This game is really fun. You control a toy Pokemon running around and beating other Pokemon. This game might be free to play but it really stops taking your money after you buy 3,000 jewels which is about $40 and gives you items that make it more like a full game you bought.
Nintendo has slowly been introducing Free to Play games for a while now. And the first two being this and Pokemon: Shuffle. Now while I could go into detail about Pokemon: Shuffle, I am providing a review of this game and countering any hateful reviews beforehand. Now, Those upon going into the e-shop will see the words "Free-to-start" As iwata has already stated that he hates the term, "Free-to-play" This will come into play later and explain how nintendo has done micro-transactions right. You start out fine, Playing with a pikachu as part of a tutorial and the story is rather simple yet cute. The game features air balloons, that allow you to go to different worlds seperated by three-four lands. Each land features a total of 16 pokemon. You rely on a roulette system to make your choice, although alternatively you can still get the land you want if you know how you do it as the roation goes one way and the lands goes the other.
Upon completing the level, The balloon must refill. In the meanwhile, you can complete challenges to gain more pokediamonds to unlock more balloons or clothing. There is a ranking system that increases by one for every pokemon you capture that is different, So if you catch a pidgey, You get one exp, Catch it again, It won't happen. But getting another pokemon that's different gets another exp. Every rank unlocks more features. There is also a password feature, allowing for furture special pokemon. Currently there are two, Smeargle and Pancham which give "Gift" traits identified by blue text. I won't spoil what they do, that's for you to find out. The biggest enjoyment is the collection. As you slowly fill up you collection, You have a limit but can purchase more and the amount and the cost is fair. Starting out by 2 gems and then 4 by then you would have around 340 and it's noticed. If you send off any unwanted pokemon, don't feel bad, they leave a gift behind of ten coinds each which helps get trees which act as passive abilites. Now, As I mentioned before, The game is free to start but there is a pay out option. When you purchase the 3000 gem pack, which is about 30 or dollars, you have infinite gems. You receive 20 gems per day to save up for future events or retries or anything. That's what anyone else will not tell you. You can purchase yourself out of the free to play model. Still have fun and really that's all to it.
Overall, it is an impressive free-to-play title with fair micro-transactions that speed up the experience yet are in no way necessary to enjoy the game.
Rather than a game for the hardcore Pokémon enthusiast, Pokémon Rumble World feels like it was made for a casual fan that likes the beat'em up elements of the series better than its RPG traits. The other issue with Pokémon Rumble World lies in its graphical presentation, more akin to the first 2009 release than to a modern game. Something should be done about it.
A weird mix in which you don’t hunt and collect more than 700 Pokémon but toy versions of Pikachu and his friends. With redundant mechanics, dependence on sheer luck and annoying remnants of its free-to-play roots, this is a half-hearted “gotta catch em all”.
As an early foray into free-to-play games, it shows that Nintendo at least isn’t willing to fleece customers with a kind of reckless abandon showcased by the locusts of the mobile game world – but it’s going to have to do far better than this to justify its monetary desires.
Gameplay doesn’t come any more shallow and mindless than this, but at least it’s a little fairer with its free-to-play microtransactions than Pokémon Shuffle.
Pokemon Rumble World is one of the free to play titles that's better then Pokemon Shuffle, it's not bad but not good ether,
Pros:
- the battle system returns to the wii version
- the game has thousands of pokemon to catch
- the game isnt bad F2P game,
Cons:
- annoying AI
- the story is meh.
- waiting time on the balloonsn to catch pokemon
orther then that it get a 7/10
This game feels like a full $20 3DS game, the gameplay, while simple, works, the presentation isn't overly complex, and the microtransactions are well hidden, and not necessary, I haven't spent a single penny on this game, and I've had a full experience, and since it's free, you won't have to pay anything to play.
It was fun at first. It really do. But once 3DS has a new New3DS, the game for me just drop to a lower scale. some of these so called critics just simply stated that "this is how free to play transaction to pay should be". It was plainly stupid. Players can buy gems till the caps of 3000 and automatically get the mines that generate gem everyday. It was good... a very good mechanics. But the problem lies when you want to upgrade your platform. The so called purchase caps suddenly poof. I know the transaction works like mobile game BUT this is a 3DS game and on top of that, all purchase have receipt data on their user account, they should just give the mine when people who have reach the caps get the mine whenever they start a new game. This is a really really bad move from nintendo.
A glorified mobile game that would have flopped if not for the Pokemon license. Dull to play, tedious in nature, predatory microtransaction that either bring the game to a complete pause, or that force you to open your wallet to keep playing. Not worth your time.
SummaryControl cute Toy Pokemon and have exhilarating battles in Pokemon Rumble World! This downloadable game for systems in the Nintendo 3DS family is packed with Pokemon that you can battle and befriend. You can collect 719 species of Pokemonall the ones that have appeared in the video games up through Pokemon Omega Ruby and Pokemon Alpha Sap...