• Publisher: Capcom
  • Release Date: Sep 12, 2006
Metascore
76

Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 21 out of 37
  2. Negative: 0 out of 37
  1. It’s safe to say that any fan of old-school Mega Man games will love ZX. Whether you’re familiar with the series or not, though, be sure that this is a must-have for anyone looking for a superb platformer on the handheld DS.
  2. Mega Man ZX features some amazing production values, great game design, and even some inventive and sensible usage of the dual screen format. Outside of the somewhat confusing world map, I just can’t think of a single complaint about the game—it’s solid on every front, excelling in a few key places.
  3. One of those few DS titles that gets it completely right.
  4. Easily the best looking game in the series. [Sept 2006, p.65]
  5. If you’ve liked any Mega Man game ever, Mega Man ZX is a must buy.
  6. The Castlevania/Metroid style of play works really well here and is used at it's full potential. This is a great addition to any Megaman fan's collection, although, again, I suggest to wait for the english version. [JPN Import]
  7. 90
    The level designs are outstanding and take great advantage of all the powers that the Biometals grant. The game is also extremely challenging.
  8. Mega Man ZX may suffer from a few cosmetic flaws, and it may be widely regarded as one of the most difficult in the franchise, but it would be a huge mistake for anyone to discount this game based on such small factors given how incredibly solid the gameplay is.
  9. I love the gameplay mechanics of this game and it controls wonderfully. The level designs are perfect and remind me of the games in the past.
  10. Hard-core gamers won't be disappointed. [Oct. 2006, p.90]
  11. Free form exploring obviously has it's advantages, but the real meat of the game revolves around these boss missions that net you new biometals, and these biometals not only give you a wide variety of new powers but also a fresh new look.
  12. 82
    The visuals are amazing, and the gameplay is still just as tight and responsive as it has been over the years, but a few beats were missed when moving onto the DS.
  13. All in all, Mega Man ZX is a worthy successor to the Mega Man Zero line. The combination of Zero's gameplay with X's power-collecting is a nice mesh of the two series.
  14. 80
    It's an enjoyable game, most certainly, but it doesn't go much further than your typical GBA Mega Man game and that's a sore point for many.
  15. 80
    The game has longevity to burn, especially for Mega Man veterans.
  16. Despite the implications of its poorly designed map, Mega Man ZX is still extremely enjoyable and rewarding.
  17. I’ve often slammed Mega Man for being resurrected from the dead, and deserved so. Fortunately Capcom has been able to breath new life into him with this ZX.
  18. Mega Man ZX offers a familiar but refined combination of action and platforming that will challenge even the most seasoned Mega Man veterans.
  19. Mega Man ZX is a good, though not perfect, action game that does justice to the Mega Man series.
  20. ZX is really just fun, and what else can we ask of Mega Man besides aiming for better things?
  21. 75
    The series seems to be back on the right track. Here's hoping that ZX speaks of good things for Mega Man's future...and that we won't have to suffer through a few more years of half-baked sequels before those good things arrive.
  22. This is Mega Man done right, not New. Don't expect to get too fresh with the touch screen, either. [JPN Import, Oct 2006, p.56]
  23. Building on the series' heritage, Mega Man ZX is a refined title that, although not without flaws, brings quality action platforming to the DS.
  24. The core gameplay(which is lifted almost entirely from the Mega Man Zero series on GBA)is nearly perfect, but nobody bothered to implement all of the other things that a game needs to be truely exceptional. [Oct. 2006, p.112]
  25. Mega Man ZX is a bit of a misstep for the venerable franchise. While much of the gameplay is similar to what you've seen before, the wretched map system makes Mega Man ZX merely tolerable, rather than enjoyable.
  26. 70
    A good first effort for the Blue Bomber's great grand-cousin on the DS. Worth a go for any platform fan, but expect some frustration at points.
  27. Pretty, playable, but predictable. [Oct 2007, p.85]
  28. A decent Mega Man outing, just one that disappoints with its willingness to lazily sit back and join the dots rather than trying to push the DS hardware at all. [Aug 2007, p.78]
  29. This latest case of sequelitis attempts to keep things fresh by making a few minor changes to the familiar Mega Man formula. Notably, the nonlinear world gives some freedom to the series--but at a cost. [Oct. 2006, p.118]
  30. Solid but frustrating, new but unoriginal—like a delivery boy wrapped in biometal, Mega Man ZX goes down hard.
  31. Blind jumps, enemies that re-spawn almost instantly combined with boss battles that often require repeated attempts make this a difficult game. But the formula has been expertly updated here and, while the game never achieves the excellence of those titles from which it draws heavy inspiration, this is still a competent and engaging proposition.
  32. A terrible map system and dated graphics are only just outweighed by the classic gameplay that lies underneath. This is for die hard Mega Man fans only.
  33. This isn’t the best Mega Man game ever made, but those with the patience to tolerate the game’s flawed attempt to add depth to the series will find an enjoyable shooter underneath. [Aug 2007, p.122]
  34. The wonderful presentation and tried-and-true game play will easily appeal to long time fans of the series who have yet to grow tired of what Capcom has to offer them. Everyone else maybe have trouble pushing through what is obviously a series in transition.
  35. It's more of an interesting but unfocused experiment than a tight, compelling Mega Man game.
  36. Mega Man ZX isn’t bad, with smooth graphics and fun, intuitive play mechanics, but its shallow Biometals and terrible map will leave you lost and under-stimulated.
  37. 50
    There is nothing to recommend within this game cart to anyone who isn’t an uber-fan of the series, when there is much better fun to be had on both the DS and the GBA already – and for a much cheaper price.
User Score
7.8

