Series veterans will recognize the familiar play style of the previous installments and jump right into the story, as a tutorial helps newcomers learn the basics. Because of these changes, Fire Emblem: Shadow Dragon is the gem of the series and a must play for DS owners.
Fire emblem: Shadow Dragon, also known as FE11 is a remake of the very first Fire Emblem game (Fire Emblem: Shadow Dragon and the Blade of Light, also known as Fire Emblem: Ankoku Ryū to Hikari no Tsurugi). Gameplay is good, story is good, Fire Emblem game.
Fire Emblem: Shadow Dragon is a great entry in the series, and I can’t recommend it highly enough. Whether you’re new to the series or genre or you’re a seasoned FE fan this is a great game. It adds just enough new material without making it too different.
Part of what has made Fire Emblem such a beloved series is the emotional attachment the player makes to the characters, and unfortunately, this is largely missing in Fire Emblem: Shadow Dragon. Shadow Dragon is not a bad game; heck, its a very good game. It’s a great buy for fans of the series or the genre. It’s just missing that charm that earlier games in the series had, at least for me.
It’s not the best title for newcomers (who should try Path of Radiance on Gamecube or Sacred Stones on GBA if they want an easier route into the series), but veterans of Fire Emblem, or strategy games in general, should at least consider this purchase.
All Nintendo fans will take pride in the fact that they can finally experience Marth’s adventure, and it’s a lengthy one that should keep Nintendo's "hardcore" gaming audience busy for quite a while.
Fans of the series will be quick to pick this one up and will likely get much enjoyment. New players might find more to love in the newer games in the series. Either way, Shadow Dragon is a good move for tactical strategy gamers.
Fire Emblem is one of my favorite game series of all time, and I always hear people say that this game is bad as a remake. Instead of treating this game as a remake, it should be treated as a localization. This is the way many Americans got to experience the first Fire Emblem, and I think it's a good introduction to the series. I absolutely love the graphics although people bash them. The pixel art is great and the gameplay is, believe it or not, Fire Emblem. For being a Famicom game, the story is surprisingly well laid out. Some new features were added from the original to this remake, including the ability to speed up the enemy turn. If this game is available to you, I suggest you play it.
Turn-based strategy/RPG hybrid that hasn't changed much since its days on the 16 BIT systems. Pretty good taken on its own terms but Advance Wars has much, much more to offer.
As a faithful remake of the original Fire Emblem which was released on a very limited console, this is not a bad update. I finally art style surprisingly charming, be it filled with late 2000s murky brown color pallets. I feel this falls into the same pitfall that the Pokemon Diamond and Pearl remakes had - staying faithful to the source material has it's costs. Do I think that this ruins this game? No, but it could have been better.
In general, it could have been a very good game but the gameplay isn't satisfying nor rewarding as you can't clue what is the best way to play the game and what characters you should level up or not, so I give it a 4/10 because it's a game that keeps going and it feels like you are aways on the wrong path with your characters equipment and exp, I just feel bored and many maps are too big.
Fire Emblem started on the NES, with the original Shadow Dragon. while not the most famous game it caused a big enough splash to create a string of games making one of Nintendo's longest series. Shadow Dragon took rogue like elements to a strategic RPG. This was to make a game where your characters die and do not respawn. This is a staple of the Fire Emblem franchise and the one thing people can easily distinguish from other RPGs. That being said, does a remake of the original game still hold up to all the evolutions made in the years later?
Fire Emblem: Shadow Dragon for the DS is a remastered remake of the original Fire Emblem story, taking all the elements from the original game and adding in a few features in the hopes of making it stand out in the DS marketplace of mediocrity. That being said, does this story still hold up in today's market? The story is a classic but...dreadfully boring. The characters only get one chapter really, if any, to get any development since support conversations were not created until the GBA era. The story and characters development is utterly lacking in this game besides a few characters. Even then the characters go through a drastic change to fast and we don't get to see the full process.
The main change to story was the prologue created for the easiest setting. This sentence annoys me for one reason, its only for the easiest setting. You cannot see this part of the story unless you decide to play it on beginner, which actually stops you from getting two possible units that can only be obtained in the prologue. I don't understand their decision in this as it limits the amount of story for harder difficulties. That being said, the prologue is a good way to ease people into the gameplay of Fire Emblem and adds sufficient background information about the war surrounding the area.
The gameplay is the same throughout all Fire Emblem games with a lot of awkward and bad choices. The rock, paper, scissors aspect of the weapon wheel, the durability of weapons, death of a player, but the problem comes with the details never before put into a Fire Emblem game.
The reclassing of units started with this game, which took the unique element in its predecessor, Sacred Stones and completely turned it into something of a monster. Any unit can be changed into a new class at any point in time within the game. This causes game breaking and at times causes units to be too overpowered if switched to a class that is suited to their stat gains.
In Progress...
SummaryFire Emblem returns to its roots with a total overhaul of an NES classic never before released in America. New features include touch-screen controls, multiple save options and easy-to-follow tutorial chapters that shed new light on Marth's story. New players can jump into the action, even if they've never played a Fire Emblem game befor...