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Average User Score: 6.3Aug 16, 2016A brilliant, fascinating game that is completely broken on PS4. Corrupted save files make the game unplayable, and the controls areA brilliant, fascinating game that is completely broken on PS4. Corrupted save files make the game unplayable, and the controls are ill-suited to a gamepad. I had moments of full-on childlike wonder playing KSP, and for astrophysics nerds this game has no equal, but this awful port of a great PC game is too unstable to play at length. I hope it gets patched, because a functional version of this game deserves a 9/10. I've had it a month now, and still no patch.… Expand
Average User Score: 4.7Aug 16, 2016Standing on a small alien moon, orange grass swishing about your feet, you gaze up at a giant purple planet rising over a green horizon. AStanding on a small alien moon, orange grass swishing about your feet, you gaze up at a giant purple planet rising over a green horizon. A pink dinosaur-donkey-marmot grazes by your spaceship a few yards away. A yellow cougar-turtle-mantis dashes into a grove of giant blue mushrooms. In the distance, bright neon stalactites and giant crystals peak out of a cave entrance in the wall of a massive crater. The shadow of a pterodactyl-vulture-snake flying overhead crosses the meadow, and you decide to blast off into space to see what other places you might discover.
No Man's Sky is all about these kind of moments, of creating your own purpose and story, in the context of wherever you happen to be in the galaxy.
Some will only see a game that could have been other things, or a game that is missing things. Some will only see the twitchy draw distance, wonky UI, and the mechanics behind the procedural generation. They will hate this game, some passionately. They will bombard review sites with multiple bad reviews, trying desperately to bury a game that wasn't made for them, they don't understand and can't enjoy.
Others will understand. It's not a game about thrills and cliffhangers, scripted events, and handholding like Uncharted or Mass Effect. It's not about chatting with your buddies over the headset, moving up the leaderboards, or buying the coolest looking armor to show off to your teammates, like Call of Duty or Destiny.
This game is about going off, completely and utterly alone, and finding your own way in the unknown. It's about struggling, journeying, and observing.
It's flawed, buggy, and wonky (at launch, with the promise of lots of updates from the developers). It's also beautiful, breathtaking, and addictive. To some, anyway. To others, it's an ugly, pointless, overhyped, boring mess. You will probably either fall into one camp or the other. Lucky if you can enjoy it, pity if you can't.… Expand
Average User Score: 5.2Mar 14, 2016Let's have a thoughtful review about the new Hitman, instead of pure fanboy love, or full on GamerHate. Hitman has some serious problems. ItLet's have a thoughtful review about the new Hitman, instead of pure fanboy love, or full on GamerHate. Hitman has some serious problems. It gets a few things right, but is that enough to make up for its sometimes monumental, game-killing failings? So, what did they get right? The expansive and detailed sandbox level design (at least in the one real level that comes with the intro pack) is excellent. Lots of options on your approach and execution of targets (not mention actual targets this time around!). Similar to older Hitman titles, there is an interesting but vague story that is wisely kept in the background. Contracts Mode is back, which was the best part about Hitman: Absolution. Improved movement and melee combat options (though 47 is still a little stiff, not to mention reliant on quicktime events rather than good mechanics and hit detection). The guns feel good. It's certainly the best looking Hitman game so far. Some basic fixes are a welcome change: having a map, the ability to close doors, AI that doesn't turn paranoid just because you have the same outfit. In a lot of ways, the new Hitman is a solid improvement over Absolution. However, the developers really dropped the ball in a few areas. The biggest problem is optimization; the underlying structure of the game is disturbingly bad, like seeing a new mansion being built on a flimsy old cinderblock foundation. Load screens are really, really long, and even though there is only one real level to load so far, you must completely reload the entire level each time you load your previous saved game. Even just pressing pause and sifting through menus creates surprisingly long loads. This is a killer for a game built around experimentation and stealth--one wrong move, or an experiment that doesn't pan out so well, and you'll be forced to load your game. If you know that's a two minute ordeal, it actually encourages you not to experiment, just because it means staring at a load screen instead of playing. There are some framerate issues as well, but this is a minor complaint compared to the load screens, which is pretty much a game killer. The online nature of the game is the next biggest issue. Though you can play offline, a significant amount of very important features are disabled, like detailed reports, challenges, Contracts Mode, and unlockables. However, I haven't been able to complete a mission while online yet, as I seem to lose connection within 3-8 minutes of logging on. The game launched to server issues, par for the course these days, and I'm writing this during the first week of release, so one would assume they will fix these issues. However, the real problem is