Dig Dug: Digging Strike DS

  • Publisher: Namco
  • Release Date: Oct 18, 2005

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 4 out of 24
  2. Negative: 0 out of 24
Buy On
  1. 72
    If you’re a Dig Dug fan, you’ll be quite satisfied with Digging Strike. If you’re not, this won’t sway you.
  2. 70
    Digging Strike's simplistic gameplay is both an asset and a weakness. Fans of old school games will really enjoy this lighthearted update, but gamers looking for deeper gameplay will be disappointed.
  3. Nintendo Power
    Though playing through the main story doesn't take nearly as long as I'd like, level replays plus a two-player sabotage mode (two DS cards needed) lengthen gameplay. [Dec 2005, p.122]
  4. The fleshing out of the Dig Dug world in story mode was enjoyable, I only wish that the gameplay was a bit deeper, or at least more challenging.
  5. Namco goes back to their roots and comes out with this classic, which retains its old-school playability, but sadly doesn't offer much in terms of variety.
  6. 70
    So we have a game that’s initially too easy, but compels extended play anyway – probably something to do with the ridiculously infectious music.
  7. Game Informer
    This puzzle element is actually a lot deeper and more clever than I expected, but that doesn't change the fact that the core of the game is over 20 years old. [Dec 2005, p.190]
  8. Definitely a throwback to the arcade days, being almost identical to the arcade original. The new gameplay aspects add a little spice to the formula, but don’t add a whole lot of content overall.
  9. The game’s pacing, gameplay goals, and presentation might be a little too slow for today’s younger gaming age.
  10. Chances are you'll be better serviced with any one of Namco's arcade collections.
  11. A mildly fun title that mixes gameplay from several Namco titles along with a cute crossover storyline with another Namco classic character, "Mr. Driller."
  12. There just isn’t all that much substance and certainly no flash with Namco’s latest retro invasion on the DS.
  13. Takes the basic concepts of the original arcade game and adds a few gameplay elements that, ultimately, don't fit together all that well. The game plays well enough, but anyone accustomed to the simplicity of Dig Dug might turn their nose up at this one.
  14. 60
    But this game property advancement isn't nearly as creative as Namco's other classic DS remakes, and its old-school presentation comes off more sloppy and lazy than it does clever.
  15. Simply lacks any lasting appeal. While it may be tempting to say that long-time fans of the series may get a kick out of the game, if they’re purists they’ll likely have a problem with the gameplay tweaks added for this installment.
  16. 60
    A fun, if brief game that manages to capture much of the appeal of the original, yet overcomplicates the core gameplay without enhancing it much. The game is entertaining while it lasts, but you won’t be digging it very long.
  17. Besides tapping arrow icons to move the story along, you never use the stylus in this particular game, which is a major disappointment.
  18. Nintendo Gamer
    Digging fanatics will dig exploring every last square of earth, but Namco haven't dug deep enough to create a truly compelling and fresh experience. [Oct 2006, p.68]
  19. The controls are marred with inaccuracy. Precise movement, which should be very easy based on the simple gameplay mechanics, is amazingly frustrating. Changing direction is an exercise in frustration.
  20. It's a shame the innovative DS touch screen is hardly used here - play only requires use of the directional pad and buttons. The cat-and-mouse action is still as addictive as ever, but the new changes are not that innovative.

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