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Average User Score: 7.9May 18, 2019Shameful clone of Nioh.
They even copy the overall musical theme (yeah saying that they're japanese tune is not an excuse). They clone theShameful clone of Nioh.
They even copy the overall musical theme (yeah saying that they're japanese tune is not an excuse). They clone the design, locations, literally everything. You would not be able to distinguish the two games if they were not set in two slightly different japanese periods, so the overall architecture is just slightly different.
The only difference is that combat in Nioh is thousands of times better than this mess.
However, given the big name of From Software, they're able to get away with it just fine. Very, very shameful to do something like that in my opinion.
The game itself has literally nothing. It's just a bad version of Bloodborne, with even less weapons (i.e. no weapons at all), armors (no armors at all), and items (no items at all).
Most likely this took like 2 weeks for From Software to develop, they just stripped Bloodborne to the bare minimum to call it a game, reskinned it after the success of Nioh (deserved success, it's a masterpiece) and put it on the market.
I really don't understand the high scores...don't waste your money like I did. It's a very bad game, filled with the usual From Software bugs, which here are even more extreme. There are countless instances of enemies standing in front of a wall doing nothing.
The game is to be played stealthy, in theory. In practice most enemies can see you through walls, breaking your stealth.
The combat, as pointed out by many many users, feels random at best. Forget the strategy and rewarding gameplay of Dark Souls. This is something inbetween Lord Of The Fallen and The Surge. Sometimes something happens, you have no idea why. You acquire new skills, they're completely useless against enemies.
Nothing does any damage at all. Shuriken? No damage (in Nioh you could do a ninja build killing a boss only with shurikens). Axe? No damage (I hit a boss in the face with the axe, no damage at all). The fire crap? No damage.
Basically the shinobi arm is just a gimmick that you will soon forget about, because it's completely useless against bosses and mini-bosses, no item you can ever mount there will do any sort of damage.
Of course there's no healing and each and every boss and miniboss will always oneshoot you, no matter what.
Deflecting simply does not work, it requires timings so precise that it's impossible to achieve with the absurd amount of input lag the game suffers from. You have L1 pressed, you release it, you press R1, the game acts as you pressed R1+L1. This is the first time ever I see this in a game.
The only strategy that works for bosses and mini-bosses is to look up online what is the trick to cheese them, because most of them are vulnerable to some sort of buggy AI behavior. You need to execute exactly the outlined movements, always the same, always in the same exact way. Just hitting the boss with your sword won't do any damage.
Where's the fun in that? It's not even a matter of difficulty (I can go over Dark Souls 1/2/3 and Bloodborne easily), it's just too much repetitive. If you played Lords Of The Fallen, you know what I mean.
What a wasted opportunity.… Expand
Average User Score: 6.7Apr 21, 2019original idea and very good atmosphere.
gameplay is plain garbage, try again next time...this is even worse than Lords Of The Fallen.
Darkoriginal idea and very good atmosphere.
gameplay is plain garbage, try again next time...this is even worse than Lords Of The Fallen.
Dark Souls combat works only for Dark Souls, don't try to clone it, it won't work, and this game (and the previous one) shows it.
This would have been a killer game if it was a simple action rpg, given the originality of the plot and the overall good level design, but no, they had to copy Dark Souls...killing all the game's potential.… Expand
Average User Score: 8.8Feb 1, 2019Don't waste your money on this thing...it's just playing on the nostalgic value, the game has NOTHING except graphics...
- combat is deeplyDon't waste your money on this thing...it's just playing on the nostalgic value, the game has NOTHING except graphics...
- combat is deeply broken, RE2 level of difficulty does not translate into this game, basically you can't do anything without being overwhelmed by the game difficulty. It's just stupid (I can easily beat original RE2 almost blindfolded...). They played their Dark Souls card here to dodge any criticism at the poor execution.
- to reiterate, I had no issues at all with RE2 control scheme, it was perfect. This stupid over the shoulder view makes the game unplayable.
- in original RE2 you could kill zombies, here you can't, no matter what. Which basically means you need to run like crazy through the whole level, skipping everything, reading nothing and using an online guide to solve puzzles, because you can't collect the various clues.
