The best and most complete portable adventure ever. Even if you’re not a fan of the series, you should feel compelled to play it and recognize it as a masterpiece. [Nov 2007]
Apesar dos controles horríveis ( que podem ser consertados usando um mod, é procurar "dpad mode" que você achar) é um jogo absurdamente acima da média .vale o seu tempo.
Phantom Hourglass won't disappoint fans. It has all of the core elements that has made the Zelda series so popular, while also breathing new life into it by introducing intuitive touch screen controls.
Phantom Hourglass wraps the standard Zelda formula in an innovative and fun control scheme that gives new life to several of the series' age-old concepts.
But Zelda: Phantom Hourglass goes the opposite extreme, and turns sailing into a boring and utterly joyless exercise in line drawing. Basically, instead of controlling the ship directly, you'll merely draw your route on the touchscreen and watch your ship travel to that destination.
The game depends entirly on DS touch controls which is a hit or miss.
Dungeons are short and fun with clever puzzles and ideas (specially the boss fights).
Sea exploration is bad to be honest and kills the pacing of the game and story.
Graphics are really impressive even in today's standards (2023).
Plot and lore are average.
Overall it's a great DS game but an average Zelda game.
Out of 10
Gameplay: 8
Story: 7
Graphics: 8
World: 7
Sound: 7
Overall: 7/10
The worst Zelda game.---
Actual in game quote "It's no fun not being able to play using the +Control **** I have one regret, it's being so stubborn and saying such a thing...." ---
Nintendo should have allowed optional button controls. --
Basically, a lot of bad decisions. Touch controls feel like a gimmick, especially when changing weapons while fighting enemies.--
The world map feels small and unpolished. Normally Zelda games have really detailed and layered maps with sections locked until you get the tool needed to reach those locations. In Phantom Hourglass, you just aren't allowed to sail to certain areas until you progress the story. Hidden items are usually just places to dig...pretty lame.--
No heart pieces, but instead there are just 6 heart containers, and you get them by completing mini games. No finding them....pretty lame.--
The Ocean King Temple is just really poorly designed, and you need to repeat it 6 times, repeating the same puzzles.--
The trading sequence is just 4 trades long, and you can't start it until you are about 90% done the game.--
Music is really bad, no Hyrule theme or anything memorable.--
Sailing is also really boring.--
However the boss fights are really good, and the graphics are reasonable, but regular combat just scratches up your screen (Bought a screen protector specifically for this game).--
My friends told me to skip this game......I should have listened.--
My Zelda Ranker--
-Best-
Breath of the Wild
Majora's Mask
Ocarina of Time
Link's Awakening
Oracle of Ages
Oracle of Seasons
Twilight Princess
A Link Between Worlds
Skyward Sword
Wind Waker
Minish Cap
Zelda II
The Legend of Zelda
A Link to The Past
Phantom Hourglass/Triforce Heroes
-Worst-
Still to play, Spirit Tracks & Tears of the Kingdom
Wind Waker
This game is repetitive, very very very repetitive. Every time you go into a dungeon you have to go back and go through the exact same temple of the ocean king again. It never changes, ever, they don't introduce new or interesting mechanics on levels you've already been to.
Its just the same thing, over, and over, and over again with forced stealth mechanics and a timer and it completely **** any enjoyment out of the game for me.
Summary[Metacritic's 2007 DS Game of the Year] Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetra’s band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she ex...