Castlevania: Dawn of Sorrow DS

Castlevania: Dawn of Sorrow Image
Metascore
89

Generally favorable reviews - based on 52 Critics What's this?

User Score
8.5

Generally favorable reviews- based on 167 Ratings

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  • Summary: The year is 2036, one year after the events of "Castlevania: Aria of Sorrow." Soma Cruz finds himself at the center of a mysterious cult's plan to resurrect their evil lord and master Dracula. In order to save himself and protect the lives of those he loves, Soma must infiltrate the enemy'sThe year is 2036, one year after the events of "Castlevania: Aria of Sorrow." Soma Cruz finds himself at the center of a mysterious cult's plan to resurrect their evil lord and master Dracula. In order to save himself and protect the lives of those he loves, Soma must infiltrate the enemy's home base, a towering replica of Dracula's castle that is teaming with monstrous creatures. Defeat foes with the "Magic Seal" system using the touch screen. Exchange souls with other players via the DS wireless connection. Features an incredible musical score, next-gen graphics & stunning special effects. [Konami] Collapse
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Score distribution:
  1. Positive: 50 out of 52
  2. Negative: 0 out of 52
  1. Controls are dead on, giving the gamer the feeling of knowing that any mistakes made in the game are the fault of the gamer themselves, not the controls.
  2. Bigger, tougher, meaner, and more next-gen. Castlevania: Dawn of Sorrow fills every part of the Nintendo DS's two-inch screen with new bosses, levels, and dozens of backdrops that are drop-dead gorgeous.
  3. Game Informer
    93
    Its sublime mix of puzzles, great bosses, perfectly paced exploration, and enormous variety make this an utterly amazing adventure. [Nov 2005, p.176]
  4. Dawn of Sorrow is what is right about Castlevania. And it's what the Nintendo DS should be doing in it's games, rather than trying to be something it's not.
  5. A classic game. Entering a big castle, defeating monsters, and killing giant bosses. We did it all before, but it rarely was as fun as in this game.
  6. 85
    If you liked "Aria of Sorrow," pick up DoS. If not, steer clear.
  7. 70
    Perhaps it is time for the series to evolve again rather than looking inward, just as it did nearly a decade ago when SotN was unleashed on an unsuspecting world. [JPN Import]

See all 52 Critic Reviews

Score distribution:
  1. Positive: 38 out of 46
  2. Negative: 5 out of 46
  1. MahebruH.
    Oct 9, 2005
    10
    Yes. a "10". it's that good.
  2. Menace
    Oct 29, 2005
    10
    Practicly the best game out for the DS, this and Trauma Center.
  3. May 8, 2015
    10
    The GBA games were close to perfect. This tips it over into completely perfect. My favourite of all the metroidvania games this has a funThe GBA games were close to perfect. This tips it over into completely perfect. My favourite of all the metroidvania games this has a fun story, great graphics, tight controls and plenty to see and do.

    It's on the easy side compared to some of the series, but that doesn't harm it in my eyes.
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  4. ROBBMAC
    Oct 7, 2005
    9
    9.5 is my score... I think this game is pretty good, I actually like the fact that they didn't go over board putting gimmicky touch 9.5 is my score... I think this game is pretty good, I actually like the fact that they didn't go over board putting gimmicky touch screen features in this game. I would have given it a 10 had they left the touch screen parts out all together, but they usage they chose IS fitting. Expand
  5. Jun 9, 2015
    9
    Castlevania Dawn of Sorrow:
    What a Horrible Night to Love a Game/
    I hadn’t played Castlevania: Aria of Sorrow before playing Dawn of
    Castlevania Dawn of Sorrow:
    What a Horrible Night to Love a Game/

