Metascore
75

Generally favorable reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 22 out of 33
  2. Negative: 1 out of 33
  1. The game would’ve been better as a stand-alone Bejeweled cart, with traditional game types like Endless, Time Attack, Vs., etc. As it stands, Galactrix adds way too much unnecessary clutter to the core puzzle game. I know that’s kind of the point, but it just comes off as being unnecessary.
User Score
7.0

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. C.Todd
    Mar 19, 2009
    9
    I had a hard time initially with this game. I was not fully able to appreciate the added directions of the playing field, along with the newI had a hard time initially with this game. I was not fully able to appreciate the added directions of the playing field, along with the new space backdrop... then after about 5 hours, something strange happened in me and it all started to click. The factions became something worth being on their good side, the rumors and the mining (both of which use variants of the basic Bejeweled formula) became essential to the fighting and unlocking leapgates from area to area. There is very little random to this game, which is how a puzzle game should be! Once you learn to appreciate the way each move works (protip: all blocks from any direction on the board will move in the way you shift them!) a very enjoyable, timesucking and heavily addictive game emerges. Give it time, it's worth it! Full Review »
  2. Z9000
    Mar 1, 2009
    7
    I have played about 20 hours of Galactrix and am a big fan of D3 after the last Puzzle Quest game. Think of this as a melding of the classic I have played about 20 hours of Galactrix and am a big fan of D3 after the last Puzzle Quest game. Think of this as a melding of the classic trappings of Trade Wars (or any space trading/combat game) and a hex based, 6 way sliding Bejeweled. It's an instant classic excepts for a very poor design decision... Time based puzzles being required to access any other area of the game. This may not seem like a big deal, but it is. The story (you find this out as soon as you start playing) is that the space gates between planetary systems have been attacked by a virus, therefore you must hack the gates. Your hack does not last long either, it fades over time and must be repeated. To hack the gate, you are given x amount of time to match a string of certain colored sets. If you do not do so, you must start over. You often will fail 5-10 times in a row just trying to get a stupid gate open to get to the next area of game play. Considering there are 40 or so areas, you start to understand the magnitude of this repetitive, frustrating, un-fun impediment to what the game really offers in all other areas. There is also a bug that if the next color set you needed gets cleared in a cascade of the previous move, it sometimes just ignores it and doesn't count. What's worse is after all the work of opening these gates, you get absolutely no reward other than being able to access the next area temporarily. As I said, this game would be an instant classic if not for this really poor design choice. You can forget about relaxing and enjoying the game as every gate you hack will only frustrate you and make you tense instead of letting you enjoy the experience. Just get used to "LeapGate Hack Failed!" now if you buy this. Here's hoping D3 patches this out on the PC, and makes this issue less relevant on the console versions (it's bad enough with a pointing device, just think how bad it would be without a mouse/stylus). A perferct 10 turned to a generous 7, due to what this company has done and is capable of. Full Review »
  3. HeywoodD
    Feb 27, 2009
    8
    I really enjoyed the original Puzzle Quest: COtW for DS, and have been looking forward to this release. So far, I love the new gameplay I really enjoyed the original Puzzle Quest: COtW for DS, and have been looking forward to this release. So far, I love the new gameplay mechanics. The design works well, too, using the screen much better than the original game. My only complaint is that the game seems to run very slowly on the DS. Turning off the music helped some, but it still stutters a bit when puzzle pieces start sliding around. Full Review »