that a lost server connection boots you from your game. Which means another really long load screen and lost progress. Which all seems completely unnecessary. There is no need for constant connectivity, as there are no other players in your world; when you finish a level, you could just as easily upload the raw data results of your playthrough with a very brief connection. I finished the first mission offline, but missed out on all the in game rewards because of the connectivity issues. What a huge disappointment, and some serious face-palming over the game design. However, the biggest problem with Hitman is the release strategy. It boils down to: release a shell of a game, with very limited content and serious structural problems, for full price, with the promise of fixing/adding to it over the next 1-2 years (Destiny, anyone?). This forces anyone who buys the game during the first year to pay full price to do beta testing. Assuming the company actually fixes the game during that time, those who buy in at year 2 will usually get to pay a discounted price for a finished game. This allows developers to get games to market quicker and sell them at full price for longer, but it basically screws their loyal fans--like me. The previous Hitman games all had issues, but by the same token, all have been highly polished, completed games. This new Hitman title is neither polished nor completed. I paid my $60 out of loyalty to the series, but I'm feeling a bit cheated so far. Calling a game like Hitman "Episodic" is not quite honest. It's just unfinished. And that really sucks. The developers have set themselves up for a very tricky gambit. Will they actually fix this game? Will the promised content be good? Will they reduce the load screens so I can actually experiment in this cool sandbox they built? If they succeed, then at best, their loyal fans are bitter over their tactics. If they fail, they've alienated the fanbase of a hugely successful IP. Maybe in six months, Hitman will get better reviews? I hope so, as I'd still like to play it. At this point, it is a mostly unplayable beta. I hope the increased sales are worth it for the publishers, but it seems very short sighted and damaging to the brand to sell half broken, unfinished games.… Expand
Average User Score: 7.5Feb 10, 2013I am a Hitman purist. I have played all the previous titles many times over. They are fantastic games, flawed for sure, but for the patient,I am a Hitman purist. I have played all the previous titles many times over. They are fantastic games, flawed for sure, but for the patient, thoughtful, creative, VIOLENT gamer, there is no better series out there. Hitman: Absolution manages to fix a big handful of those flaws, such as the addition of melee combat, a brilliant scoring system, and a user generated contract mode that will seem pointless for casual players and thrilling for purists such as myself. Unfortunately, IO Games got more wrong than right this time around. In fact, they seem to have lost touch with what made Hitman so great in the first place. What was that fine quality we loved in the previous titles? Well crafted, non linear levels that offered lots of routes to eliminating your target(s); a feeling of total supreme power over the environment, which could come crashing down with one false move; freedom to choose your equipment and approach before ever setting foot in the world; and a story that is subtle yet immersive, interesting but totally unnecessary and easy to skip over if you choose. This is where IO has failed. While there are a spare handful of levels that live up to the series' legacy, much of the game is just hiding for the sake of hiding, with no targets to eliminate and levels that feel more like a long hallway than a sandbox. A long, detailed approach to your target is one thing, but once you've been playing for a couple hours and realized you've just been hiding from the police, the game begins to feel like a chore. The feeling of power is gone. The joy of exploring your environment is replaced by the desire to finish the bad levels to see if IO included any good ones. There are some 20 levels in the game, with perhaps 1/3 of them being enjoyable, 1/3 forgettable, and 1/3 tedious. Gone is the option to choose your own equipment, and the alternate "Contracts" mode allows you to choose from a very spare list of guns, and then only ONE. IO's biggest, saddest, most head shaking/face-palming move in Absolution is the story. Instead of focusing on making really excellent levels and gameplay, IO seems to have focused on making Absolution play like a movie, in the vein of Max Payne 3 (which didn't suit that title, either) or Grand Theft Auto 4 (which only worked in that title because the gameplay has never been a strong suit for the series). Complete with opening credits, B-list voice actors, long and frequent cut scenes, unlikeable and unconvincing characters, and a ridiculous and pointless plot, Hitman strives for Hollywood greatness at the expense of its gaming roots, and fails again. So many great details are missing, such as the safehouse/garden shed, which is now just a menu. Or the sniper case. Or the map. Or doors that can be closed. Keyholes. In many cases, just having a target! I'm glad IO just released the HD Hitman Collection, as I have been yearning for it on PS3 for years. It should keep me entertained long after I get bored with Absolution, probably in another week or two, and before the probably very LONG wait for Hitman 6. I hope IO learns from their mistakes on this title and goes back to what made the series great in the first place.… Expand