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76The game's plot keeps it interesting and the huge worlds keep player sucked in. The sloppy camera and tight controls can sometimes get you frustrated but the feeling will pass.
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"Super Mario 64 DS" set a high bar for DS-ified N64 classics; sadly, Rayman DS doesn't alter the gameplay, include new worlds, or throw in any surprises. [May 2005, p.90]
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As always, the Rayman universe is endlessly entertaining and the gameplay model diverse and bursting with creativity. [May 2005, p.72]
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A great game at its core that lost a little in translation from the home console version of the game.
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Combine the lack of utilization of the DS' unique capabilities and any improvements over the original with sloppy graphics, horrid controls, and a dreadful save feature, and the Rayman name begins a steady decline into mediocrity with this title.
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65This once fantastic platformer title has been struck down into a very sluggish and amateurish conversion and leaves us here at PALGN questioning what exactly happened?
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If you've played Rayman 2 before, there's really no good reason to pick this title up. If you haven't played it before, then I strongly suggest you find a copy for the N64, Sega Dreamcast, or PS2.
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60A not-all-that-great port of a fantastic platformer, losing a ton in the translation of what made Rayman 2 so great in the first place. Sub-standard control and muddy graphics muck up the original's tight gameplay and vivid imagery.
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60Dogged by a number of graphical issues that often interfere with gameplay.
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Compared to "Super Mario 64 DS," this is a shoddy port that doesn't scratch the surface of the DS's potential. [May 2005, p.134]
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The developers made little effort to adapt Rayman 2 for the handheld, transforming a brilliant game into a mushy blur.
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60A fun game with great characters and level design, and plenty of gameplay. While the graphics aren't as good as they should be, this port comes from a solid pedigree that manages to shine through.
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59The game is a complete port of a much better game (Rayman 2) already in circulation on the Dreamcast, PlayStation, Nintendo 64, and PlayStation 2. If you're dying to play this game you're better off playing it on one of those consoles (that you probably already own).
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55The absence of the thumb stick perhaps dampens game play the most. Like we saw with "Mario DS," 3D platformers are heavily reliant on analog control, and the DS touch screen makes for a very poor analog stick indeed.
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50There's still a very small part of us that can't help but still be slightly impressed by the appearance of a 3D platformer on a handheld, but given the control issues it's not a happy marriage.
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50If you're a die-hard Rayman fan (they exist, believe me), then even you will probably be a little disappointed with Rayman DS. The game as a whole doesn't even come close to the high points of the series.
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Being a Rayman fans it's frustrating to play a game that's so close to the original but yet so far away. Since it doesn't use the touch screen in any innovative ways it really doesn't make much sense for this game to be on this system.
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40The first time I played the game, I thought that the speakers on my DS had blown out. Background noises that were supposed to sound like running water instead sounded like a harsh mix of radio static and feedback.
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40It almost feels like a debug copy of the game, with some parts unfinished and others glitchy.
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35It's hard to imagine anyone splashing their moolah on Ninty's new handheld and being happy to entertain themselves with pedestrian ports of antique titles such as Rayman DS.
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User score distribution:
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Positive: 8 out of 8
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Mixed: 0 out of 8
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Negative: 0 out of 8
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Mr.GameReviewer10
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MichealL.10The best game of the year for DS.
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10