- Publisher: Konami
- Release Date: May 22, 2007
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49Imprecise controls, shoddy level design, and bland characters spell doom for Death Jr.'s latest adventure.
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Who would have thought that purging a demonic school of evil by taking control of Death’s son would be so bland, tedious, and frustrating?
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Simply put, this is one science experiment that should have been buried six feet under.
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While Death, Jr. may have some great artistic elements, it has nothing else to offer that you haven’t seen a billion times before, most of it better.
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This game shows incredible potential, but anyone besides platforming purists will probably want to call their local exorcist as soon as possible to rid their DS of the vile corruption that is Death Jr.
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I don’t think this was the developers’ intention, but Death Junior and the Science Fair of Doom turns out to be a good approximation of the Middle School experience: you’re frustrated, you’re bored, and you’re not really in control of your own body. And while both have some great moments, in the end I’m happy to graduate and move on.
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40The collision detection in Death Jr. is atrocious, the move set and puzzling unnecessarily complicated and the controls consistently unresponsive.
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40Many parents may not want their children to play this game because of characters like Stigmartha, a girl whose hands bleed when she gets nervous; but parents shouldn't subject their kids to such a mundane, undercooked game anyway.
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40Perhaps the biggest news is that the game's language has been toned down.
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Glimmers of good ideas are squished under the boot of boring. [Aug 2007, p.66]
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33To say the least, I’m a bit upset as I was foreseeing larger things for this franchise.
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33In closing, Death Jr. and the Science Fair of Doom is a game that had a lot of good ideas, most of which ended up being abysmal when actually implemented.
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15I cannot forgive the miserable checkpoint system; no matter how long and difficult a particular room is, get hit at the end, and it's back to the very beginning for you.
User score distribution:
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Positive: 2 out of 3
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Mixed: 0 out of 3
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Negative: 1 out of 3
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PaulH.9A cross between Super Mario Bros. and God of War. Really fun platforming especially after you get the double jump.
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KevinS.10
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CheeseBurger4Level Design: Poor at best. Graphics: I've seen better from a cell-phone. Controls: Worked better with the PSP's analog nub.