nothing new to the genre. I played the 2nd scenario in the campaign and never went back to it again. It has a very boring mid and late game and every aspect of the game has been done better in other games, which begs the question of why even bother making this?
Combat is just copy of every turn based game ever made that uses cover mechanics. Character development is actually pretty narrow in this game with very few options for building a character and about as many options for units as a RTS like starcraft which is actually not a good thing since this is supposed to be a RPG/Strategy. It lacks RPG customization depth especially for a PC game. It might be ok for a console game but I am not sure since I skipped this generation.
Story wise it leaves a lot to be desired. Character development is almost non-existent and there is really no drive to want to push the story forward. These things would be ok if the game play was better but given that game play itself is mediocrity this could have helped. Heck even better graphics would have helped this game but even that is about 10-15 years old.
Overall, if you were to buy a 4x and it had to be sci-fi then the game to have is probably Stellaris. XCom, and GalCiv 3, though it took a few steps backward from GalCiv 2.- If you dont care about settings and are ok with fantasy, then the obvious choice is Elemental: Fallen Enchantress. It simply has a lot more depth albeit, it is dated.… Expand
Average User Score: 6.7Apr 13, 2019Its Tropico 5 with bridges and a menu option to increase population caps... instead of changing it from the config file... in other words, itsIts Tropico 5 with bridges and a menu option to increase population caps... instead of changing it from the config file... in other words, its the same game as 5. There are no new game play mechanics and anyone saying otherwise is lying out the wazoo. They are just the same old mechanics reshuffled and given a new skin and name while pretending that they are new. Its still a fun game and I suppose if the prices are the same you should get the newer game but if you already own 5 there is no reason to buy 6.
I completed the first 6 scenarios before getting bored and trying a sandbox game. It ended when I realized that tourism is (still) broken. Namely, despite having a population cap of 10,000, tourism has some sort of soft cap and will not rise above 300ish no matter what I do (same problem with old games). Kind of takes away from building a "resort island" idea since there is little else to do with the islands.
Here is a list of the supposed new "mechanics" as listed on their website:
ISLANDS - are mundane and adds nothing to the game. They are not a new mechanic unless you count adding a bridge and tunnel to the game as something incredible... how are they different than streets on a single island? They arent.
BROKER - replaced the old way of earning sludge fund money. All you do is complete inane quests for him similar to the old quests you got from other countries and earn sludge fund money. This is not an improvement nor worth mentioning. you then use the sludge fund money to buy various things you dont need.... The broker is useless.
RAIDS - are no different than old days but can be more frequent due to world wars. They land on your island, you annihilate them easily with just a couple of buildings and a tower. The added frequency did not add anything to the game. Rebel raids, on the other hand, are bugged and impossible to stop. They bypass towers and defenses entirely and set fires at will, then they simply disappear. Its obviously bugged but even if it worked, its just the same old mechanic. They are not a huge problem because its very easy to maintain very high happiness in the game.
BLUEPRINTS - are lazy and meaningless. Basically you bring up the building meny and click to buy a blueprint... after you do the building is unlocked. Its just a cash dump barrier and adds nothing to the game especially since its so easy to make cash.… Expand
Average User Score: 6.4Dec 16, 2018This is 3 steps backs compared to x3. Graphics are actually worse, economy simulation is worse, combat is A LOT worse.
Graphics: CartoonyThis is 3 steps backs compared to x3. Graphics are actually worse, economy simulation is worse, combat is A LOT worse.
Graphics: Cartoony and ship designs are generic and lack detail. X3 ships were significantly better looking and more varied. They also cut a lot of ships. Stations are also uninspiring. You can roam around interiors now but it adds nothing to the game since NPC's are lifeless and stations look basically the same.
Combat: Wow... boring compared to what we had in X3. They removed a lot of weapons and missiles making all ships behave almost the same. Ships have fewer weapon slots. Capital ship turrents currently dont work but even if they did, there is no point since capital ships are extremely weak. A single small fighter can take out a capital ship. A lot of stations cannot be destroyed (they just magically regenerate), it seems you cannot invade and clear Xenon territory (not sure about Khaak). No new enemies, just the same old stuff we had before. Plot remains horrible like the old games. Fleet management is currently a mess since AI combat is terrible. Finding enemies early game is a chore making the game somewhat boring. I am sure I missed a lot more but suffice it to say, this is much worse than X3. Some stuff can be fixed by balancing but its clear they didnt not play test this game much nor cared about balance.
