• Publisher: Namco
  • Release Date: Oct 18, 2005
Metascore
65

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 4 out of 24
  2. Negative: 0 out of 24
  1. Dig Dug Digging Strike took everything that I loved about Dig Dug and made it better. I haven’t been this impressed with a make-over of a classic game since Sega released "OutRun 2" last year.
  2. It isn't a particularly intense game and doesn't make use of all of the platform's capabilities. However, if you come at Digging Strike expecting much of the same gameplay elements that made the original Dig Dug such a popular title, then Digging Strike will be right up your alley.
  3. 75
    It's an entertaining attempt to revive an old favorite without straying too far from what made it so good in the first place. It's not the most impressive game you'll see on DS this fall, but it's one of the most fun.
  4. Perfect for a younger crowd, as the difficulty and ambience seem to be particularly well suited for those in the 5-12 age bracket.
  5. 72
    If you’re a Dig Dug fan, you’ll be quite satisfied with Digging Strike. If you’re not, this won’t sway you.
  6. 70
    So we have a game that’s initially too easy, but compels extended play anyway – probably something to do with the ridiculously infectious music.
  7. Namco goes back to their roots and comes out with this classic, which retains its old-school playability, but sadly doesn't offer much in terms of variety.
  8. The fleshing out of the Dig Dug world in story mode was enjoyable, I only wish that the gameplay was a bit deeper, or at least more challenging.
  9. Though playing through the main story doesn't take nearly as long as I'd like, level replays plus a two-player sabotage mode (two DS cards needed) lengthen gameplay. [Dec 2005, p.122]
  10. 70
    Digging Strike's simplistic gameplay is both an asset and a weakness. Fans of old school games will really enjoy this lighthearted update, but gamers looking for deeper gameplay will be disappointed.
  11. This puzzle element is actually a lot deeper and more clever than I expected, but that doesn't change the fact that the core of the game is over 20 years old. [Dec 2005, p.190]
  12. The game’s pacing, gameplay goals, and presentation might be a little too slow for today’s younger gaming age.
  13. Definitely a throwback to the arcade days, being almost identical to the arcade original. The new gameplay aspects add a little spice to the formula, but don’t add a whole lot of content overall.
  14. Chances are you'll be better serviced with any one of Namco's arcade collections.
  15. A mildly fun title that mixes gameplay from several Namco titles along with a cute crossover storyline with another Namco classic character, "Mr. Driller."
  16. There just isn’t all that much substance and certainly no flash with Namco’s latest retro invasion on the DS.
  17. 60
    But this game property advancement isn't nearly as creative as Namco's other classic DS remakes, and its old-school presentation comes off more sloppy and lazy than it does clever.
  18. Takes the basic concepts of the original arcade game and adds a few gameplay elements that, ultimately, don't fit together all that well. The game plays well enough, but anyone accustomed to the simplicity of Dig Dug might turn their nose up at this one.
  19. Simply lacks any lasting appeal. While it may be tempting to say that long-time fans of the series may get a kick out of the game, if they’re purists they’ll likely have a problem with the gameplay tweaks added for this installment.
  20. 60
    A fun, if brief game that manages to capture much of the appeal of the original, yet overcomplicates the core gameplay without enhancing it much. The game is entertaining while it lasts, but you won’t be digging it very long.
  21. Besides tapping arrow icons to move the story along, you never use the stylus in this particular game, which is a major disappointment.
  22. Digging fanatics will dig exploring every last square of earth, but Namco haven't dug deep enough to create a truly compelling and fresh experience. [Oct 2006, p.68]
  23. The controls are marred with inaccuracy. Precise movement, which should be very easy based on the simple gameplay mechanics, is amazingly frustrating. Changing direction is an exercise in frustration.
  24. It's a shame the innovative DS touch screen is hardly used here - play only requires use of the directional pad and buttons. The cat-and-mouse action is still as addictive as ever, but the new changes are not that innovative.

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