Generally favorable reviews- based on 18 Ratings

User score distribution:
  1. Positive: 7 out of 10
  2. Negative: 1 out of 10
  1. NateB.
    Sep 21, 2006
    7
    I have always wanted a Castlevania or Metroid style MegaMan game and I feel like this game had the right idea, but things just weren't I have always wanted a Castlevania or Metroid style MegaMan game and I feel like this game had the right idea, but things just weren't implemented too well. It's more of Mega Man Zero 5 as opposed to a new version altogether. The game-play is typical megaman and the new difficulties are nice and accommodate megaman newbies and vets alike. The main things that bother me are the lack of depth that games like Metroid and Castlevania have and the absence of a map system is a huge annoyance. You can see how areas are linked, but that system is totally unintuitive that you run around forever until you figure out where to go. The worst is that you have to accept a mission, otherwise events won't happen when you walk into an area. Why can't you just take on multiple missions, and then be able to run around without worrying about finding a needle in a haystack? I'd much prefer an actual map system so I could see everything I have explored and how areas actually link up (where the doors are, etc.). If you like megaman games (like me) you can't go wrong, but the map system, lack of items, and absence of anything like an upgrade system (like leveling up, or something like the elf system) or more weapons (the forms are kind of lame and too similar to each other) really prevent this game from being fantastic. As is, it's worth playing, but only if you liked the MegaMan Zero games. Full Review »
  2. Aug 5, 2013
    7
    Very solid entry in the series.

    It has the good ol' Mega Man jump n' shoot feel to it. Cool and entertaining story that doesn't spoil the
    Very solid entry in the series.

    It has the good ol' Mega Man jump n' shoot feel to it.
    Cool and entertaining story that doesn't spoil the action.

    One complaint is the annoyance brought from the map system which is close to non-existent.
    A lot of times you end up running around exploring to figure what you are even looking for.

    A solid platformer worth playing though.

    7 out of 10.
    Full Review »
  3. MegmManFanX
    Oct 25, 2007
    8
    Capcom has a winner on their hands. The mission system, while stupid in some eyes, is a nice twist! And the map is easy to navigate with a Capcom has a winner on their hands. The mission system, while stupid in some eyes, is a nice twist! And the map is easy to navigate with a decent amount of skill. The bosses also provide good challenge, with secret bosses like Omega Zero and Fenri Lunaedge. However, with all it's ups, there are some downs. The story is predictable, and despite the overall easiness, the secret areas are ruthless. Still, a great game. Full Review »