Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 7 out of 38
  2. Negative: 7 out of 38
Buy On
  1. 70
    The game does look good, though. And control is tight. Which means that while it may not be inspiring, it's perfectly playable -- arguably the best handheld racing game ever made.
  2. Cheat Code Central
    It simply seems rushed in certain areas and the whole game is a little on the short side.
  3. This is a great looking racing game that really pushes these early capabilities of the DS and does it while running at 60 frames per second. The problem is that the gameplay is just uninspired.
  4. It's like "Need for Speed Underground" meets "Burnout," and it's portable on the Nintendo DS! We highly recommend it.
  5. Multiplayer is a great aspect of the game. The only great aspect of the game.
  6. Electronic Gaming Monthly
    On a basic level, however, the game's still fun - simple, yes, but immediately engaging no matter what kind of gamer you are. [Feb 2005, p.114]
  7. It's no fun to drive, and in fact driving itself is something of a challenge. On top of that, having begun life on other formats (including N-Gage), it makes only a token gesture to adapt to the DS's featureset, allowing you to navigate menus but do nothing else with the stylus, allowing wireless multiplay but demanding multiple copies of the game, and using the bottom screen for little more than a topographical overview of the course with markers for each car.
  8. 60
    It’s not exceptional on any level, but the solid, easy playability and multitude of arcade and career game modes make it a lengthy driving experience.
  9. The gameplay is a bit primitive but still fun and challenging. My only regret is that the dual screen wasn’t used more prominently in the game. As it is, graphics not withstanding, this game could have been released for the GBA.
  10. I would love to drive an indestructible car that could never, ever flip in my ordinary, everyday life, but when we play games, we like to break things. After playing some Asphalt Urban GT, you’ll just want to break your Nintendo DS.
  11. 60
    Asphalt's downfall is its off-balance racing. The addition of turbo boosts just doesn't make sense in this particular race.
  12. Quite rough around the edges which suggests that it was rushed out to meet the DS launch date. Very disappointed.
  13. It also reeks of sloppy development, making it a decent title for the brain dead, but an absolute bore fest for those looking for even the cheapest of thrills.
  14. The AI of the opposing race cars is laughable (they often get flummoxed by simple things like passing other vehicles), as is the behaviour of the rest of traffic, with vehicles seemingly stranded in the middle of the road. [NGC Pocket]
  15. games(TM)
    It bears all the hallmarks of a game rushed to meet a deadline and its refusal to use the touch screen is the biggest faux pas a launch game can commit on the DS. [Jan 2005, p.121]
  16. The gameplay is fast and accessible, and there's enough variety in both the single- and multiplayer modes that you could spend a lot of time with the game.
  17. 40
    If you need the realistic tracks and real vehicles, Asphalt: Urban GT will deliver. Otherwise, you'll probably want to get your DS racing kicks elsewhere.
  18. The ability of the handheld to throw around smooth graphics like these can only bode well for a fully-miniaturised 3D Mario Kart - another title we're truly gagging to play.
  19. It wouldn’t have the same pizzazz on Nintendo GameCube unless the graphics and physics were improved tenfold.
  20. Unfortunately, it lacks the solid arcade racing feel of a game like Burnout, or Ridge Racer, or Gran Turismo itself.
  21. While it doesn’t use the system’s power to the fullest (no touchscreen usefulness or multiplayer modes without multiple titles), it’s a decent enough game that’s worth your time and money if you’re into the racing genre on the go.
  22. GMR Magazine
    Does nothing extraordinarily special, nor is the DS hardware exploited beyond a map. [Feb 2005, p.110]
  23. 55
    Gameloft managed to squeeze in a great graphic engine in the short amount of time it had with the hardware, but it clearly just couldn't fit a well-balanced racing game within that engine.
  24. netjak
    The graphics are so-so, the gameplay is repetitive and often dated, the difficultly level is uneven, the controls are unoriginal and the sound is pretty dull. Yet despite all this, I found myself playing Asphalt a lot.
  25. Not a bad game, but it seems very rushed. It also feels like the N-gage game, which downright sucked. But the framerate seems much faster, and the fact that the map is at the bottom is cool.
  26. Nintendo Power
    The nine racing locations, which include Las Vegas and Paris, are dramatically lit and loaded with intricate textures, making the surroundings so busy at times that it can be difficult to see the track. [Feb 2005, p.114]
  27. Asphalt Urban GT doesn't participate in much of the innovation that makes the DS special, but oddly enough, it's still a fun racer that offers some very cool multiplayer features.
  28. With a high sense of speed, and a wide variety of gameplay, for the first time racing feels appropriate for the handheld scene. Aside from some frustrating traffic and driving issues, the graphics, controls, style and use of touch screen really brings out the best in this oft-mediocre driving series.
  29. Players who enjoy earning vehicles and the funds necessary to pimp them out should especially enjoy it. It will take you quite some time to complete everything, and it really does feel like a full-fledged console racer that you can take with you on the road.
  30. 70
    A quality title that suffers from the fact that it had to be a little rushed. However, the fast game play and addictive career mode kept us coming back.
  31. Play Magazine
    A gorgeous game by any standards. [Jan 2005, p.85]
  32. Pocket Games
    Gets the job done, but just barely. [Spring 2005, p.62]
  33. Any sort of challenge or replayability would have turned Asphalt Urban GT into an absolute godsend for Nintendo and their new console. As it stands, the gameplay is hollow and lifeless, and bears little resemblance to an essential title.
  34. 30
    The fancy-pants replay is a nice enough function…except for the fact that all the other cars on the course mysteriously vanish into thin air during playback. Um, didn't anyone notice this?
  35. 71
    One thing that the other launch titles have shown is that navigating the menus in DS games can be very simple and straightforward. Here though the whole system is clunky, with some icons placed on the touch screen being so small you need to use the stylus.
  36. Your friends won’t like it because it’s too hard, and you might get bored because once you master the funky physics it becomes pretty repetitive.
  37. 60
    For every few strides Asphalt: Urban GT takes, it seems to stumble once. In the end, it's serviceable, very good-looking, but by no means an outstanding portable racer.

