Lunar Knights DS

  • Publisher: Konami
  • Release Date: Feb 6, 2007
User Score
7.8

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 16 out of 25
  2. Negative: 2 out of 25
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  1. StevenC.
    May 29, 2007
    8
    Lunar Knights is an isometric based realtime-fighting RPG that puts you as two main switch-anytime characters (Luneth, a close range melee specialist, and Aaron, a more ranged attack choice) who are fighting vampires and er... well I wont spoil anything but let's just say the local crack addicts sometimes make more sense than this storyline. ANYWAYS. essentially you go through the Lunar Knights is an isometric based realtime-fighting RPG that puts you as two main switch-anytime characters (Luneth, a close range melee specialist, and Aaron, a more ranged attack choice) who are fighting vampires and er... well I wont spoil anything but let's just say the local crack addicts sometimes make more sense than this storyline. ANYWAYS. essentially you go through the game like most rpgs - kill monsters, get experience, level, get new weapons, items, etc. - The interesting ideas is the weather system. When you kill a boss, you gain these little elemental aliens (yep.) which open up new climates (dry, hot desert, cold, windy arctic etc), and also can be applied on your weapons for added elemental damage (fire blob weak to frosty alien, ability to destroy "elemental blocks" that block path etc) - and also positioned around are weather dependant enviroments (rainforest climate promotes the growth of vines, allowing you to climb up to previously unreachable areas, that kinda thing), which can be a pain in that if you DO want to change the climate, you have to go back to the main map screen and chat to this crazy scientist, for the most part you'll be making note of these areas and coming back to them later. A nifty little feature is if you have the right enviroment for the alien, you can blow into the mic every so often and they'll perform a special action (fire alien does damage, earth alien heals). The game features 3 main stat bars - HP, Energy (which is used for your elemental attacks and running, and can be replenished depending on the ammount of light / time of day), and your TRC gauge, which when full, you can select a little alien of your choice and do some SUPER MEGA ATTACK. Unfortunatley, its not too hard to fill, and it CAN make some boss fights really quite trivial. other than that its just pretty cool. You'll most likely finish the game around 20 hours unless you're being super thorough - luckily there is some replayability in it (so I hear). A hard mode becomes unlocked and also a large tower full of traps and moster that generally what your face in their mouth. It's a fairly simple game bar the neat little tricks and ideas here and there, but that doesnt stop it from being an enjoyable game. Expand
  2. YumaM.
    Mar 12, 2007
    9
    A action rpg worth getting for the nintendo ds system. a must oun game for your gaming collection. someting you would expect from the makes of metal gear solid.
  3. ClaudeV.C.
    Feb 16, 2007
    10
    This is one heck of an experience. Once it starts, you can't put Lunar Knights down.
  4. BoJ.
    Feb 12, 2007
    9
    Truly a great action RPG, cool style and great powers. zelda-esque in a good way.

Awards & Rankings

#31 Most Discussed DS Game of 2007
#48 Most Shared DS Game of 2007
Metascore
82

Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 34 out of 39
  2. Negative: 0 out of 39
  1. 80
    The spiritual sequel to Konami's solar sensor enabled "Boktai: the Sun is in Your Hand," Lunar Knights is a deep action-RPG that could have been a DS classic if it weren't for a couple of major blemishes that detract from the game's greatness...Chief among these is the lackluster character development.
  2. 82
    Lunar Knights retains a lot of the elements that made the Boktai experience so much fun, and opened things up by taking out the sun sensor that essentially tied a hand behind gamers' backs.
  3. Electronic Gaming Monthly
    80
    The same addictive Zelda-meets-Metal Gear gameplay returns here, and its satisfying mix of slashing, shooting, and roleplaying never disappoints. [Mar 2007, p.94]