Puzzle Quest: Galactrix Image
Metascore
75

Generally favorable reviews - based on 33 Critics What's this?

User Score
7.0

Mixed or average reviews- based on 5 Ratings

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  • Summary: Play as a rogue pilot and gain skills, craft items, and maneuver among political factions as you attempt to end a possible genocide. Use Puzzle Quests’s signature RPG/puzzle gameplay to command a fleet of ships as you scour the galaxy for clues, interact with alien species, and battle toPlay as a rogue pilot and gain skills, craft items, and maneuver among political factions as you attempt to end a possible genocide. Use Puzzle Quests’s signature RPG/puzzle gameplay to command a fleet of ships as you scour the galaxy for clues, interact with alien species, and battle to save the human race. Welcome to the Puzzle Game of the Future. [D3Publisher of America] Expand
Score distribution:
  1. Positive: 22 out of 33
  2. Negative: 1 out of 33
  1. It’s this blend of casual pick up and play feel, deep, challenging gameplay and copious amounts of activities that makes this a very hard game to put down.
  2. Few DS games are as interesting, as satisfying, or just as fun as Puzzle Quest: Galactrix. Whether you’re a PQ fan or a newcomer to the series, this one will suck you in and keep you happily addicted for months to come.
  3. Puzzle Quest: Galactrix is a lot of fun and it reminds me why I enjoyed the first game as much as I did. The simple puzzle interface combined with the role-playing elements go together like peanut butter and chocolate.
  4. Its handful of small setbacks are just about evenly balanced with its improvements though, so Galactrix still offers an addictive, puzzle-meets-RPG experience that won’t disappoint most fans of the original PQ, as well as anyone looking for an accessible game that still packs plenty of substance.
  5. Galactrix could be a disappointment for the Puzzle Quest fans; the core gameplay is now based too much on luck, and everything else is just not as funny and balanced like before. However, Galactrix is still a good puzzle game. Just not as good as we had hoped.
  6. While the overall blandness means Galactrix is unlikely to truly thrill many people, it also means that it won’t exclude anyone either, and the ever-reliable pattern-spotting blends with the steady trickle of meaningless rewards to exert a pull on its audience that is truly Pavlovian. [Apr 2009, p.125]
  7. The game would’ve been better as a stand-alone Bejeweled cart, with traditional game types like Endless, Time Attack, Vs., etc. As it stands, Galactrix adds way too much unnecessary clutter to the core puzzle game. I know that’s kind of the point, but it just comes off as being unnecessary.

See all 33 Critic Reviews

Score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. C.Todd
    Mar 19, 2009
    9
    I had a hard time initially with this game. I was not fully able to appreciate the added directions of the playing field, along with the newI had a hard time initially with this game. I was not fully able to appreciate the added directions of the playing field, along with the new space backdrop... then after about 5 hours, something strange happened in me and it all started to click. The factions became something worth being on their good side, the rumors and the mining (both of which use variants of the basic Bejeweled formula) became essential to the fighting and unlocking leapgates from area to area. There is very little random to this game, which is how a puzzle game should be! Once you learn to appreciate the way each move works (protip: all blocks from any direction on the board will move in the way you shift them!) a very enjoyable, timesucking and heavily addictive game emerges. Give it time, it's worth it! Expand
  2. HeywoodD
    Feb 27, 2009
    8
    I really enjoyed the original Puzzle Quest: COtW for DS, and have been looking forward to this release. So far, I love the new gameplay I really enjoyed the original Puzzle Quest: COtW for DS, and have been looking forward to this release. So far, I love the new gameplay mechanics. The design works well, too, using the screen much better than the original game. My only complaint is that the game seems to run very slowly on the DS. Turning off the music helped some, but it still stutters a bit when puzzle pieces start sliding around. Expand
  3. Z9000
    Mar 1, 2009
    7
    I have played about 20 hours of Galactrix and am a big fan of D3 after the last Puzzle Quest game. Think of this as a melding of the classic I have played about 20 hours of Galactrix and am a big fan of D3 after the last Puzzle Quest game. Think of this as a melding of the classic trappings of Trade Wars (or any space trading/combat game) and a hex based, 6 way sliding Bejeweled. It's an instant classic excepts for a very poor design decision... Time based puzzles being required to access any other area of the game. This may not seem like a big deal, but it is. The story (you find this out as soon as you start playing) is that the space gates between planetary systems have been attacked by a virus, therefore you must hack the gates. Your hack does not last long either, it fades over time and must be repeated. To hack the gate, you are given x amount of time to match a string of certain colored sets. If you do not do so, you must start over. You often will fail 5-10 times in a row just trying to get a stupid gate open to get to the next area of game play. Considering there are 40 or so areas, you start to understand the magnitude of this repetitive, frustrating, un-fun impediment to what the game really offers in all other areas. There is also a bug that if the next color set you needed gets cleared in a cascade of the previous move, it sometimes just ignores it and doesn't count. What's worse is after all the work of opening these gates, you get absolutely no reward other than being able to access the next area temporarily. As I said, this game would be an instant classic if not for this really poor design choice. You can forget about relaxing and enjoying the game as every gate you hack will only frustrate you and make you tense instead of letting you enjoy the experience. Just get used to "LeapGate Hack Failed!" now if you buy this. Here's hoping D3 patches this out on the PC, and makes this issue less relevant on the console versions (it's bad enough with a pointing device, just think how bad it would be without a mouse/stylus). A perferct 10 turned to a generous 7, due to what this company has done and is capable of. Expand
  4. Xiru
    Feb 26, 2009
    5
    Fans of the original Puzzle Quest will feel right at home, as the core mechanics are still the same - match three gems, gain mana (here, Fans of the original Puzzle Quest will feel right at home, as the core mechanics are still the same - match three gems, gain mana (here, engine/weapon/computer power), use skills (here, items), obliterate enemy. The addition of the mining and crafting minigames is a welcome change; the new hacking minigame is not. You see, in order to travel between star systems, you need to re-activate LeapGates by hacking them. The problem is that it's a time trial; the time limits imposed are extremely strict, especially considering that the clock keeps ticking as your combos are cleared. To add insult to injury, these minigames reward you in no way whatsoever, and the LeapGates even have the tendency to de-activate. It's a frustrating and overly difficult chore, a "feature" which severely cripples an otherwise very enjoyable puzzle adventure. Collapse