• Publisher: Ubisoft
  • Release Date: Apr 25, 2006

Mixed or average reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 14 out of 44
  2. Negative: 3 out of 44
  1. 40
    Lost Magic for the Nintendo DS combines all the fun of drawing letters, trying to remember arcane symbols, dying repeatedly, cursing like a sailor at having died repeatedly, and getting carpal tunnel syndrome repeatedly tapping a stylus against a touch screen in order to fast-forward through a series of conversations that manage to be simultaneously inane and overlong.
  2. If it weren’t for the terrible plot, awful A.I., frustrating missions, and rampant slowdown, it might boil down to some magic worth finding. In the end, this weird hybrid is a mage of many schools, but a master of none.
  3. While the symbol-drawing controls and cunning elemental system are deep and enjoyable, the rest of the game drags it down to a level of tedium from which even the competent multiplayer can't rescue it.
User Score

Generally favorable reviews- based on 28 Ratings

User score distribution:
  1. Positive: 8 out of 9
  2. Negative: 0 out of 9
  1. Nov 15, 2013
    One of the most creative and fun RTS games ever. Certainly the best available on the DS. The reviews aren't great for this game but give it a chance, you might love it as much as I do. Highly recommended! Full Review »
  2. Oct 13, 2013
    I know it is extremely late to be writing a review for this game, but I just picked it up used and loved it! The combination of simple RTS gameplay with frantic DS scribbling is entertaining and engaging. That's what the game is all about too, so I won't even knock more than one point off for the story. I have had so many last minute wins/losses in this game! I wish I had picked it up earlier so I could play online, because I'm sure that would be very interesting with the sheer variety of spells (read strategies) available. I got stuck in single player a few times as I'm sure some of the professional critics did, but go online and you can get the tip you need to move on. After you figure out that the game isn't strictly rock-paper-scissors, then you can start building attack plans in new and sometimes esoteric ways my best record for a battle was 11 seconds because of one such maneuver enjoy the game if you can find a used copy! Full Review »
  3. Apr 8, 2011
    I got this game in 2007, looking for a decent RPG. Unfortunately, this game is severely lacking, falling victim to the issues that seem to be plaguing the genre as a whole in the past decade or so. Only recently was I willing to pick it back up and play it through. Graphics and artwork are excellent. The storyline is a sub-par and quite predictable. The combat system DROVE ME INSANE. I can't draw to save my life, and my handwriting isn't great either, so I found the rune casting system to be very unforgiving. I frequently found myself failing to cast my runes frequently through the entire game. I do agree that it's nothing to judge till you're at least 2-5 hours in, but that's only because the battle system takes about that long (or longer) to become complex enough to be interesting. It's not awful, but in all honesty, it sat in my closet for four years. Take that as you will. Full Review »