Awards & Rankings

#9 Most Discussed DS Game of 2004
#3 Most Shared DS Game of 2004
User Score

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. Aug 12, 2010
    I liked this game, i really did. But the problem was that it was easy to get through, in a few days i had completed all the races, and allI liked this game, i really did. But the problem was that it was easy to get through, in a few days i had completed all the races, and all though there is a fairly decent amount of cars to buy, there's not really much of a reason to buy them. Thats why i've marked it down. It's good, but lacking in some places. Full Review »
  2. KennyC.
    Sep 22, 2008
    I truly liked this game because it's just fun. Most racing games have just crazy good handling like you have a super car. This gameI truly liked this game because it's just fun. Most racing games have just crazy good handling like you have a super car. This game isn't like that. It's more realistic. But sometimes the handling can be pretty bad and make the car hard to drive. Some cars handle nice while others are a nightmare. Mostly the cars that are farther in the drift side of the meter. I like my cars to not slide like it's on ice. Other than that there is not that much to complain about. I personally would recommend picking it up if yuo just like to drive really sweet cars because the AI doesn't ever even challenge you pretty much what. Full Review »
  3. NickM.
    Jun 23, 2007
    Rather bizarrely, Gameloft made a complete mess of the sequel, making this version STILL the best racer on the DS, it's got a higher Rather bizarrely, Gameloft made a complete mess of the sequel, making this version STILL the best racer on the DS, it's got a higher framerate, has decent and inoffensive music, and actually has a proper drift mechanic. The sequel - Oh dear. Asphalt 2 was clearly created with an EA games mentality, ridiculous handling, jerky framerate, utterly AWFUL music, and embarrassing sponsorship of the Pussycat Dolls (presumably for teenage virgins to exited about). The game mechanic has been completely wrecked, and the physics are like the Java phone games (crud). If you like driving games, you could do worse, just remember that this does not apply to the massively inferior Asphalt 2. Full Review »