The gurus at Atlas have once again graced us with a fantastic piece of gaming art. If you own a 3DS, then you owe it to yourself to try this great game.
Code of Princess surprised me with its combat depth, offering a challenge for those with enough patience to see it through. As a handheld title, the short missions and easy-to-remember controls suit the 3DS well. In the greater scheme of things, however, Code of Princess' difficultly spike is overwhelming if your tolerance doesn't extend to repeated content and frustrating bosses.
On the surface this game seems to have it all. Good graphics, a nice soundtrack and awesome gameplay. On the other hand the framerate is not constant and the game offers no deep storyline. Still it is a nice game to play in between of the big titles.
Its presentation is good, but its shallow gameplay is boring. Apparently, even the dev team knew that, as they decided to cover up the mess with fake RPG elements.
The JRPG genre is ripe with overused characters and plot points worth joking about, but the game's lazy mish-mash of half-assembled ideas rarely made me laugh. Code of Princess wants to be a clever parody, but it never rises above the level of shameful mockery.