N-Space did the best possible job porting Call of Duty: Modern Warfare 3 to Nintendo DS. The game is fun, it's got a good number of missions and the online multiplayer works good. You can also use classic controls instead of the awkward stylus ones.
It's not as extravagant, thrilling, or exciting as the main series it's based on, however frame rate and control issues aside, this is a good option for those who want a similar experience on the go.
It´s a fantastic game, better than the previous ones from DS! The beginning, when you need giving no shot but avoid the enemies, is funny and smart. Graphics were also improved. To fight in american soil was very cool.
I enjoyed Call of Duty: Modern Warfare 3: Defiance on the DS though there are a few things that bring it down. The graphics are still rough and they totally missed an opportunity to use the now affordable 3DS's power.
Call of Duty: Modern Warfare 3: Defiance isn't going to win any awards, but as a DS port of a popular franchise, it does a decent job making the experience portable.
A solid portable shooter crippled by rapidly aging hardware. It's tough going from even an iPad shooter like Modern Combat 3: Fallen Nation to this. Of course, if all you own is a DS, it's one of the better first person titles for the system, but that's not saying much.
The DS versions of the franchise share boxart and basic premise with the console versions of Call of Duty, however the DS series also includes it’s own narrative which is parallel to the console story. The story details a fictional war which happens between Russian forces and the rest of the world. You globetrot across various locations of the world and try to kill the enemy forces, before they kill you. Story mode is exciting and the voice-over work help you get immersed in the story. The music comes in just when the action starts heating up which is very nice.
Like in the Black Ops DS game, this game features some of the same functionality as the console versions. Attachments are equipment-specific items such as scopes and grenade launchers which add extra functionality to your weapon. You will unlock these in Multiplayer mode (which are listed as separately from the main weapon). There is also a perk system whereby you can equip two separate perks to two different slots. One example is Martyrdom which makes your character drop a live grenade on death, or Sleight of Hand, which increases your reload time. While Black Ops also had a perk system, in this game, there are two perk tiers which are mutually exclusive. Therefore there are limitations in which perks you can equip at any one time.
Online Multiplayer is frantic and fun, whether you fight strangers or friends. You can have six player matches of a variety of different modes. Deathmatch and Team Deathmatch are typical modes in which you either kill other players or work as a team against the enemy. In Sabotage, one team has to defend a target while the other team tries to destroy it. This involves planting a bomb on the specific point and making sure it detonates. The teams then swap over. There are also three game modes which have been transferred over from the console versions. These are: Gun Game (You start with a pistol and get a different weapon for each kill you make, while getting knifed will drop you down a level), Sharpshooter (Each player has a randomised weapon every 45 seconds which is shared with all the other players) and One in the Chamber (Which is a survival mode where each person only has one bullet (which is an instant kill), and a knife Killing an enemy gets you an extra bullet).
New to this DS game is the “Macro” and “Loadout” functionality. “Macro” are settings you can customise before a game so that you can definite custom game settings easily in advance without fiddling with menus in the middle of a hectic session. Loadouts are the same, but for player equipment. So you could have a “Sniper” setup and a “Shotgunner” setup as two different Loadouts which you could rapidly change.
As you rack up kills in Multiplayer mode, you unlock new titles, weapons and perks. These help bring a lot of replayability to the game and keep it fresh and fun. There are extra challenges to complete such as “Win a Multiplayer match using only a knife” or “Achieve a 15 kill streak”. There are also challenges for story mode levels such as “Kill 5 enemies using throwing knives”.
As a Call of Duty fan, I could easily see myself playing this game for a while. It has a lot of functionality and really does push the DS hardware as far as it can go. While not a perfect game, it is a great example of fantastic First-Person Shooter gameplay on a portable console and a good benchmark for the next generation of portable FPS games.
Fun online multiplayer Great graphics The dialog is fully voiced the problem Campaign feels like a chore Tacked on single-player modes Uncomfortable controls Uninteresting story I'm sorry I think this port consoles to the ds was not cool
This kind of gritty FPS only really works on consoles because of its realism and sense of "being there", which obviously does not apply to the limitations imposed by the DS. So what you're left with is a very linear and unimaginative shoot 'em up with little flair or invention. Adequate but workmanlike.
What is this **** Who thought this was a good idea? The 3DS (a undeniably superior console) was out at the time this game released. WHY DIDN'T THEY PUT IT ON THAT! If they had made a 3DS version, they could have made a slightly better game, maybe a 6/10. But no. They put it on the DS. Why? Because more people have the DS, so they had more potential customers. This is a money grabber, and there was no reason for this version to exist. The DS can and does have good shooters, like GTA CTW, so they can't blame the console.