- Publisher: Hudson Entertainment
- Release Date: Jun 9, 2009
- Critic Score
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As digital comics go, I had a lot of fun with Miami Law. Though it's a little rough around the edges at times and could have been longer, it has a lot going for it and doesn't let up once the story kicks into gear.
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Five missions offer a solid amount of play time, but you won't want to be revisiting this drama when it's all said and done.
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Miami Law is certainly an acquired taste. It's not a visually stunning game and the sound, or lack thereof, leaves something to be desired.
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It's not terrible, just awkward. [Oct 2009, p.84]
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66It's fun, but incredibly flawed. As long as it's taken as such, fans of the adventure genre will probably have fun playing it like I did.
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60Miami Law isn't horrible. But its fast-paced 24-style plot just doesn't mesh with the slow and methodical gameplay found in point-and-click titles like these.
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55Miami Law provides some solid old school adventuring and a few decent mini-games, but the plot is generic and the gameplay doesn't stand out enough to make it recommendable over other similar DS titles.
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50Miami Law is a simple, short, and thoroughly ridiculous buddy-cop graphic adventure steeped in mediocrity.
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If you want to play cop on your DS, try to Import "Tokyo Beat Down" instead. [Oct 2009, p.80]
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A package riddled with niggles. [Sept 2009, p.69]
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50Miami Law could have been an edge-of-your-seat adventure game, a mash-up of 24 and Hotel Dusk. Unfortunately it takes too long getting to the point and is rarely fun along the way.
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50Weighing in at five cases, Miami Law isn't a terribly long game nor is it terribly original, but for what it is -- a rather mindless police point and click -- it's a decent enough adventure.
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In spite of all the similarities, Miami Law turned out to be a better game than Jake Hunter: Detective Chronicles-but not by much. Miami Law has higher production values and a more ambitious scope, but overall these games share a surprising number of pitfalls, which leaves me wondering who they were designed for.
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Adventure games could get away with cheap trial-and-error challenges 20-odd years ago, but that definitely doesn't wash anymore. [July 2009, p.89]
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