- Publisher: Sierra Entertainment
- Release Date: Nov 27, 2007
- Also On: Wii
Summary:
Geometry Wars: Galaxies delivers an all new mission-based campaign where players blast-off on action-paced quests across the galaxy, defending solar systems one by one, defeating waves of alien enemies on new and classic Battle Grids. The controls have been optimized for Nintendo systems, allowing gamers to use the Wii Remote and Nunchuk controller or DS touch screen to execute hotshot moves as never before. For the first time ever, the Geometry Wars videogame lets players battle via hot seat, co-op, simultaneous and versus in multiplayer mode. Those that own both the Nintendo DS and Wii can link the game together using Wi-Fi to unlock bonus content. Elite players can challenge the universe by posting high scores on the Wii's online leader board. Geometry Wars: Galaxies videogame also includes the full version of "Geometry Wars: Retro Evolved". [Sierra Entertainment]
| Rating: | E |
|---|---|
| Official Site: | http://www.sierra.com/geometrywarsgalaxies/ |
| Developer: | Kuju Entertainment |
| Genre(s): | Other Shooters |
| Number of Players: | 1-2 Players |
| Cast | Credit |
|---|---|
| Nick Wiswell | Audio & Sound Design |
| Nick Wiswell | Audio & Sound Design |
| Tanguy Dewavrin | Project Art |
| Mark Sinclair | Senior Software Engineer |
| Stephen Cakebread | Design |
| Craig Howard | Design |
| Nick Bygrave | Audio & Sound Design |
| Nick Bygrave | Audio & Sound Design |
| David Millard | Project Designer |
| Ryan Doyle | Project Lead |
| Jonathan Hobson | Graphics Programmer |
| Richard Underhill | Producer |
| Jim Mummery | Project Concept |
| Dave Ream | Senior Software Engineer |
| James Gilby | Software Engineer |
| Christian West | Junior Programmer |
| Matthias Grunwaldt | Audio & Sound Design |
| Matthias Grunwaldt | Audio & Sound Design |
| James Brooksby | Studio Head |
| Sean Murray | Technical Director |
| Sean Murray | Technical Director |
| Roger Carpenter | Senior Producer & Team Lead |
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