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Average User Score: tbdJul 16, 2019This review contains spoilers, click expand to view. She sees red is intriguing 30 minute movie, or is it rather misguiding its audience with 9 decisions about the revenge, which you will unravel as you replay, but do not make sense if you do not pay attention to details.
There are three prominent characters in the story, the killer, the owner of a club and the inspector. After just first walkthrough I was quite empty handed, I did not know what the motivation of our killer is. I recommend to play it twice and choose the opposite choices to uncover some mysteries. 1. Be merciful and 2. kill everyone.
By the second time I understood the motivations. I decided otherwise for the killer and that showed some funny kills even different ending which opened up another questions.
When I finally replayed for the third time, it ended up absolutely terrible. I noticed the outro music is always different.
I was questioning how come the inspector knows exactly how the killer thinks and where to follow his trails. I found out later as I paid attention to details more.
I replayed four times but did not really do absolutely different changes at last, so ended up almost same. There are total 4 endings.
Great 5/5 ☑ It is like watching mysterious detective movie.
Not really. 1/5 ☑ 9 decisions and 30 minutes game time.
4/5 ☑ 4 endings that are significantly different to each other.
I had mixed feelings after first 30 minutes. My choices did not seem definite and the ways were happening uncontrollably . There are only few characters, and killing them off is the main feature in here. I can safely rate it 6, some scenes made me smile, one ending was rather weird and I like the action in here though it is very sparse. The acting is on point.
I will jump into the spoilers area now. If you think about replaying, go on. These are few notes about decisions in game but not the answers to the story yet.
1. You start off with question Start? Choose yes if you want smooth start, or no for quick ending. Every different outcome and ending will give you additional Steam achievement.
2 and 3. The killer will appear in a club killing the first victim, then will decide to escape the storehouse. It does not really matter which you choose for now.
4. You are cornered. Be creative, it does not really matter, both are good.
5. Crossroads. This shows absolutely different scenes, one is much more action than the other, and will also give you answers to the story, so better go around.
6.1 You complicated your path so choose one choice, one is more funny than another, but the part of scene will give you clue about the picture of the killer if you are cautious.
6.2 The killer is in another place altogether torturing some guy. I advice you to spare their life, otherwise you will be empty handed like me for the first time.
7.1 Look at the club owner s personal stuff, choose whichever you like more. Not much affected for me.
7.2 Killer found the hidden cocaine, it is your call, this will slightly affect your ending.
8.1 You do not know what is the plan of the killer, because you don't hear the words or thoughts, but if you choose one over another, it will lead you to absolutely different endings.
8.2 The wall or the desk. Your call.
9.1 Take your chances, you will see different ending.
9.2 Plan or improvise. This affects the ending.
Major spoilers to the story and summarizing. For those who still have no clue after replaying the movie.
Owner of the club ordered a boy to carry some drugs into Thailand, owner s daughter was involved into his business too. The inspector coming to the club is the boy s sister. The boy died by suicide. He made a lot of money that was treasured in the club safe. The inspector is the boy in disguise (her brother is dead before She sees red even started), she was all time silent. Her brother is really shown in two scenes as retrospective, bathing and in car. The whole story with the retrospective really takes less than an hour. She kills some people and walks in as an inspector.
One outcome will lead to death of club owner s daughter that was tied to the chair, but the security camera showed the room with the killer instead, so the owner will kill his own daughter in thinking he is shooting the guy behind the door. Good ending but not many questions answered.
Another part is when you decide to attack, all will die, you will get a lot of answers for the motivations and pretty much best bitter sweet ending.
However, you may choose to be passive, the inspector and her accomplice will both be murdered and the evil wins.
I have seen forth outcome on YouTube, the owner and his bodyguards will be tricked and murdered, the daughter will survive.… Expand
Average User Score: 7.0Jun 16, 2019What story?
Background. 3/5 ☑ There are no speeches only some shouts of guards. But the background atmosphere is supposed to inject youWhat story?