- pixel-perfect precision is required in aiming. Which basically means it's impossible to kill anything, because you have to aim at the head, which is basically impossible with a console controller. I don't care what people say about this, in RE2 you could aim at the head, here you simply can't. Almost 20 years later and you can't aim at the head of an enemy, it's simply ridiculous.
- graphics and audio are ok, the only thing really.
badly executed game, they just thrown in a bunch of assets from RE7 and pushed the difficulty level to 11, so they can create artificial gameplay and people will play the "git gud" card to avoid criticism.
Games like this should never even be allowed on the market, it's a scam, pure and simple.
Stay away from this and invest your money in real games. Capcom is doing everything possible to kill this franchise, really.… Expand
Average User Score: 9.1Apr 29, 2018way over-hyped and over-marketed game by Sony, not on the level of No Man's Sky, but close enough...
if the title was not "God Of War" butway over-hyped and over-marketed game by Sony, not on the level of No Man's Sky, but close enough...
if the title was not "God Of War" but "Generic Game", this would have flopped really bad, the gameplay is as linear as it could be, there's no real exploration going on, you just move from point A to point B, you kill a huge amount of enemies over and over and over and over again, then there's a series of qte that God Of War is known for (but given that it's their gimmick, this is fine with me), and then you move to the next section, that's it pretty much...
the combat is atrocious, they tried really hard to copy Dark Souls style combat, but everything went bad, you just mash buttons hoping for the best, there's no real strategy involved...
difficult level is a joke really, easy/normal are for kids, if you play in hard, there's no change to enemy behavior or anything else they promised, but they just send you 10 times the number of enemies and they have 10 times the health...they choose the cheapest way possible to increase difficulty, leading to pointless frustration, because unlike Dark Souls, here is just a matter of luck and being fast enough in mashing buttons
your weapon does no damage at all (even after upgrades, they're mostly useless btw), so each enemy takes from 10 to 100 hits, EACH of them, bosses takes several hundreds of hits, so it takes forever to kill them, because you can only hit them 2-3 times, then they do their unstoppable 1-hit kill aoe, kinda like a mmorpg, so you're forced to retreat, wait for the next cycle, rinse and repeat, it's so boring and frustrating that you loose all interest for it
in theory you're supposed to aim and throw your axe at weak points, well good luck doing it with pixel-perfect precision on a controller...I can do this with mouse+keyboard, not with a controller and the precision required to hit the weak points is insane, it's simply impossible to do it right with a controller
the rune chests are terrible, you're supposed to always hit 3 bells, again with insane precision that cannot be possibly achieved on a controller, and you have no time to do them, but you're forced to do them otherwise you have too low health and rage, still pointless frustration for the player, which translates into cheap gameplay time extension
Graphics - it look good, really good, no point in denying that, especially on a PS4 Pro, with a 4k HDR tv, it's really beautiful
Sound - it's ok
Companion - he does not get in the way, they just copy-pasted The Last Of Us, which is a good thing
Kratos - he's still good, not the unstoppable god-killing machine that he was in the past, but he's supposed to be older now
Realms design - they look very different from each other, with a recurring theme, so at least they put some effort into it
Sony marketing campaign - it's really too much for this game, spend your money on hiring good game designers
Enemy design - they all feel the same and fight in the same way
Combat - one of the worst I've ever experienced on a PS4 game, feels like bad executed mix of Dark Souls, Nioh and Horizon: Zero Dawn, very, very bad and frustrating
Story - yeah I was not expecting a good story from a game where the protagonist just rips open heads and bangs chicks with quick-time events, but they could have at least tried...
Difficulty level - very cheap way to do this, if you want to copy Dark Souls or Nioh, at least do it right...
Weapon(s) - useless, they do no damage
Upgrades - confusing and useless, like everything else
Skills - takes far too much to level up anything, so you end up not caring at all (and all the skills are useless, like crafting and weapon upgrades)
Crafting - confusing and useless much like upgrades, it looks like this was thrown in at the last minute because "every game has crafting today"
Gameplay - what gameplay? There's no gameplay at all, just mash buttons and hope for the best...it's just a one long linear movie
very bad game overall, and I'm not even complaining about the shift in the gameplay from previous God Of War games, I have no problems with that, if the end result is good, but this is simply bad… Expand
Average User Score: 6.7Nov 18, 2017while The New Order was new and fresh, and actually was a true "Wolfenstein" game, this one is nothing of the sorts.