Economy: Trading is very buggy and creating simple loops is much harder than old games which were not exactly easy for newbies to begin with. Stations make insane profit. Simple missions like repairing a satellite pays enough to buy a good fighter... Ships are so cheap that buying them is trivial, even capital ships are about 20x cheaper than old games and can be had in a few hours of game play though again, they are terrible so there may be no point to it. There is simply no reason to play since you can be rich and field huge fleets in little time and there is no way to take out enemies in full since many stations are immortal.
Clearly an unfinished game. X3 was also unfinished and unplayable on release but the removal of features is blatant in X4. X3 at least tried to keep the features from X2 and add to them in time, X4 cut a lot of features, and we can only hope they put them back. But it is markedly worse in almost every category compared to the older games and I assume the graphic downgrade is to attempt a console port. Get a copy of X3 Albion Prelude (the last X3 released) and ignore X4 for at least a year, maybe more if they never add back old features.… Expand
Average User Score: 5.0Oct 24, 2018Zero points here. The original is a great game, but you are 100% better off getting the old Diamond edition because all mods work with it andZero points here. The original is a great game, but you are 100% better off getting the old Diamond edition because all mods work with it and those mods are literally 100% better than any content Beamdog added to the game in the enhanced edition. Seriously, you are basically shooting yourself in the foot by getting the enhanced edition, so dont do it. You can get the diamond edition easily on ebay for pennies and I think they still have it on GoG too.
The problem here is that Beamdogs added absolutely nothing worth buying. Literally nothing. The old game ran in 1080p just fine and I was even able to use it in windowed mode by just adding -w to my shortcut. They did not even add windowed mode to the game. As for gameplay, no changes whatsoever. Still no natural spell, still no fixes for many spells both arcane and divine, still no fixes for quests like how the snake lady keeps talking to you through undead even after you killed her. Not even a new game mode nor any easy way to make a custom NPC in game... and oh yea, according to the forums, they introduced new bugs. Pathetic.
DO NOT BUY THIS. Get the original instead.… Expand
Average User Score: 7.4Oct 24, 2018Should be called Roguefinder: Sneakmaker. Why? Because of its insane bias towards sneak attack.
But 1st let state the obvious. There are aShould be called Roguefinder: Sneakmaker. Why? Because of its insane bias towards sneak attack.
But 1st let state the obvious. There are a lot of new accounts on metacritic reviewing this game with 9s and 10s... think of that what you will but to me this says the real score is about 2 points lower than stated and that the group is either paying for reviews or making accounts to review it themselves.
Apparently, Pathfinder rules removes backstab immunity from everything and gave dexterity full damage bonuses via "agility" weapons. This renders the strength stat practically worthless by comparison since you also get armor class with dex as well as range weapon flexibility. They also added backstab feats to any class (precise strike). This is terrible design, for the obvious reason that is forces you to balance the entire game around backstab damage and that is exactly what they did. In this case, they overtuned enemy stats and sadly, this pigeonholes you even farther into sneak attack classes.
Full caster can eventually do some damage at high levels but that comes very late in the game when you no longer need them to do damage. Before then, casters are very weak due to mediocre spell damage and high resists. Case and point, playing on normal, my level 5 sorcerer with greater necromancy feats tried to cast blind on a bandit lord, a not so strong enemy. Again, this is around a level 5 encounter and I beat him easily... but his fortitude save at level 5 is 40!!! To give a comparison, my dedicated tank units barely have a fortitude of 9 at the same level. A paladin may has about 14 or so tops at that level. I was able to land a hideous laughter on him after 4 tries (his will save was 23).
On top of gimping every other non-thief class, this video game makes backstabbing ridiculously easy. You only need 2 units engaging an enemy in melee. Once the 3rd melee attacker engages, all 3 units can backstab with impunity from any angle... So basically, if you want to do any meaningful damage in melee through most of the game, you have to take thief or hybrid thief classes (trickster or that alchemist subclass) or backstab feats. Even a caster cant do anything without backstabs from touch spells for 80% of the game so you really need to take a rogue splash and the trickster class for damage.
I did try a optimized high strength 2H build at one point just to see how it works out and as expected it has many weaknesses, the biggest is that it cant do any major damage until about mid way through the game. The only reason that short trial succeeded is because I got everyone a companion pet which doubled my party to 12 units. It was very sad to see that the extra 6 pet units barely made up for 2 rogue units on a previous run in terms of damage output. Its really ridiculous how powerful rogues are.
