The gameplay is its own reward and once one gets into it, one finds it quite hard to get back out. It's a shame that the plot holds it back, but otherwise Megaman Starforce 3 is pretty bloody good, and well worth your time if you like your roleplayers with a little more action in them.
Nonetheless, Mega Man Star Force 3 is going to be popular among its fan base, and the upgrades will help them get the most out of the game. Non-fans probably won't find a lot here, though, and by repeatedly exploring the same elements of Geo's life, Capcom seems to be falling into a comfortable rut here.
Evolução notavel, melhoram a jogabilidade e os graficos tambem, a historia ta muito boa, e a black ace é uma armadura muito top serio amo o ataque especial dela
Not much has changed, and while that means the core audience will be ever-dwindling as people step away from it, it also means there’s still one hell of an entertaining game to be found. Weighed against its predecessors, Star Force 3 is the best of the trilogy thus far on DS.
The card-based combat system is still fun and requires some good strategy to build a powerful deck, but the 3-D nature of the battle screen limits Mega Man's movement, which makes the fights less exciting. [Aug 2009, p.90]
Coming back to the franchise after several years away has been frustrating for me, because it reminds me how good these Mega Man RPGs could be... and also how little Capcom has actually done to realize the concept's potential. There's the foundation here for something great, but the games continue to plod along in unambitious mediocrity.
Frankly, it's time for this series to die. It's been continually plodding along, getting little love from anyone outside the Mega Man hardcore. Capcom refuses to update the formula in any meaningful way, and as such it's clear that they don't really care.
This game is at a point where Geo Stelar's character development as a superhero ends and honestly? it went out with a bang. The music in this game was top notch, gameplay was refined and the best it can be, story was amazing to go through, and the final boss put up a wonderful presentation. Screw the critics of yesteryears that criticized this game. Star Force 3 was fantastic when I played it. And as a true gamer, I think my opinion should be more valid than any professional game critic imo.
I realized the series has going downhill by being very repetitive but it still is good but it is annoying and repetitive. Capcom don't recycle the same gameplay. The series will go downhill.
First of all, Megaman Starforce 3 is slightly better than its prequels, although not much better. The flexibility of the storyline is improved, and the reasons to fight is clearly stated and expressed. There are even illegal cards to find and the new system known as Noise is introduced. However, the whole thing still remains mostly the same. Except for being able to finalise into Red Joker or Black Ace depending on the titles, the battles, the music and the graphics are of the same quality. Soundtracks turn annoying when you have to visit the same places over and over again. The characters are really giving you a hard time to decide whether to hate or like with the several cutscenes of them coming to you, saying their nonsense, and go. The mini-challenges in the game are still acceptable, but I just couldn't take myself to suit with the Meteor Server's(Last stage), with that Crimsons flying all over and giving you purposeless random battles without a reward. I was kind of disappointed by this constant unchange, but fairly well improvements were made to creating the storyline. Still, I think that this couldn't raise the name of Megaman and wouldn't recommend this to new Megaman gamers.
SummaryAs in the previous games, Mega Man Star Force 3 is a unique blend of an action and role-playing game (RPG), combining the high intensity combat that is the hallmark of Mega Man® games with Star Force’s strategic battle system. By defeating enemies and boss characters, players earn battle cards that enhance and evolve Mega Man’s abilities...