The first and foremostwhile The New Order was new and fresh, and actually was a true "Wolfenstein" game, this one is nothing of the sorts.
The first and foremost problem that comes into my mind is: STEALTH SECTIONS!!! are you crazy?? Stealth in a wolfenstein game???? If I wanted to play Thief, I would play Thief, not Wolfenstein! This game should be all about cartoonish action (like The New Order was), over the top and crazy guns.
Instead here you're forced through endless stealth section, poorly executed, killing enemies with your axe. It's just stupid.
Of course stealth sections were added to hide the fact that this game is 4-5 hours in length without them, it's a cheap gameplay tactic when you have no idea what to do, so you just thrown in lengthy stealth sections that will stretch the gameplay a few hours and call it a day.
The next issue falls in the "Alien: Colonial Marines" (or No Man's Sky..) category: THIS GAME HAS NOTHING TO DO WITH WHAT WAS SHOWN AT E3!!! It's impressive that no one noticed that! They clearly rushed an unpolished and unfinished game, just to cash in on the success of previous Wolfenstein entries, without spending too much money on development. The games feels unfinished and released "as-is". There's nothing here of what was shown during the presentation.
On the technical side, I was not expecting much, the idTech engine used here is old and it shows, but that's rarely an issue with me, I don't care much about graphics.
Yes the game is very politicized and it has all the "pc" cliches, but that's a cheap trick to get high reviews today, don't fall for it. You make a bad movie/game, you throw in a woman/black/whatever hero and boom, you get 10/10. Same that happened with Star Trek: Discovery. But we should review the game here, not the politics, so I'm not commenting on it. And it should not cloud your judgement in anyway. In the end, Bethesda has to sell, like every company. And to sell you need to follow trends. Today "politically correct" is a trend, a sort of "product" to sell, and you have to exploit it if you want to survive. Then it's up to you making a good or bad product with it.
I had no technical issues of the sort, no freezes, no crashes, nothing. But this does not change the fact that the game is as bad as it can be.
Don't buy this game at full price, what until it drops to something like 29 or 39.… Expand
Average User Score: 8.9Sep 30, 2017Not much to say, this is like the most original game in the last 20 years...
there's only one word to describe it: beautiful
the storyNot much to say, this is like the most original game in the last 20 years...
there's only one word to describe it: beautiful
the story design is simply incredible, every 10 minutes you have an "holy sh*t" moment, something completely unexpected happens and your jaw drops to the floor
this was the first game after so much time where I literally craved the next bit of plot, I wanted to know what happened next, I FELT for the characters, very few games can do this after 30+ years of gaming...
It's a game you will never forget, it stays with you forever
you will never forget the first time you enter the Amusement Park, trust me..., it's the single point in the game were you think "for the first time, my $ are worth it"
- story: simply incredible, you really feel for each character and you think about the meaning of life a lot
- characters: they're more human than most humans I personally know...
- ost: one of the best ever in a game, always the right music for the right section of the game, just think about Amusement Park..
- enemies: they're incredibly good from the design point of view and they fit the plot perfectly
- multiple endings: staying true to its roots (Drakengard and Nier), you have to beat the game several times to unlock the whole story, but each time it feels like a new playthrough, don't rush it, and be sure to beat the game at least 3 times, it is worth it (you need to beat it 5 times for the whole plot)
- controls: an horrible mess, why japanese developers cannot design anymore a proper control scheme is a mistery to me
- graphics: the engine feels outdated, yet sometimes it struggles on a PS 4 Pro, unacceptable in 2017, of course, this does not really matters, given the amazing game it is...
- dlc: totally useless, does not add anything to the story (unless you want to beat the sh*t out of SquareEnix's CEO), please use this money for a Nier Remaster, at least...
now we just need to wait for a Nier Remaster, hopefully will come… Expand
Average User Score: 8.1May 7, 2017finally the System Shock 2 sequel everyone was waiting for!
this game has nothing to do with Pray and it's System Shock 3 with modernfinally the System Shock 2 sequel everyone was waiting for!
this game has nothing to do with Pray and it's System Shock 3 with modern mechanics
the overall theme is the same, the atmosphere is the same, the story is very (VERY) similar
this game is very difficult if played on hard, but that's how a game should be
WRENCH: you have the iconic SS2 weapon! enough to sell the game to me :D
STORY: extremely good story telling and writing, good mix of horror and sci-fi
LEVEL DESIGN: feels like a mix between SS2 and Half-Life with a touch of Bioshock, in other words: top-notch level design.
