Metascore
72

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 13 out of 34
  2. Negative: 0 out of 34
  1. Every inch of this game just screams adorable and sometimes it's just too much to take…in a good way, of course.
  2. A clever puzzler. [Christmas 2008, p.99]
  3. Despite being a product of corporate synergy that inconspicuously ties into existing brand identities over in Japan, Boing! Docomodake DS is surprisingly refreshing. Never mind the fact these mushrooms have sold their souls to the corporate machine, they're in it for the fun, and that's what they deliver.
  4. One of the most enjoyable titles that I've played for some time.
  5. Tranquil puzzle-platforming that's ideal for filling five minutes. [Christmas 2008, p.84]
  6. The puzzles aren’t particularly difficult and there are no bosses to speak of, but Dokomodake has a certain charm and is so enjoyable that gamers will get their money and entertainment out of it.
  7. Good entertainment for young and casual players with enough quirky, stylized cuteness for curious gamers who find Japanese mascots endearing.
  8. Brevity is pretty much the only complaint we can level at the game. [Dec 2008, p.81]
  9. Docomodake is a title well worth having in your collection, because apart from the brain-damaging tunes, you’ll find little wrong with this fun little platformer.
  10. From the cute visuals, upbeat sound, and somewhat addicting gameplay, all that is offered on the DS card is well worth the 20 or so bones you will pay to experience this game.
  11. 75
    Docomodake is a hilarious character, and the game is not only charming, but also very fun. $20 will get you four or five hours of gameplay, and while it’s all extremely simple in design – one main tileset, simple animations, basic presentation – it’s inherently fun, and I was never bored playing through it.
  12. An addictive title that is let down by a very easy difficulty setting and a bit too short with no replay-ability.
  13. For such a funny-looking little game, it's actually difficult to get 100% on every level.
  14. There are some gently taxing puzzles here, and just enough variety to keep the game ticking along, but the real surprise is just how winsome Docomodake’s fungi are, each section ending with a guilelessly warm celebration of family values. [Mar 2009, p.95]
  15. It's only really the brevity and ease of Boing! Docomodake that prevents it from scoring more highly.
  16. Taking on the overcrowded puzzle genre is never easy, but Docomodake succeeds by being both original and charming. [Dec 2008, p.127]
  17. If you’re after a game to play on the way to work, or when you have a spare few minutes, then this could be a worthy purchase.
  18. An imaginative, slightly quirky platform puzzler which will be great for the kids but doesn't hold a whole lot of challenge for adult gamers.
  19. Boing! Docomodake DS is a solid puzzle/platforming title which has just been let down by the fact it’s painfully short. With a great premise and a good grading system, it keeps the player's interest for a decent amount of time; however, without an online multiplayer mode or a longer single player, it’s ultimately let itself down. That being said, it’s a great title and is well worth getting for puzzle/platforming fans.
  20. Boing! Docomodake combines puzzles and platforming in a unique, refreshing way, though its use of DS features might have been more novel had it arrived earlier on in the DS's lifespan.
  21. The action does get a bit repetitive after a while, but this is still an enjoyable adventure. [Mar 2009, p.89]
  22. Japanese quirk plus puzzle-centric platforming plus affordability plus ridiculously cute mushrooms make for a tasty, if brief, treat. Soup’s on.
  23. Credit should be given to the developers for turning the game into something more than a gigantic commercial, but that doesn't mean it's a must-buy.
  24. Boing! Docomodake is a difficult game to gauge. At times it can be painfully frustrating - with some puzzles requiring a complete level-restart if failed initially – and it’s criminal just how short it is. But on the contrary, Boing! is filled with intuitive puzzles, a genuinely creative control scheme, and some truly amusing moments.
  25. 70
    The frustrating trial and error aspect is the main issue I find with this cute budget title. As it gets more difficult it just seems like more and more trial and error: Memorize the sequence of actions to take and perform them as flawlessly as possible.
  26. This is not a bad diversion for a few hours, but Boing! Docomodake feels like a very short game that could actually have done with exploiting its unique features further. In conclusion, there is still mush-room for improvement.
  27. Still, there's not a whole lot to the game, and without some challenging puzzles, it's only something I can see appealing to gamers that feel like they need to hit that 100% completion mark.
  28. Boing! Docomodake is a simple game with classic values but a little far of the actual philosophy. Thanks to the clever and funny use of the stylus, the game will be more interesting for players.
  29. Charmingly old-school puzzle-solving with some interesting gimmicks and cute characters/corporate mascots.
  30. Boing! Docomodake DS manages to make the player think, but is unable to be captivating, diverse or ingenious.
  31. 60
    Still, if you're looking for something a little out there that will stimulate your mind for a few hours, these mushrooms will give you quite a trip. Boing! Docomodake DS avoids most of the pratfalls that normally kill commercialized efforts, and that's worth a modest recommendation.
  32. Boing! Docomodake is a weird game. It’s both original and imaginative, but also sloppy and lacking polish. The underlying concept of a transforming mushroom is fine, the puzzles are fun, and the platforming action is decent and challenging, but the overall presentation and control scheme are way below average, making Boing! Docomodake a mediocre game at best.
  33. Boing! Docomodake DS is the developer's attempt at emulating the gameplay of LocoRoco on the DS but it fails in the most crucial areas - level design, length and aesthetics - all of which LocoRoco excelled at.
  34. Boing! Docomodake has a very interesting concept. On paper that is. Too bad that the idea doesn't make a good game. The game itself lacks liveliness and creativeness and does an absolute minimum of what you expect. Sometimes you do have the think about a solution, but most of the time you'll instantely know what to do without even blinking your eyes.

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