Background. 3/5 ☑
There are no speeches only some shouts of guards. But the background atmosphere is supposed to inject you with feelings of oppression by Communist regime. There are in between parts which show you the world. They are called chapters and you get a checkpoint after each puzzle solved.
Good. 4/5 ☑
It is rather relaxing puzzler where you solve puzzles and use reflexes to jump around or time your escape under the lights of enemies. You continuously get to understand your controls and how to get past guards. Some puzzles are repeating themselves with slight variations inside the environment. Mostly, you need to be attentive to the signs giving you clues.
Acceptable. 2/5 ☑
I have got 36% achievements in 1st walk through, though it seemed very linear to me, surprised that I did not unlock 100%. There were machine buttons that did not move a thing when pressed. There are probably some collectibles or hidden rooms I am not aware of.
Good. 4/5 ☑
Art style is great, light effects too, there is some music here and there, but most sounds are coming from the machines around you. It is 2.5D side-scroller and you will turn to the sides when moving around.
Low range. ☑ It ran smooth on my GTX 1060 and i7- 8700 with above 150 FPS.
You should get through by trial and error, watch the reactions of guards and environment changes. Lights and sounds also play their roles to trick player. There are only few controls, walk, crouch, jump, fall, use, aim and command. Exhaust them all, look around your chapter, your options are limited.
less than 2 hours. ☑ The fastest you can get through is little over 1 hour.
2-9 hours. ☑ I finished it in 3 hours.
I am giving Black the Fall 7/10. It is short and linear puzzler, not very frustrating if at all, atmosphere is kind of a background story.… Expand
Average User Score: 7.5Jun 8, 2019What story?
Great. 5/5 ☑ You are 911 Operator and your role is to navigate your three units of policemen, medics and firefighters towards theWhat story?
Great. 5/5 ☑ You are 911 Operator and your role is to navigate your three units of policemen, medics and firefighters towards the sites in fastest possible ways and deal with situation that might come later. You receive phone calls where you ask callers about their situations? Those are fully voiced, some sentences are repeating but they are great and short dialogues.
Great. 5/5 ☑ You have limited human resources as well as money which you can earn for good deeds for the next round, vehicles such as bicycles, cars, motorbikes, helicopters, and you can equip your staff with various weapons, armor, tools and technical equipment for more effective working. You will receive different cities with different number of your units at a time.
Great. 4/5 ☑ You can deploy units in different spots and deal with situations differently while receiving emergency calls that you can lead into other endings with consequences. Change the pace of time as you need. I am happy there were surprises on top of what I thought will repeat only. Furthermore, there are difficulty levels which slightly change your experience, when you feel like you are too good, select higher in next city. Or go lower after a hard map.
Good. 4/5 ☑ It looks smooth, clear (after you pass tutorial mission) and you have two menus on bottom to show you which units are available and which accidents take too long, while receiving calls on the right screen, time slows down. You also receive nice stats afterwards.
4.5/5 ☑ Music can be slightly annoying and you can hear the edge of the loop. But the voice overs are great and pretty much all the other sound effects are impressive.
Normal. ☑ Game is rather easy but because I did not play hardest difficulty. There were times my reputation dropped really low, so I would say it somewhere in between with difficulty.
2-9 hours. ☑ I finished career mode in 6 hours. I can still play afterwards.
Final result: 9/10… Expand
Average User Score: 8.1Mar 30, 2019This review contains spoilers, click expand to view. /TL;DR
+new interesting characters, good DLC plot, 15 minutes of cutscenes, 3 endings
+challenging difficulty on low level
+fights with up to 20 combatants, solving problems and skill checks
+tracking the bandits, travelling alongside mercenaries, stealing
+new animations, camp, bed and locations with added stories
+new study book, fake dice, armor set and other loot
+side activities add up 1 hour gameplay
+replaying unplayed and missed parts may prolong experience for 2 hours
+historical person included, more history about Radzig
+quests in open world, free to fail the whole DLC and go on other contents
+previous choices matter, player's history is important
+great music, appealing voice-overs, funny song and special travelling icon
+you can go on another patrol anytime during daylight, your pace of progress
-you may not be able to finish DLC if few essential NPCs die and randomness
-main quest line takes less than 2 hours
-you can not loot bastards after they die
-some graphics in cinematics do not load fast enough and are blurry or missing
-only playable from the mid-game to late-game
Rating: 8/10 It is fantastic, more I replay, more I discover, it is still very short but entertaining. I really had to put an effort to find one cutscene after which I liked the ending much more.
