• Publisher: Konami
  • Release Date: Mar 20, 2007
Metascore
58

Mixed or average reviews - based on 29 Critics

Critic score distribution:
  1. Positive: 2 out of 29
  2. Negative: 5 out of 29
  1. 83
    New unique minigames and a gigantic island to explore makes Lost in Blue 2 an engaging purchase for anyone who can get past the daunting first few hours of extreme survival. However, the one-two combo of a companion who lacks any sort of survival competency and the required precise micromanagement of each character's vital stats can tempt even the most hardened survival buffs to snap their DS clean in half.
  2. A simulation at heart that tries to dress up as an adventure. The adventure and plot are secondary, so may not be for everyone. Meant to be played here and there, rather than straight through.
  3. The most significant obstacle to most peoples' enjoyment of the first game - namely, the over-dependant partner - has been removed, and so I really hope that Lost in Blue 2 will win a few new fans as well as delighting the old ones. There's a lovely and unique game in here, if you've the patience to find it.
  4. Whether you’re dodging and jabbing in first-person to fend off wild predators, microphone-grunting to speak to a gorilla, recovering after a hurricane or earthquake, playing fire-making, harpooning, or milking mini-games wirelessly with another DS owner, making a necklace, or just discovering a new flower that you can use to flavor your food in the cooking mini-game, this is a different adventure, and one worth embarking upon.
  5. Deep and intriguing, but it's too much of a chore. [June 2007, p.84]
  6. Well worth a go but be warned that the designers care not for the concepts of reward, relaxation and human fatigue. It's quite a commitment. [June 2007, p.52]
  7. Offers up more in terms of variety, and can become an oddly compelling game to play for those who enjoy managing their resources. The problem is that it takes a good five hours before it truly becomes enjoyable, which is a lot to ask from the typical player.
  8. Not radically different to the original: if anything the dumber parther AI spoils things. [June 2007, p.73]
  9. A fun and relaxing game that will have you making food and exploring the jungle for as long as you want to. There's no real pressure to play (it's not real-time like Animal Crossing or Nintendogs), and it's just simple fun. Happy surviving!
  10. A bigger focus on action (like fighting wild animals) and a wider variety of activities make this more enjoyable than the original, but it still failed to make me care about the characters enough to suffer alongside them.
  11. Depending on whether you love or hate Lost in Blue’s slow-paced survival gameplay, you will love or hate Lost in Blue 2.
  12. Lost in Blue 2 features some fun minigames, but overall it's a remarkably tedious example of a formula not worth continuing.
  13. I love adventure games and I enjoy survival games, especially survival horror, but the only thing horrific about Lost in Blue 2 is how much time it takes the game to even start to become fun, and then how quickly it can all end.
  14. A couple of fun mini-games and one intriguing new mode aside, Lost In Blue 2 still doesn’t quite offer enough for those who endured then eventually enjoyed the original. [June 2007, p.117]
  15. The experience would be improved if you did not have to take care of your fellow castaway or if the statistics didn't decrease quite so rapidly. In the time it takes you to explore a bit of the island and get to where you were the last time, you have to double back due to thirst and fatigue.
  16. 60
    Lost in Blue 2 does prove rewarding down the back stretch, and fans of Harvest Moon and similar games probably won’t have as much of a problem with the early going. This is a game that expects you to pay your dues, though, and most players will probably find that too high a price.
  17. A poorly designed main game surrounded on all sides by high quality elements. Unfortunately, the strengths of the latter in no way make up for the shortcomings of the former.
  18. 55
    Its enhancements over its predecessor are walled off, barriered behind the roadblock of frustration in the hours of investment it takes to even get to them. The numeral doesn't justify itself, and so spending the cash to buy this title can't really be justified either.
  19. 55
    While Lost in Blue 2 comes across as a carbon clone of its faulty predecessor, its small negligible improvements may prove intriguing to discerningly patient fans of the series.
  20. As interesting as exploring the island can be, it's painfully hard to get anywhere without being forced to repeat chores that are just plain boring. [May 2007, p.93]
  21. Being a castaway is an interesting premise, but too much of Lost in Blue 2 is repetitive, dull and fundamentally frustrating to be fun.
  22. If listening to constant nagging about starvation, dehydration, and lack of relaxation and finding the corresponding cures for such ailments is your cup of tea, then you're in for an extradelicious treat. [May 2007, p.86]
  23. Sure, you can play as either the boy or the girl now, but either way you're saddled with a worthless A.I. companion who has the audacity to get annoyed when you ask him or her to pitch in to survive. [May 2007, p.88]
  24. 50
    A desert island game, but only in the literal sense.
  25. Lost in Blue 2 is so impossibly aggravating and unrelenting in how it punishes you that it could easily substitute for the death penalty, if it weren't for that pesky "cruel and unusual" clause.
  26. 40
    For most people, that's exactly what Lost in Blue 2 will be: a complete waste of time. But for a small audience of those that enjoy insurmountable challenges and crushing defeat, Lost in Blue 2 will fit the bill nicely.
  27. 40
    There could be, in some way, a niche market that finds the grueling experience that is Lost in Blue 2 enjoyable. Diehard survivalists or the kind-of too old Boy Scouts with a seriously concerning collection of Merit Badges could be right at home with this game. Or maybe not.
  28. The problem is that the constant resource gathering and caring for these two characters is more work than fun - perhaps if this was toned down to a level where it wasn't as ridiculous the game would be a slam dunk.
  29. 30
    If it weren't for the torrid pace at which you're required to gather edibles, Lost in Blue 2 would be an enjoyable game. The developers obviously wanted to instill a sense of urgency, but really, all they did was rob the game of its fun.
User Score
tbd

No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. WensdayM.
    Mar 25, 2007
    7
    In the beginning of version one and two, i found that it is very hard to survive for those first couple of days. With your life points low, and not knowing where Amy (or Skye) is to make food for you, and you casn't go too far, because your stanima will run low, and if it goes down too low, your life points begin to drop. but after you finally get the hang of going through those first days, it gets to be a fun strategy game. People will probably spend a lot of time playing, but that's good, because many new games you get you usually finish in 2-3 days or so. This is MY opinion. (don't hurt me...) Full Review »