CRAFTING MECHANICS: mechanics borrowed from SS2 and perfected
GRAPHICS: it's using the CryEngine but fortunately enough they decided for a non-photorealistic rendering, which would have completely ruined the game. Even the graphics is a strong reference to SS2...
-- BAD --
ENEMIES: they glitch out like crazy...very poor AI overall (almost no AI:, enemies will just run towards you disregarding the environment or avoid you completely. Probably this fits the storyline but makes the game incredibly hard or incredibly easy)
ENEMIES, again: they're not infinite! this was a huge point in SS2 atmosphere! in Prey once you clear a section, you feel relatively safe. In SS2 you could go all way back to the beginning and get attacked by a screaming enemy! This removes a lot from the atmosphere, it's not scaring enough. Moreover, after a while you can easily predict where they will appear! In SS2 enemies were completely unpredictable. Here they went for the easy jump scare, which probably suits better modern gamers, who knows..
ENEMIES, again and again!: they're badly designed with very few variations. I was hoping for some inside-out warped abominations (Dark Souls style) looking at the trailers..all you get is the same four-legged creature rehashed multiple times...might fit the storyline, but then don't advertise something your game clearly does not have. The mimic effect is cool, but everything else feels pretty cheap and rushed.
UI sometimes is a bit messy but it's nothing terrible.
In short: very good overall, but poor AI and enemy design. Does not reach the perfection level of SS2 or Half-Life (the best FPS games ever made) but it's very, very close. Nothing that a well-done sequel, prequel or whatever cannot fix.
Overall, given the low quality of modern FPS games (at least most of them), this game is a long awaited gem that every fan of the genre should play.
Thanks Bethesda and Arkane Studios for bringing back true old-school RPG FPS style.… Expand
Average User Score: 7.4May 22, 2015lol, wtf is this game?? Bad graphics, bad controls, mostly unplayable. I really don't understand what's all this hype for From Software games,lol, wtf is this game?? Bad graphics, bad controls, mostly unplayable. I really don't understand what's all this hype for From Software games, they are BAD, it's amateurish stuff! Their games are full of bugs, mostly related to stupid camera controls, that makes them unplayable! Trying to avoid bug after bug is not gameplay, there isn't much gameplay here, it's just you against some very stupid bug. At least in Bloodborne you can choose to play offline, here you are forced to play online, which means you will be invaded by no-life kiddies that will one-shot you, again and again, basically halting your progress. So tell me, having to pull your network cable in order to play can be considered gameplay??? wtf is wrong with From Software? This is one of the worst game ever, don't believe the hype, it's bs.… Expand
Average User Score: 8.9May 11, 2015don't waste your money on this game. You will be fighting mostly against bugs, nothing else. Boss fights are simply stupid, no mechanics ordon't waste your money on this game. You will be fighting mostly against bugs, nothing else. Boss fights are simply stupid, no mechanics or anything, just find the right bug (or bugs, almost all bosses will bug out and get stuck somewhere) and exploit it. From Software concept of a difficult game is: "player weapons do no damage, monster do a lot of damage and have infinite health", which might have worked in the 80s, but today is simply stupid and a very cheap way to create gameplay. Most of the times collision detection will not work, so you will be fighting against thin air, even though you hit an enemy right in the face. The overall concept might have been nice, but the experience is ruined by the huge amount of bugs. Looks like it went straight to the shelf, without QA.. I really cannot believe that someone from QA approved a game where 70% of the time the controller will not respond to your action. Might be fun sometimes, but after dying 250 times on the same boss and loosing about 400 blood vials, the games simply becomes boring.
It's just luck, you have to hope that some boss will bug out or start doing stupid things (due to very poor AI). For example most of online videos will show the boss fighting against nothing and players hitting it from behind: the AI just bugged out and you can hit the boss from behind and it will not turn around. In a normal situation, you will never be able to go behind the boss and hit him, since due to animation lock-out (another stupid "feature", i.e. bug), the dodge animation must complete before you are able to hit the boss.
Waste of money, at least until they fix all the issues.… Expand