Assassin's Creed: Altair's Chronicles DS

Metascore
58

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 1 out of 30
  2. Negative: 8 out of 30
Buy On
  1. Nintendo Power
    75
    Strangely enough, Altair's Chronicles feels more stealth-centric than its console predecessor. [Mar 2008, p.87]

Awards & Rankings

12
#12 Most Discussed DS Game of 2008
88
#88 Most Shared DS Game of 2008
User Score
6.3

Mixed or average reviews- based on 32 Ratings

User score distribution:
  1. Positive: 7 out of 16
  2. Negative: 3 out of 16
  1. Jessica
    Sep 9, 2008
    5
    After seeing the version for Xbox, I found this game seriously lacking. Not only is it lacking in the graphics department, it is lacking theAfter seeing the version for Xbox, I found this game seriously lacking. Not only is it lacking in the graphics department, it is lacking the detailed story, and I found it cumbersome to maneuver Altair. Again, this is a default with the DS, when you are forced to use the touch-screen sometimes it just didn't pick up your stylus. Full Review »
  2. DragoonWraith
    Jun 16, 2008
    3
    Horribly short, abysmal controls, choppy framerate, boring combat, stupid minigames, weak storyline, incredibly linear - this is just aHorribly short, abysmal controls, choppy framerate, boring combat, stupid minigames, weak storyline, incredibly linear - this is just a terrible game.

    Jumping puzzles abound, but depth perception with these graphics is damn near impossible. Several locations where you have to repeatedly leap blindly hoping to grab some ledge that never looked like it was within reach (or repeatedly missing a ledge that looked very close).

    Controls were very poor, as well, greatly exacerbating the issue.

    Other than that, combat is hideously simple, and much like the console version, the combat AI of the the enemies is useless. Sadly, that's about all this game had in common with the console version.

    The poor controls did sometimes make battles difficult, because often Altair would do... not even remotely what you intended him to do. Multiple foes, in particular, were terrible - aiming for particular foes was nearly impossible. And while you were more or less indestructable and you could easily take on endless amounts of guards, it was very frustrating when you attempted to kill specific characters (such as the boss who is surrounded by your allies that attack you - the game lets you kill them without any comment, but I wanted to only kill the traitor - but it was nearly impossible to do).

    Rewards for progressing through the game are gimicky tricks that do little or nothing for you. Several rewards literally only open up the next area, never to be used. You can only use the crossbow in select locations designed for it (to be fair, combat would be even more stupidly easy if you could snipe everyone), the explosives and knives are generally worthless (except in those places where you NEED them... and they will always be provided for that purpose).

    The storyline was weak (and often did not make any sense in consideration of the storyline of the original), and the dialog was just awful. Abysmal, terrible, utterly lacking. And the dialog in the original was so good, too. Very sad.

    All in all, it was awful. Terrible, very sad, too, because the console version was very good. Had its flaws, but this game is full of them.

    In fact, the only impressive thing about the game is how much mediocrity they managed to stuff into such an incredibly short title.
    Full Review »
  3. [Anonymous]
    Mar 13, 2008
    3
    Poor frame rates, button-mashingly simple combat, and silly, afterthought mini-games make this second-rate Prince of Persia easy to skip.