Unfortunately, though, as impressive as the in-game content may be, everything ends far too quickly, even with the extra missions to unlock, and means that the RRP of £39.99 is too steep.
This is great. Really fun and a joy to play something new and wonderful and exiting like this. Superb tight controls makes this a winnner and with a full campaign, time trials , periscope strike challenges and steel commander a strategy game, this has really a lot to offer. I have allready spend about 4 hours with this game and i'm not half through yet. Thanks to Nintendo for trying something new and shame shame shame on all those crazy people giving this game a bad review. They are really NOT gamers.. All love goes to Steel Diver. â
I just can't get enough of this game. Almost every day I play Steel Diver not only to get high scores in time trials ang campaign missions, but also just to repeat these relaxing undersea voyages that are so amazingly addictive. The only mode I didn't enjoy was Steel Commander, but perhaps you'll understand it better then I and get some fun there (well, it's pretty fun if you play it with someone via Download Play). One of my favourite games for Nintendo 3DS! I just love it.
Steel Diver offers three different types of mini games. Each mini game is ok, but not more. The combination of all three modes would have been interesting, but there is no possibility to mix them up. The strategy multiplayer game is lame and not entertaining, while the periscope game is pretty funny in the beginning, but it is, like the campaign, too short.
It is, at least, pretty original, and getting to grips with your submarines' controls is both fun and satisfying. We would, though, have preferred to see it priced more realistically to reflect its brevity. It's true that it simply wouldn't work on any console other than the 3DS, but it's by no means an essential purchase.
In short, Steel Diver is an extremely underwhelming launch game. The eight missions can be knocked out in about 2 to 3 hours and the two player Steel Commander mode is buggy in addition to boring when playing against the AI. It doesn't make any sense to me why Nintendo would sell this at a $39.99 MSRP.
Steel Diver is a very odd choice as a launch game. It's a new IP, which is great, but it doesn't exactly scream mass appeal. The 3D is used effectively, making it look like you're peering into a fish tank, complete with beautifully done dynamic backgrounds, but you can also turn it off and not have the experience change much at all. Mostly though, the biggest problem is that it's short, dull and entirely too easy. While any one of those would cause the game to spring a leak, all three sinks it right to the bottom.
Steel Diver is a great game overall, but can be difficult, especially when trying to unlock all the game has to offer. The game offers three modes to play; Campaigns, Periscope Strike, and Steel Commander. Campaigns is broken up into two parts, Missions and a Time Trial mode. Missions are very addictive but are slow paced. The time trials are broken up into multiple maps but, unfortunately, you cannot trade you ghost times through StreetPass. Periscope Strike is a mode where you take command of a submarine and are trying to take out all the enemy ships within a certain time limit. It can be challenging but not very fun. Steel Commander is the games sole multiplayer mode. Thankfully, this mode can be played with DS Download Play. It is a basic Battleship game, except you don't get total control on the location of the ships. If your submarine is taken down, you lose. If you take out all the enemy ships or the enemy submarine, you win! Steel Diver can be addicting but slow. If you like fast paced games, give this a miss.
This is an okay game. The only thing that you do is control a couple of submarines through some courses and play a mini game where you shoot missiles at ships while looking through a periscope. The game is pretty basic and kind of boring at times. That's it. Eh. It was fun for a while but then it became boring. This is a weak 3DS game. It's okay. Just, okay… The graphics are okay, the music is okay, the overall game is just okay.
This game makes me sad. Its not a bad game by any means, but it could have been so much better. The controls are purposefully unresponsive which may sound like a bad thing, but if this game had fluid and responsive controls, it would ****. The whole poit of this game is to make you think about your next move, and requiring you to anticipate whats next, which makes the gameplay smart and rewarding. The graphics and art of the game are quite nice, and the sound effects are very atmospheric, which really help to immerse you into the game. The great thing about this game is how unique the gameplay is. Chances are you haven't every played a sidescrolling submarine strategy/action/racing/sim game before. This is why it pains me to say how little gameplay is existant in this game. You get three subs, and 7 short levels, and thats it. If your good at the game you could probably beat the hardest/longest level in the game in under 10 minutes. Although it's fun to replay the levels with different subs, your doing it on the same 7 levels. Although when you beat all the levels with all three subs you unlock expert levels, their just the same levels with a few extra objects put in it. The short time trial mode and crummy battleship ripoff aren't enough to make up for the overall lack of content. Although I do think the gameplay is quite fun and the game is atmospheric, I can't shake the feeling that because of the relatively small amount of content in this game it would have been better suited as an eshop downloadable title. If you can find this game for 15 or possibly 20$ I could recommend it but otherwise the price is just to steep. Its a shame there isn't more content because the game itself is quite intruiging.
The Nintendo 3DS had a very rocky start, it wasn't until over a year after its release that we started getting games that were actually good like Super Mario 3D Land. This game gets boring quickly and the amount of times I lost for no reason was frustrating and it lacks depth. However, there was some fun to be had with it. Also, graphically, it wasn't the best it could be for a 3DS game. Didn't look awful though. the controls are decent in all fairness.
It seems that Steel Diver was made not to make a good game but to show off what the 3DS could do in terms of how you control the game (big examples being the switches to move and the wolf gang like part in the game) but just because it was innovative doesn't mean it's good.