Chibi-Robo: Park Patrol DS

User Score
7.5

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 7 out of 13
  2. Negative: 2 out of 13
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  1. Dec 6, 2015
    6
    Chibi-Robo's manufacturer is sending units of a planeteer version of its tiny robots to every park in the world to combat the constant degradation of these environments caused by a villain called Miasmo. The main objective here is to revitalize these parks to make them pleasant to the population

    You start the game with a seed and a syringe with water. By planting a flower, you're given
    Chibi-Robo's manufacturer is sending units of a planeteer version of its tiny robots to every park in the world to combat the constant degradation of these environments caused by a villain called Miasmo. The main objective here is to revitalize these parks to make them pleasant to the population

    You start the game with a seed and a syringe with water. By planting a flower, you're given happy points, that works like the currency of the game. With these points, you buy new furnitures to the park, plant tress and other stuff. It is also used to buy new gadgets to Chibi-Robo like batteries that last long and vehicles to move around quickly.

    Aside from planting flowers, you can earn happy points by completing some tasks to supporting characters you find around the street outside the park, such as find missing objects, feed and recharge them. They also sell several things and services by trading happy points like repair broken bridges, set playgrounds, etc.

    The game has a day/night cycle that last about 15-20 minutes. At the end of the day, you're given a resume of your achievements, and for every person that attended the park the last day, you earn new happy points

    The whole mechanic resembles somewhat SimCity, it's very fun and addictive at first. However, as you play, you start to feel that you're progressing too slowly. There's so much to do, but so little time.

    As you're trying to make your park prettier and interesting, there's so much interruption that distracts you from your main objective like worrying about fighting Miasmo's minions that want to sabotage your work, find plugs to recharge your battery that drops quickly and complete tasks to earn happy points to buy new things to the park. When you're free to go on fixing the park, you notice that day cycle is ending, and there's not much time to do the things you want to. That kind of situation happens frequently and will surely make some people getting tired of it. It's a pity, cause it had a lot of potential, but the turtle speed pace kills it.
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  2. Oct 4, 2010
    8
    Loads of fun on the go! I used to play the original Chibi-robo on the Gamecube and love this game on the DS! The graphics are pretty well done for a 2007 DS title and it definitely retains the charm that the Gamecube title had! Chibi-robo ought to be a real robot to do my gardening too..
  3. EsculapioP.
    Nov 10, 2006
    4
    It has very delightful toilet action adventures! If you like toilet filled fun, than this is the game is for you!
  4. Oct 4, 2010
    8
    Loads of fun on the go! I used to play the original Chibi-robo on the Gamecube and love this game on the DS! The graphics are pretty well done for a 2007 DS title and it definitely retains the charm that the Gamecube title had! Chibi-robo ought to be a real robot to do my gardening too..

Awards & Rankings

#79 Most Discussed DS Game of 2007
#27 Most Shared DS Game of 2007
Metascore
78

Generally favorable reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 8 out of 14
  2. Negative: 0 out of 14
  1. For all its exterior charm, Park Patrol is a game built largely on repetition and slow steps.
  2. Nintendo Gamer
    86
    The appeal of the characters will draw you through an initial period of confusion and into a genuinely excellente DS title. [JPN Import; Oct 2007, p.70]
  3. Nintendo Power
    85
    Like the original GameCube "Chibi-Robo", the Chibi sequel is a leisurely affair with gentle messages. [Nov 2007, p.102]