• Publisher: Ubisoft
  • Release Date: Apr 25, 2006
Metascore
68 out of 100

Mixed or average reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 14 out of 44
  2. Negative: 3 out of 44
  1. 40
    Lost Magic for the Nintendo DS combines all the fun of drawing letters, trying to remember arcane symbols, dying repeatedly, cursing like a sailor at having died repeatedly, and getting carpal tunnel syndrome repeatedly tapping a stylus against a touch screen in order to fast-forward through a series of conversations that manage to be simultaneously inane and overlong.
  2. If it weren’t for the terrible plot, awful A.I., frustrating missions, and rampant slowdown, it might boil down to some magic worth finding. In the end, this weird hybrid is a mage of many schools, but a master of none.
  3. While the symbol-drawing controls and cunning elemental system are deep and enjoyable, the rest of the game drags it down to a level of tedium from which even the competent multiplayer can't rescue it.
User Score

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 6 out of 7
  2. Negative: 0 out of 7
  1. 5
    I got this game in 2007, looking for a decent RPG. Unfortunately, this game is severely lacking, falling victim to the issues that seem to be plaguing the genre as a whole in the past decade or so. Only recently was I willing to pick it back up and play it through. Graphics and artwork are excellent. The storyline is a sub-par and quite predictable. The combat system DROVE ME INSANE. I can't draw to save my life, and my handwriting isn't great either, so I found the rune casting system to be very unforgiving. I frequently found myself failing to cast my runes frequently through the entire game. I do agree that it's nothing to judge till you're at least 2-5 hours in, but that's only because the battle system takes about that long (or longer) to become complex enough to be interesting. It's not awful, but in all honesty, it sat in my closet for four years. Take that as you will. Full Review »
  2. AnonymousMC
    9
    This isn't a game that you can just put down and play from time to time. It should probably be a game for the more deep-type of gamer and not just a casual one. The more you play the more you realize the originality of the game, which is rare these days. The path finding of the monsters is a lacking feature that often forces you to attend to them instead of healing, causing you or your monsters to die, which is a draw back to a clean slate.
    Still, if you're willing to sit down and chill for an hour or two, this is the perfect game for you.
    Full Review »
  3. M0L0T0V
    10
    LostMagic is truly amazing. It's one of those games where you think you're getting good, you jump online and then the whole atmosphere changes, and suddenly youre a tiny fish in a swirling hurriccane complete with flaming meteors, dark lightning, and ogres. The online lacks in communication between opponents, however it WAS a DS game so I overlooked it. After all, who has time to chat while they try to balance healing a mob and throwing out element dragons and earthquakes, all while throwing out debuff after debuff trying to find your opponent who just made himself invisible?

    Truly a unique game that has found a longtime player in me. Hey, maybe you'll run into me someday online! ~_^ -M0L0T0V
    Full Review »