It's not as good as Suikoden 2, but it's comparable to Suikoden 5. Very solid story, great characters, narrative that gets better. Yes, it takes an hour or two to get cooking, but it pays that off over the next 30-40 hours.
This game gives us the Suikoden vibe we were wanting, the cast of heroes you call to your side. The epic story of war and loss, the turn based combat is fun. It's a gorgeous game with many interesting characters. Having this gamemeans a lot from my childhood.
Eiyuden Chronicle hits the retro-RPG sweet spot nicely. It's focused on delivering that warm, comforting feeling of a classic JRPG, and even all of the side distractions--the card minigame, the weird Pokemon/Beyblade hybrid top minigame, the raising/racing sim, even commodities trading--don't distract too much from the game's prime mission. Add some gorgeously painted and animated spritework and a stellar soundtrack into the mix, and you've got a delightful experience that sometimes falters, though not enough to make you put it down. Eiyuden Chronicle: Hundred Heroes might not be revolutionary, but it successfully delivered on its core promise--and that's really all it needed to do.
Eiyuden Chronicle: Hundred Heroes is an honest tribute to the genre as it was in the nineties. The severe lack of modern quality of life features might discourage new players but the gameplay is rock solid and feels Suikoden every step of the way. Which is enough said.
Eiyuden Chronicle: Hundred Heroes emerges as a commendable homage to the beloved Suikoden series. It excels with a rich narrative full of intricate character dynamics and an engaging war story, supported by a vast character roster and beautiful, modern-traditional art design. Strategic gameplay elements add depth, though the game’s tendency to autopilot and underutilized open world might not satisfy players seeking a more interactive RPG experience.
Whether or not you’re a fan of Suikoden II, Eiyuden Chronicle: Hundred Heroes is just about worth your time. Unfortunately, almost every high point in Nowa's adventure is met with a painful low, making for a disjointed experience bursting with forgettable minigames and characters.
Its great, but can be better.
There are a lot to improve in this game, despite the flaw im still really enjoy it, so i hope you gonna make this game better with patch or in the next dlc/sequel.
Memories are most beautiful when they are memories. Because times are changing. Because by now, it's lagging graphics, lagging systems. That's why I don't make them because they don't sell or sell for less. However, I'm grateful that there are people or companies that make them, even if they're less beautiful or if they don't sell.
This game is just a little bit better than Suikoden 4 just because the battle system in that game is so bad and tedious. Storywise, this game is even worse than Suikoden 4 (which also has a mediocre story). Nothing in the story grips you and the characters are very forgettable. It's a shame since I was really looking forward to this game.
Switch Version- horrendous, very choppy when traveling around. Menus have a few second delay and loading times take longer then they should. The game isn't a AAA heavy graphic demanding game so this should and can ne optimized better. They allegedly are working on a patch that may improve the switch issues, but I wouldn't trust them. They made multiple promises to backers the past that never happened or didn't provide a satisfactory resolution.
SummaryOur story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values. By dint of sword, and by way of magical objects known as "rune-lenses," the land's history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there.
The Galdean Empire has edged out ...