Other issues to note. At hard and unfair difficulty, game devolves into a slot machine. Completely dependent on random roles for success for at least 6-7 levels before you have enough hit points and gear to survive a few bad roles. Dont be surprised if your custom made tank dies in 1 hit the 1st 4 levels because enemies have such high stats that even a dagger wielding kobold can kill anyone with 1 critical hit. It it manageable if you cheese via pets and all archers but it gets boring fast. How bad is it? At level 2, a bandit at one of the starting areas (just a regular bandit) has a attack of +17!!! At level 2 lol. My 2 hand weapon specialist with max strength and rage and charge barely hits +11. If I throw on a bard and bless we get up to +13. When my guy hits, he does so for about 6 to 18 damage on average with a greatsword. The bandit, who was asleep on the floor when the fight began, stands up, takes one whack and averages about 20 per hit and crits about 25% of the time for over 40. I should know, i had to save scum that fight about 15 times. His sidekick rogue backstabs on every hit for about 18 and has an AC of 28 lol. Yes, this is level 2 in a game where resting (which does not even completely heal you) is punished by invisible timers. It can be done, but the design is atrocious, depending too much on luck and specific builds.
One of its biggest features was kingdom management which is completely broken and poorly implemented. Its not playable right now (prevents finishing the game) so just set it to easy so that you cant fail (failing = game over).
Aside from the above issues, the game is actually ok. It is definitely not as good as the old infinity engine games and it has other annoyances like MEGA TONS of bugs and A LOT of slow load screens (actually stopped playing a few times because of this), but its still a fun game overall. You can still build traditional stuff but you need to be mindful of design biases and plan around them. I would say that in time, once everything is fixed, the game will be worth a play and is definitely more fun that most of the drivel being peddled by the big companies.… Expand
Average User Score: 5.8Jul 31, 2018Tried it back in beta, and I didnt think much of it at the time. 4 years later, I finally got a copy of game with the Morrowind expansion forTried it back in beta, and I didnt think much of it at the time. 4 years later, I finally got a copy of game with the Morrowind expansion for $15. The game is just as I remember it, a boring casual experience with no character. A generic grind which is sad, because they clearly put a lot of work into it and it does look decent. But the gameplay is just down right coma inducing.
1st problem right off the bat. There are only 5 classes to choose from? Yep, thats right, just 5. Okay, but there must be a lot of differences between them right? Nope. Its true they each have a class tree, but all the classes have access to about 20 trees and as it turns out, most builds end up using very few skills from the class trees and most will come from the other ones. Which means that you can literally make a character with any class, use common trees, and they will play exactly the same... think about that for a minute. That said, some classes give advantages to roles they play, like the Dragonknight who has some unique tank skills but even with these distinctions, there is very little to choose from and each class can be boiled down to 2 builds. Either its a magic build, or a stamina build. Rarely, someone will make a Dragonknight tank with just health instead but thats the only exception. To summarize, all the people running around are carbon copies of each other with little to no variation. Mind you, we are in 2018. I expect this back in the late 90s, and maybe early 2000's, but not in a modern game.
Next, they did nothing to push the front on questing, or combat. Quests are fairly well written and voice acted but they are still the generic quests you see in every RPG since the dawn of time. The real weakness here is that questing is trivially easy. Its so easy in fact, that I would say that this is the most casual MMO I have ever played, much more so than WoW and even more than GW2. One possible reason is that the entire game is level scaled to the player. This means you can go anywhere and enemies will be within your level. And despite looking different, most enemies are the same and are trivially easy to dispatch which makes running around very boring. GW2 handled this much better by only scaling down rather than scaling up which takes away any feeling of progression in the game. This was the big problem with Oblivion and to a lesser extent, Skyrim as well. Level scaling is a big problem and should be used very sparsely in an MMO. As for combat itself, well the skills are what you expect from any MMO. Block, roll, fast attack and heavy attack. Nothing new or exciting in this game. There is a cloaking class and a pet class with, laughably, no pet controls making it somewhat tedious to play. Dont expect to see anything unique, there is nothing of the sort.
Other features are also lacking. Crafting is a minor step up from the normal select a recipe and click combine, now you can use more resources to increase quality to a defined limit. Still nothing like older games such as EQ2 or SWG. If you are looking to make cool stuff, this is not the game for you. Its entirely too easy with the only limit being the grind to collect materials since there is no easy auction house to buy them. I actually like the fact that there is no auction house in this game, but they players found ways around it by creating trading guilds. The game allows you to join 5 guilds so you can always join several. Unfortunately, the guild shops dont seem to work. At least when I tried them they never seemed to have inventory. Perhaps I had to be in the guild to see their items which is actually very silly. If someone sets up a shop, it should be available to everyone. EQ1 had this feature and it would have been awesome if they didnt also add a search feature to take the immersion out of it.
