Metascore

Generally favorable reviews - based on 15 Critics What's this?

User Score

Generally favorable reviews- based on 64 Ratings

  • Summary: Zero Escape: Virtue's Last Reward has players taking on the Nonary Game again, as it's back and more deadly than ever.
Score distribution:
  1. Positive: 14 out of 15
  2. Negative: 0 out of 15
  1. Jan 3, 2013
    100
    VLR builds on a pre-existing universe a new layer with new characters and sets the stage for the probably last volume of a series that messes with the heads of all who are involved.
  2. Nov 21, 2012
    100
    Zero Escape: Virtue's Last Reward is nothing short of a masterpiece. Riveting from beginning to end, it sets a new standard for interactive storytelling, and demands an emotional investment from the player that ultimately pays off with one of the most satisfying endings in recent video gaming memory. Unless you have yet to experience its prequel 999, there is simply no excuse for you not to play this game.
  3. Nov 11, 2012
    85
    Anyone expecting a definitive conclusion will likely be unsatisfied. Fortunately, the bulk of Virtue's Last Reward is so darn good that ultimately it may not matter. [Nov 2012, p.82]
  4. Dec 17, 2012
    60
    If you like seeing stories from various personal angles, Virtue's Last Reward offers many hours of value, but you might feel betrayed by the storytelling grind of this longwinded horror adventure.

See all 15 Critic Reviews

Score distribution:
  1. Positive: 13 out of 18
  2. Negative: 2 out of 18
  1. I don't think I could love this game more if I tried. This game is the visual novel/puzzle sequel to the DS game '999: 9 Hours 9 Persons 9 Doors', and after loving the first game, this one completely surpassed my expectations. This one included increasing text speed and also being able to go to different points in the game, which were very frustrating in the original. This means you won't have to play a room twice if you don't want. It's heavily text based, but there are lots of good puzzles and escape the room type scenarios to enjoy. As far as the storyline goes, it's confusing at times, requires some thinking, but it's completely captivating. I enjoyed all the characters, and it managed to be funny and touching. There's only one save slot, but I can understand why, so it wasn't an issue for me at all. There's also a noted bug in the 3DS version where if you save in certain rooms the game becomes corrupted, this did not happen to me, as I followed advice to not save while in an active puzzle room. I totaled about 45 hours with the game and all paths completed. This is THE 3DS game for me. Collapse
  2. 8
    This game looks awesome, and I know there are amazing reviews out there for the 3DS version, including some of the ones posted for the Vita version, so go out there and put them in a give me a metascore Expand
  3. This review contains spoilers, click expand to view. Good game, but again, like 999, this game still has some issues with the way the game is structured. The game assumes that you want to be a good guy, and also, despite your character's ability to access alternate timelines, you are completely powerless compared to the other characters. If tiny, weak little Clover gets 9 BP, she can run for the 9 door and nobody will stop her. But if YOU run for the 9 door after getting 9 BP, despite that your character could have foreseen it in an alternate timeline and deliberately avoided it, you will be stopped. The game also acts like you're a horrible person if you choose "betray"; they start treating you like you're a sociopath or a murderer, even if it was only the more logical decision for the group. This is usually followed up by a game over. Basically, this is my hugest problem with both 999 and VLR The moral system is one of those "save 1,000 kittens, or become a mass murderer, nothing in between" kind of deals. Other characters, like Phi and K get to be rational yet not necessarily evil, so why can't I? Story based games where all you do is scroll through text (and solve puzzles) should be the best at giving players a wide array of options, but VLR is still pretty limited as far as that goes. One thing they DID do to improve the game's structure was that they added the "flow" option, where you basically don't have to replay the whole game over and over to get alternate endings like we did in 999. In my opinion, the puzzles are also much better than in 999. I would say an average adult could probably solve every single puzzle in the game without having to look anything up, yet they still provide a solid challenge. Some rooms have taken me over 30 minutes to solve. And the story, just like in 999, is still very good as well. Once Aksys opens up the player's choices a little bit more, and stops treating logical players like they're evil, I think they will have the formula perfected. Expand
  4. Fun up until the point it freezes, corrupts your save data, and makes you start all the way over from the beginning. DO NOT play this game on the 3DS if you value your time and money. Expand

See all 18 User Reviews

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