Destiny's Soldier is incredibly faithful to the traditional Mage Knight rules, but this, unfortunately, mostly serves as a reminder of how strategy games have evolved differently on and off of video game systems.
On the one hand the rules of the game have been translated perfectly to video-game format and adding new troops to your army is fun. On the other hand there’s the incredibly lame story, the quirky stylus controls, and the mediocre mission structures and graphics.
While the game succeeds as a conversion of a miniature gaming ruleset, it fails to take advantage of the potential available uniquely to the video game format. The lack of multiplayer in particular keeps Destiny's Soldier from rising in the ranks.
The crowning achievement of failure here, however, is the total lack of multiplayer. Skirmish would be nice, but no multiplayer in a DS version of an intrinsically multi-player tabletop game? Unforgivable.