Overall, its a very average MMO. It lacks any character and has no defining features. The one big plus is that it went F2P recently so you can pick it up cheap and play without ever subscribing. Unfortunately, without a subscription, you lose some very important features such as bigger bank and more space for trade supplies. As it turns out, this game is insanely loot heavy and you will run out of bank space in the 1st hour and this is how they hook you to subscribe. You can manage it with some alts if you want so its still manageable but it is a chore. There is another review that covers this problem below.
Give it a shot if you are itching for an MMO but dont invest too much into it. GW2 is superior since it has some unique features and WoW is still viable to this day. Even EQ2 is leagues better in some ways, especially crafting.
If you are going to buy this, make sure you get the retail box copy! The box copies come with a lot of features included without extra cost and they are cheaper. For example, the digital version of Morrowind costs more than the box copy and does not include the Warden class. You have to buy that separately...… Expand
Average User Score: 7.8May 28, 2018Update 2: I finally got passed the 10 hour mark and unfortunately, the game actually got worse about 25 hours in. Initially I though the boatUpdate 2: I finally got passed the 10 hour mark and unfortunately, the game actually got worse about 25 hours in. Initially I though the boat battles were fun, now I find them a complete waste of time. I also realized there is no economic balance to the game. If you do boat battles, you get rich so fast, that you can buy all the unique stuff in shops by 15 hours in. The writing does not improve, though quest quality did improve. Dialog however never improved and remains terribly boring.
Update 1: I just tried playing it again and again, 10 hours in and I couldnt stay awake. The story is not interesting and the writing is just horribly boring. I am not sure how this is above a 8.0. Its not like the RPG elements have not been done before in every infinity engine game. This game plays it too safe. It needs something to call its own. Text boat battles dont do it.
First the good. There are a lot of class options for player customization. I actually enjoy creating unique characters and trying different combinations. I settled on a monk/wizard using staffs which makes sense and actually did fairly well in the time I played the game.
The not so good but still ok.
Graphics are decent but areas are very small and it feels static. Everything seems to be voice acted which is nice, except the voices were inappropriate for the game. Some voice actors are great which is why I am placing this here but others are atrocious for the setting. See below for an explanation. Combat is iffy.
The combat ok but the interface design is very poor. For an action style RPG, they went out of their way to place important information out of the action (view) area requiring you to take your eye off the action to see characters conditions. For example, there were a few situations where my characters almost died and I never even noticed they got hit. This is because health indicators are not above the characters but down below outside of view. Also the camera does not turn, a negative for a modern game with a large budget because it means that at times, its hard to see due to bad angles. The menus are terrible popup sub-menus inside of menus inside of other menus... terrible gui design. Still combat itself is not bad inherently but they added absolutely nothing new.
Last, the bad stuff...
#1 Completely UN-immersive. This is a two parter. First, this game that takes itself very seriously (like the 1st) but the story is high school level silly. The two simply do not mix. If you are going to take yourself this seriously, you better have a grade A story and dialog to back it up otherwise it will be a complete drag. I barely got to the 2nd island and I dreaded clicking on an NPC because I didnt want to hear more about the Watcher or get another fetch my money quest... There is a little bit of comic relief but it is very far and few between.
Second, the accents... oh my god they are so out of place that snap you right out of the game entirely. The girl (Xoti) and her mom, with the southern accents were a complete turn off. I made a mistake by recruiting her but I didnt want miss any content so I usually recruit everyone. I just turned down the volume and started reading so I didnt have to do a double take every time she spoke. But that was not the only accent out of place. The Italian accent is also completely out of place and through the 1st 5 hours it seems that half of the population was Italian. How did someone think that this would be immersive in a game that is as serious as this one? It would have been great for a comedy but not here.