What story? If this was part of the main story, it would enhance the whole Henry main story experience, it is good example how to tell a good story, has interesting parts and characters.
Great. 5/5 ☑
Gameplay? Hard start and the combat keeps coming your way. Better bring those horses more often.
Good. ⅘ ☑
Replayability? I discovered two endings, there are a few parts which can be resolved quite differently, sometimes missing on a considerable amount of content locked behind an option. Activities included.
Great. ⅘ ☑
Graphics? While the game is beautiful, it has issues with blurry textures, especially in cutscenes where it strikes an eye the most. Then there are minor issues with blurry textures by default.
Acceptable. ⅗ ☑
Music? ⅘ ☑ The music accompanies DLC in great way, however, the Czech song made me uneasy.
Next gen. ☑
less than 2 hours. ☑ MAIN QUESTS
2-9 hours. ☑ SIDE QUESTS, ACTIVITY, DIALOGUES, REPLAYING
/MINOR spoilers ahead
Before you buy Consider playing the DLC3 only if your Henry focuses on combat, otherwise you will have hard times. Though you personally don't have to kill nobody, you may want to avoid it for the sake of Merciful achievement. You are about to join the Band of Bastards and you need to keep its leader and companions alive to finish all DLC quests. I would recommend to reach level 10 for start. You can combine playing it with other non-DLC related quests or explore open world because it feels like fraction of what could be part of the main quest, however, the story is divided into missions starting during daylight and quests are situated in open world so we can do anything else and possibly fail the DLC. You will be able to play one activity stretched in between the missions or investigate the location in another. Or play two mini games during other mission which do not repeat. Cutscenes and dialogues Bastards will talk to you whenever you rest somewhere, listen to their fantastic stories or continue the DLC whenever you come back. They have their own affairs and talk to each other while you are passive listener. Cutscenes are fun, dialogues are dramatic too, there are some adjustments to the environment locations. Brand new characters, some faces are recycled, new animations and locations. Your horse is finally eating the grass like normal horse but disappears after cutscenes. Bugs and issues It's relatively bug free DLC unless you go on killing rampage and kill some essential NPCs, then you might not be able to finish the last quest. There are few system performance issues during cutscenes and outside with detailed armor and faces which did not load fast enough. It took between 20-40 seconds to fully load details of textures and even after that they would reset (become blurry again) once the camera zooms out. It would look better as pre-baked, however you wouldn't be able to see your unique Henry and his horse. However, I am playing at about 30 FPS on Low or Ultra in cutscenes with mid-range gaming PC. There is not much difference in performance when I set the Graphics to Low or Ultra High. Your energy and nourishment are not depleted while travelling triggered by DLC. The time also does not pass by. Lyrics to the DLC song: “Zástupy děveček, potoky vína Dnes mě nic nesere, jsem mezi svýma Dnes mě nic nesere, dneska se slaví Příteli, pijeme, zbělají nám hlavy Ženská je, příteli, plemeno hadí Pusť si ji k sobě a ona tě zradí Srdce tě bolí, nechceš už jinou Nehledej, příteli, nalej si víno”… Expand
Average User Score: 4.7Feb 10, 2019From the Ashes DLC is natural addition with decent amount of content that focuses on rebuilding of Pribyslavitz. That is the quest from sirFrom the Ashes DLC is natural addition with decent amount of content that focuses on rebuilding of Pribyslavitz. That is the quest from sir Divish who lets you finance this project.
The quest is accessible after completing Baptism of Fire. First you need to find his locator who will become your personal assistant and looks like the most important person of the place as he takes care of where to build what and has his own table since the beginning.
