The sights, the sounds, the characters, the environments, they all combine to make a game that may not represent as much of a move forward as its predecessor, but represents a high watermark in both handheld gaming and video games in general.
Not the epic dimensions as in the former The Legend of Zelda games but it is a great game, not only for fans of Zelda. The simple and innovative controls also are also fitting for young players.
While it's not quite as devastatingly original as Phantom Hourglass, Spirit Tracks is still an utterly essential purchase and comfortably ranks as the undisputed DS event of the year.
Riding the train is a tad slow-paced, but thanks to some great puzzles and a whole lot of enjoyable side quests, The Legend of Zelda: Spirit Tracks is yet another great Zelda that will keep your DS running for quite some time.
If you like Zelda—if what makes Zelda good for you is the Zelda-y stuff that’s always in these Zelda games—then you’re going to find more of it here. All the charm, all the polish. All the thoughtful puzzles and gorgeous detail. But if you’re looking for something new, you’re going have to wait until the next train arrives. This is another The Legend of Zelda game: The formula we know, the formula we love.
Tremendo Juegazo, fue el segundo juego que jugue de La saga Zelda y el que mas me encanto de los Zeldas de Nintendo Ds, todo en este juego es perfecto, la relacion de Link con Zleda, Las Mazmorras. Todo es perfecto em este juego 10/10
Really Good Puzzles, But still worse puzzles than spirit tracks, the train was good but worse than the boat, besides the music this game is just a slightly downgraded phantom hourglass
The follow up to The Phantom Hourglass follows the formula to the letter, but with trains instead of pirate **** some reason. It doesn't work quite as well for this very reason but it's still pretty good fun.
Generic medieval music in Zelda?! The graphics might be good for DS and the overwold maps huge also for this system but the frames drop around 10 FPS if not lower when there are 2 or more ennemies on the screen on the overworld. The gameplay would feel good though...except the freakin' flute ruins it all. Not matter how you play, it never seems to register. After a while of doing exactly the same thing, the game decides that thing you did that wasn't good enough suddenly is. Basically, you need to quickly play your partition in rythm. No DS or 3DS mic is good enough to ask the level of precision they're asking. Sometimes, I just blow in the mic but it registers as puffs. Easily my least favourite Zelda game because of that dang flute alone. The train is also kind of dumb. Early in the game, the tracks disapear. The characters need to reach a destination NO MATTER WHAT. But there aren't any tracks! How could they possibly ever get there?! Idk, what about....WALKING?| Crazy idea, I know, right? It's not like other incarnations of the Hero ever did that. I LOVED Phantom Hourglass, to death! But Spirit ****. I tried to love, even only like this game since I'm a huge Zelda fan, but this one, I cannot recommend. It's mechanics are both dumb and broken. The cutscenes were really nice though, I gotta give it credit for that. Felt like watching anime with DS graphics. But that's it, nicely animated cutscenes and (I know I ranted about the generic medieval music, and yes, that IS lame) but there are also pretty good tunes in there also. Overall, a poorly executed idea. I get what they were going for, but it just doesn't work very well.
SummaryThe Legend of Zelda: Spirit Tracks sets hero Link on a daring new adventure. The game provides players with a new story, more puzzles and even a new mode of transportation. In this game, Link voyages by train, which offers up new possibilities for problem-solving. The game has the same look and feel established in Phantom Hourglass. Link...