It's balanced and has just the right loot curve, unlike games such as Champions of Norrath, which offer too many loot drops but nothing worth keeping. Come for the single-player appetizer, but stay for the multiplayer grandeur. Ring of Fates is a keeper.
For the first FFCC on Ds, not bad. The story was compelling and definitely worth. Graphically, looks great for a DS game. Music is what you would expect out of a Final Fantasy and/or Square Enix game, so great there too. The only complaint i have would be the Gameplay. Its rather annoying to have to find orbs to cast magick, i'd prefer an MP system personally, though what really gets me is the level design, which can be confusing (such as in the last dungeon). Overall, a good game and well worth playing for the story. (oh, and launch the MP aspect when you finish the games story, then travel to the singleplayer starting village for a special treat!)
Graphics: 8
Music: 8
Story: 9
Gameplay: 6
Overall: 7.75/10.00
Despite the dodgy AI, Ring of Fates is easily a big step up from its predecessor. The action is more satisfying, the multiplayer is easier to get into, and the story mode is a huge leap forward.
If you're patient enough, and can regularly resist the urge to throw your DS against a wall, you're likely to find a really good handheld RPG in Ring of Fates. For those with less patience, you might want to give this one a pass, if only to preserve your DS from violent impacts.
The game's technical shortcomings are too noticeable. The slowdown is horrendous, especially in multiplayer, there's zero Wi-Fi multiplayer action, some of the non-functional camera angles suck and in-game artificial intelligence becomes sporadically idiotic. It's a fun little portable RPG, but these Rings could've used resizing.
With Ring of Fates, I feel like the seed of a great game is in the card. It just was never allowed to come to fruition, and the end result is a game that feels half-completed.
Another enjoyable RPG/platform arcade adventure hybrid but as it is aimed at younger players, veterans may find the syrup-soaked story and dialogue painfully twee.
This game was pretty fun, if difficult to control at times. The story was actually pretty good, with compelling characters, but it did grow especially confusing at times. While the ending for the villain was satisfying, the ending for the twins felt almost bittersweet. Story mode is infinitely better than the allegedly single player option. You have to progress through the main story to be able to do anything in it, and it's overwhelmingly brutal. Not to mention the strange lack of a female Yuke model? However, that mode is meant to be played multiplayer, but chances are you will not find anyone to play with, rendering it single player, and very disappointing. And having to alchemize magic that runs out very easily is a total pain.
Art: 8
Story: 8
Music: 8
Gameplay: 6
The game is alright, the story is meh, I kind of got bored from the story. The boss fights are meh, I always don't know how to do damage to the bosses. The characters are meh, I didn't get into any characters in this game. Some puzzles were ok but a lot of them, I didn't know what to do.
This game has multiple modes such as Story Mode, Wireless Group Multiplayer and Offline Solo Multiplayer along with the ability to trade decorated moogles over Wifi. Story mode is the general main story which is rather well written for a translation and has some decent voice acting as in certain portions of the story. The multiplayer mode (solo and group) consist of doing minigames, missions, challenges and traveling through maps with either a group over wireless or solo offline with no restrictions of story mode. The music is for the most part repetitive and forgettable while sound effects and voice acting is pretty good. The level design is pretty bland and repetitive as they are constantly recycling the same map for most of the missions. The enemy AI traits like to be cheap by disabling you with ice or thunder magics and then surround you and beat you down while you can't react. You have four classes which boil down to a knight, a mage, an archer and an alchemist and can buy equipment and stat upgrades to make your character stronger or make you own equipment with materials you find. Although the game is extremely bland and rather difficult, there is more than enough content in the game to keep you playing for quite awhile if you are willing to go for 100% completion or are willing to play wireless multiplayer with friends.
SummaryThe Great Crystal protects the land from the malefic glow of the blood red moon. Twins are born to this land, endowed with a shared, mystical power. Their peaceful life is suddenly changed with the rise of the blood red moon. All fates are etched into the crystal. [Square Enix]