If you want to start building, you have to put enough groschen to the chest in rathaus and later find the delivery traders who will sell you resources providing further buildings’ needs.
Updated map of Pribyslavitz changes the old Cuman/bandit encampment.
You get pretty strong mace for becoming the bailiff.
Prologue and epilogue dialogues to DLC are nice.
New scenes of built structures are short enjoyment.
Simple and funny stories with locals when solving their disputes every day.
New traders with few coins at start have more later.
New horse head armor at forge and upgraded stable is unique.
3 new better horses at the stables.
Armorsmith has very good selection of high quality armors and unique strong shield.
Dry meat in upgraded bakery, smoke it at upgraded butcher which turns stolen to normal.
Gambling den with dice has 2 tables which provide side income activity.
Herbs in garden regrow in a few and more days. There are almost all types of herbs.
You can not build all available buildings in one game or choose all additional settlers.
You can offer jobs to special NPCs which will increase profit and uniqueness.
More you build, more villagers appear, full village has around 63-69, maybe less.
New buildings add new inhabitants and opportunity to invite someone special.
After rebuilding everything, you have steady income everyday.
Later main quest objectives are also related to nearby areas of Pribyslavitz.
It's on the edge of map in the woods surrounded by wild game spots.
Guardhouse has arena and you can train unarmed as well.
You can't talk to anyone unless they're quest related.
You are not given your own bed, however you can sleep wherever you want.
If rathaus is Henry's home, he must be very generous to share it with many people.
Fritz, Mathias and Nicholas won't join me after end game.
You can set building from the book and Marius will react.
Marius chooses where to build. You need to follow him everywhere.
You can't take down building once it's finished.
Some NPCs deny your invitation, so you need to look further and hidden in between.
Dice players seem to be little better than other ones, but still not a real challenge.
Easy to manage good reputation.
Building with Marius is repetitive. It takes few seconds and two in-game days.
Dealing with delivery traders is almost same. Find and pay. No haggling except one.
No challenge or rough decisions. It is simple. Choose higher or lower profit, never bad.
I couldn't turn page in structure book. I had to load saved game.
Cuman from quest Lost in translation is sitting in the village centre.
Beehives produce 6 units of honey per day that is not accumulating.
Brewery produces 1 unit of unique beer per day that is accumulating.
You can build only between 6AM and 9PM. Income or expense is counted at 4AM.
There are total of 11 different structures to see. 2 free appear after visit in Rattay.
You can see, build, repair or have upgraded 28 different structures and advancements, 15 upgrades throughout multiple walkthroughs and stages of village rebuilding. 10 structures can be built, 8 can be upgraded of which 6 are exclusive buildings for 1 walkthrough. You either build Stable or Guardhouse, Butcher or Bakery, upgrade Forge to Blacksmith or Armorsmith. Each building provides different bonuses. You can choose only 3 of these. Labourer’s Camp, Woodcutter’s Camp, Beehives, Trader’s and Bridge with Road are required for further advancements. Rathaus and Church are the most expensive and only cost maintenance. Trader is essential for delivery of resources like charcoal, grain, livestock and stone. Rebuilding whole village costs around 90-91k Groschen and it takes about 5-10 hours to finish the quest related to it and daily disputes. If rushed, rebuilding can take under 2 hours. However, playing it mid-game can extend the time spent. I played it after 90 hours endgame. Village gives you a little over 2k Groschen per day at most without upgrading Rathaus and Church and 1.8k Groschen once it is fully upgraded. All additional guests invited to village increase profit over 300 Groschen together. Groschen from profits are added into the chest with the investments in Rathaus. After finishing the quest for sir Divish, you have no more job to do there besides activities. I acquired Armorsmith, Bakery and Stables as exclusive buildings so I might miss some points. Short extension of mid-game if you want to invest into idle village.… Expand
Average User Score: 8.0Feb 3, 2019This review contains spoilers, click expand to view. Linear tactical sci-fi FPS that offers enhancements to weapons and options to sneak around enemies in later levels with big importance of using superpowers that are interesting addition.