#2 Group AI is completely borked and unreliable. For example, the AI does not even turn on if your characters are moving at the start of an encounter. It takes them about 5-10 seconds before the AI kicks in and in the meantime, they enemies will get 2 rounds off against characters that are just sitting there doing nothing. Since I play on the highest difficulty, this means that at times, 1 character is dead before the AI even starts up so I had to micro everything. Also, the AI turns off for a bit if you directly order your characters to use a special ability. All this means you have to constantly micro everyone in the party or you will have serious problem at higher difficulties even against trash enemies. This makes every battle a huge drag. You need to do a lot of pausing and clicking and pausing and click and pause and click every few seconds. Too much repetition. Macro'ing in this game is not fun, fair, nor balanced. If you micro everything the game becomes nearly trivial. If you dont micro you will lose to laughable enemies... POE1 had similar problems and I got bored of that quickly too. Baldurs Gate was never like this. They need to fix the AI and reduce the number of clicks (better gui).
Ultimately, I played about 10 hours and I was so bored that I didnt want to continue. I may go back to play this again later but right now, just seeing the game icon makes me feel sleepy.… Expand
Average User Score: 8.0Apr 17, 2018A good effort and I would say its slightly above average (5 being average on Metacritic). Get boring about 10 hours in.
Its a tactical RPGA good effort and I would say its slightly above average (5 being average on Metacritic). Get boring about 10 hours in.
Its a tactical RPG that uses slow time during combat to allow for player response. I believe it can also pause but I never had to do that. The way encounters work is you have to run into them in the normal view and then you are basically teleported to a MOBA-style level where combat takes place. Combat is actually pretty fun. You have 4 characters active at a time and you choose from 7 people of differing classes with their own unique abilities. You can reassign skill points at will (like Diablo 3) and you assign stat points like many other RPG's. You get to choose up to 4 active skills at a time and you use those in battle. Nothing unique but and it plays alot like a DOTA or LoL. I think that combat is fine compared to console RPG's but is pretty boring compared to PC RPGs like Baldurs Gate or open world RPG's like Skyrim. A lot of people complain that Skyrim is a dumbed down Oblivion which is a dumbed down Morrowing (I am one of those people) but even Skyrim is leagues more advanced in terms of skills/spells, gear and general customizing your character. Again, this is about as deep as a MOBA in terms of character options.
The bad in this game is exploration. It a total bore. All you do is run around and click something to see a wall of text about something you are not particularly interested in.
The story is simply that your leader is compelled to explore a tower... thats it. You uncover the world history as you do so and frankly... I just didnt care. Characters do not have their own stories, they simply show up and join you. They may have some backstory but rather than letting you RPG the story, its basically compulsory and very linear. Perhaps this is why I did not care. We all know how the game will end from minute 1, so reading all the text on the way down feels unnecessary. In an open world style RPG, you usually impact the story. The main plot may not change much, but you can change the story of your companions and what happens to other NPC's depending on your actions. In this game, there does not seem to be any impact aside from not getting an extra 300 gold or a useless item.
Again, this is not a bad game. Combat is ok but dont buy this looking for a deep RPG story. Its linear like traditional jRPG's. But as a 1st iteration, its actually pretty good. I hope to see more from this company in the future.… Expand
Average User Score: 8.3Mar 31, 2018A very linear RPG-lite style game. You do get to create a custom character but the world is tiny and boring. It feels very static. ForA very linear RPG-lite style game. You do get to create a custom character but the world is tiny and boring. It feels very static. For example, NPC's generally dont move except those you fight and there is not enough combat and its very rudimentary. I did some reading into the game before playing and the posts made it sound like the game is hard... it isnt and no, you dont need to be a great thinker to win.
For instance, you are not supposed to be able to kill the boss in the 1st level, and rather, you are supposed to wait a few turns and then run away. In my very 1st play-through, without even knowing how anything works aside from cover, I was able to take him down (he basically runs away)... I wasnt even trying... All I did was send continuously flank him and he went down fast. I used the summons on the tattoo guy and a drone for decoys. The next 5 missions were also a laugh when it came to combat as were the "matrix" missions. It felt like a game for kids. That said a few missions had no combat at all. Just talk to NPC A then do something at point B and talk to NPC C etc.
That said, they did try to write a good backstory to the NPC's though the plot was nothing special. That said I just couldnt get myself to play it after about 15 hours. Its just too easy, slow and boring. Some people compare this to old infinity engine games... it has no relation. I replay BG, NWN or PST every year (at least once with new mods usually using new builds). They are great and tons of fun. This is not at their level. Other compare it to XCOM and although combat is similar, its too limited. In XCOM you have a z-axis (height), and actual 3D (you can run behind cover in any angle). This game has a fixed camera thus you can only take cover in one angle. You also cant destroy cover as far as I can tell. So lets just call this a 90s XCom-lite style game.… Expand