Movers & Shakers
The People's Score
Sanctum 2 is very different from the first. It's almost entirely different. For one, it's main focus is just co-op, while the first was both single player AND co-op. This is proven by the different character selections. There are 4 different characters this time around, instead of just one. However, each character has one gun that is locked directly for them (The Assault Rifle, Rocket Launcher, Sniper rifle, and Shotgun are tied to one of the 4 characters). This is very different from the original, because in the original you could pick any 3 weapons no matter what type. This time around your first weapon is locked in, and you can only have one secondary weapon instead of two. You also cannot upgrade any weapons.
It is also pro co-op in that some enemies have weak spots in their backs (like in the original), except this time around they attack you (and thus, face you). There is literally no way of getting around them to hit them in the weak spot. It was designed so one player would distract them while another attacks, which is not a good thing in single player.
You can only build 10 towers as well. Now, this isn't 10 towers per player. You can only build 10 towers per map regardless if it's one of 4 players. You also do not get resources after every wave like the first. They are dropped down at the core, only only one player can pick them up. So that means if you find a bad player, they may be a resource hog and not let anyone else get anything. I find this to be an extremely poor choice in design on a game that's meant to be co-op based.
It's also more boring than the first. The maps are a LOT smaller, and the enemies per-wave are puny compared to the first (Which looked like just a long line of enemies because there were so many).
However, there is still fun to be had here. Just don't go into this thinking that it's going to be Sanctum but with new content, because it's not.… Read More »