The game starts off as Far Cry exploration game but soon becomes Just Cause destroying everything and at the end Tomb Raider to find out about its fantasy elements. It is comparable to Metro features.
Most levels can be solved with few options, there are more guns and ammo at the disposal when looting, it is not so tight on firepower, however you have limited slots for weapons. Fists, Pistols, 2 slots for anything else, like Shotgun, Assault rifle, Machinegun... Land bomb, Rocket launcher, Special weapon, Grenades. Player is regenerating himself.
You can use guns of cars, boats or tanks, even fists boosted by super power, speed boost, invisibility, extra armour and weapon sights. Some levels are frustrating or hold you within closed area that will eventually open up as you kill the enemies around you.
There is a solid story with FPS moments in cinematics, it is good vs evil fight, slowly showing its third faction to fight against. There was plenty of moments that kept me on the edge of survival, keeping the balance just right so player stoked with weapons will not become super strong. I played on Easy difficulty and I had few moments where it was frustrating to proceed and loaded over and over until I fought my way out. I had to learn to use all abilities to finish the game, so many features were not just optional.
There is a dark room you need a light for, persistent enemy, you need specific gun to use. When you shoot enemy from hidden position, he jumps around to be hit harder or shoots where he last saw you since you can use invisibility, same goes for some enemies. Once enemy hits you in melee, the camera pulls to them, but mostly they hit very hard killing you, so most fights are rather fought from distance.
At last, the graphics are nice, there are few issues with lighting or clipping and shaking textures. In the late game, there was big FPS drop when fighting multiple enemies. There are various environments; land, water or sky combats.
It finished in less than 9 hours with few side objectives which were involved together in main story.
Story 3/5 - more of background to what is happening and gripping by the end, however very predictable.
Combat 5/5 - its main feature is shooting, you always get the challenge and options, requires you to use tactics.
Replayability 1/5 - after you finished, you know all your abilities and enemy weaknesses, same way, same ending.
Graphics 4/5 - as stated above, nice, minor issues, unpleasant clipping, fading and light effects.… Expand
Average User Score: 8.7Feb 28, 2018Take a look at old-school RTS game which plays so simple, while it's beauty is in micromanagement and complexity of resources. Knights &Take a look at old-school RTS game which plays so simple, while it's beauty is in micromanagement and complexity of resources. Knights & Merchants offers story of Anglo-Saxons around 1200 A.D who will fight their enemies right from the start of campaign.
There are 20 missions in total, starting with the easiest, teaching you how to build town and army, combat focused skirmishes without building management, evolving into intriguing strategy where you will use your accumulated knowledge against incoming enemy attacks.
It received Remake which allows multi-player and more polished controls. Despite it being old, it has still active community and developers of Remake are working on total remake as anyone can even create his own map and play it with his friends.
You will often fight with tens and hundreds of units while maintaining your base and defense. You can not forget about limited resources and feeding your people, otherwise they'll die of starvation or upon aggressive foe.
Game goes into details of building up houses from base and you will see putting every plank and stone into the shape as it simulates real building. Maintain resources well to not hit the dead end. Your warehouse is very important, you lose without it.
Your workers will constantly do look for a job or at least eat out your food from the inn. They get stuck on the narrow passages and they can go around, if there's nothing in it's way back, so plan carefully before constructing buildings and leave space for walkers.
Knights & Merchants has nice music and only day time. It has nice balance between playing it peacefully from behind your watchtowers and being aggressive nomad as you will have to find new resources after depleting them and even weapons can not be made endlessly.
You can also set your game faster and thus multi-player does not need to be sluggish strategy as it is intended but rather fast paced arms race. Your army is fully depended upon your command and without you, it will not do much to enemies' numbers.
I also come back to it after years just to test myself, mostly for online experience. It eats all of my free time, it grew on me while I was addicted. It made me strategy fan, despite not being hardcore. There is absolutely nothing bad despite it's new buggy controls in HD Version. That's why I have Remake.… Expand