• Publisher: Ubisoft
  • Release Date: Jun 28, 2005
Tom Clancy's Splinter Cell: Chaos Theory Image
  • Summary: In Tom Clancy’s Splinter Cell Chaos Theory, the year is 2008. Citywide blackouts, stock exchange sabotage, electronic hijacking of national defense systems: This is information warfare. To prevent such attacks, operatives must infiltrate hostile territory and aggressively collect critical intelligence, getting closer than ever to enemy soldiers. Through the eight level missions of the single-player campaign — one of which is exclusive to the Nintendo DS — Sam Fisher, the most elite black-ops agent of the National Security Agency, will kill from close range, attack with his combat knife, shoot with the prototype Land Warrior rifle and use radical suppression techniques such as the inverted neck-break to accomplish his duty. The Touch Screen technology allows players to manage the inventory, choose between three visions modes, maneuver the camera and interact with the minigames. The Wireless Communication of the Nintendo DS will be intensely used for the multiplayer modes: Cooperative mode for two players with five levels to explore. Each player can choose between two Shadownet expertises: Assault or Hacker. Versus mode for two to four players with seven maps available. The Versus mode places you in a war of Shadownet spies versus ARGUS mercenaries. While spies try to hack computer devices to steal important information, mercenaries must patrol and guard these stations. [Ubisoft] Expand
Score distribution:
  1. Positive: 2 out of 22
  2. Negative: 9 out of 22
  1. It's long, and the levels and gameplay are solid throughout. [Aug 2005, p.85]
  2. Although buoyed by a nice touch-screen look system and a fine series of multiplayer options, the reality is that this theory rests on ground most shaky. [Aug 2005, p.56]
  3. 45
    Splinter Cell: Chaos Theory tries so much, and yet fails on so many levels. Unless you're a true fan of the franchise, we'd advise you to steer clear.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 7 out of 12
  2. Negative: 4 out of 12
  1. CjB.
    10
    Most reviewers seem to be very bad at video games nowadays. Splinter Cell on DS blew me away. Six months ago, Metroid ruined all other First-Person games for me, because of the excellent control. Now, Splinter Cell DS has ruined all other Third-Person games for me, because it has the most precise and fluid camera I've ever had the pleasure of enjoying in this genre P.S. Put the stylus away, and use it only as a lock pick. It's easier to get the console feel of the game if you use the thumbstrap to manipulate the camera. Also, don't be afraid of touching your screen with your fingers, it makes reaching buttons effortless. Expand
    • 0 of 0 users said yes
  2. KarlM.
    5
    Ohh Ubisoft what have you done, you have completely missed the point here. The DS is meant to be a platform for games inconcevable on any other console. This feels like good game, wrong platform. Expand
    • 0 of 0 users said yes
  3. Userone
    3
    Lousy control method. Dodgy frame rate. Tosh.
    • 0 of 0 users said yes

See all 12 User Reviews

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