    I hadn’t played Castlevania: Aria of Sorrow before playing Dawn of Sorrow, but the game does a good job of catching one up to speed on what they need to know. There will be some light spoilers for Aria of Sorrow here. Set in the year 2036, one year after Aria of Sorrow, you play as Soma Cruz, the reincarnation of the dark lord, Dracula. While hanging out with the love interest, Mina (both of them insist that they’re just friends), Soma is suddenly attacked by a woman named Celia. Celia retreats after you receive aid from Genya Arikado, a government agent who also holds another significant identity in the Castlevania universe. Arikado explains to Soma that Celia is the leader of a religious movement that believes that in order for there to be a God, the perfect embodiment of light, there must be a dark lord, the perfect embodiment of darkness, so they are trying to resurrect the dark lord. With the help of his friend, Hammer, the shop keeper, Soma infiltrates Celia’s castle. Along the way, Soma also runs into his friends, Julius Belmont, descendant of the Belmont clan that fought Dracula for hundreds of years, and Yoko Belnades, partner to Julius. The plot is just an excuse to keep the game going, but it’s still pretty interesting and I’ve always loved a villain that is driven by some sort of religious belief. There are a few surprising twists and even multiple endings. While I did enjoy the game’s story, the way the game plays is really where it shines bright./
    The moment I started playing Dawn of Sorrow I fell in love with it. I loved exploring the castle with tight platforming, interesting and varied enemies, and snappy but satisfying combat. You will see as you play the game that there are areas that you won’t be able to access right away. You’ll have to come back later with new abilities in order to explore the enemy’s stronghold to the fullest. Speaking of abilities, there are so many abilities available to you to customize Soma with. Soma has what is called the Power of Dominance, which lets him sometimes absorb the soul of an enemy he has defeated, and almost every enemy has a soul he can absorb. These souls are abilities you earn from that specific enemy type that can then be equipped to Soma in order to give him new powers. These include throwing axes like in classic Castlevania games, turning into a bat to fly around the area, summoning a creature to assist you in battle, or a simple stat increase. Dawn of Sorrow is an RPG and the soul drops are random, so you may need to grind if you’re looking for a specific soul, but combat is fun enough that it is not too much of an inconvenience. Being an RPG, you can also improve Soma with by leveling up or by equipping him with different armor or weapons. There are many different weapon types that each feel different from each other and every weapon can be upgraded to become more powerful. Perhaps you will like the power given to you by the broadsword or maybe the range of a handgun. This, combined with the large amount of souls, provides you with an amount of options even larger than the castle that is such a joy to explore. Speaking of which, the world around you excels almost as much as the gameplay./
    The ambiance of Dawn of Sorrow is truly impressive. It is, as said before, a Metroidvania style game. With such a sense of exploration to the game, each area should be able to feel unique but still very much connected. The game’s Gothic environment does this quite well while inside the castle. You’ll find yourself going from a small village, to an elegant dance hall, to a mysterious lab, to a spike filled torture chamber while fighting your way through hoards of nefarious demons. Speaking of which, I love the character designs in this game. I’ve heard some people complain about the character portraits not being as stylized as the previous games, which doesn’t bother me since I didn’t play the previous game. The greatest designs go to the enemies, however. The enemy design mostly takes inspiration from classic horror figures and iconic creatures of lore. You’ll be coming up against Frankenstein’s monster, unsuspecting witches, howling werewolves, and giant suits of armor trying to hurl axes at you. Of course, there are some more creative enemies too, like one of the bosses being a giant, rotting, zombie dinosaur. While you run into the occasional goofy enemy, like a blue haired maid named Persephone, the enemies give the game a disturbing, horrific tint about it, which makes fighting them all the more fun. Not only do the enemies look good, but the soundtrack is exciting too. I enjoyed listening to every track in the game, including one or two Castlevania classics, like Bloody Tears. The art design and music were great to experience from beginning to end.
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  6. JohnnyD.
    Apr 20, 2006
    9
    freakin fantastic the monsters are cool the magics the combats, everything works. i wish their was also a rockets lawncher.
  7. ChrisK.
    Oct 10, 2005
    0
    Hattori, surely you can't be so ignorant to think they made this game for the DS groundup. One year for a Castlevania game? No, it began Hattori, surely you can't be so ignorant to think they made this game for the DS groundup. One year for a Castlevania game? No, it began as a GBA game, and they just threw in some gimmicky touch screen soul things to make people think it's a DS game, it's worked on you I guess. Expand

See all 46 User Reviews

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Awards & Rankings

#6 Most Discussed DS Game of 2005
#1 Most Shared DS Game of 2005