Batman: Rise of Sin Tzu Game Boy Advance

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 1 out of 12
  2. Negative: 1 out of 12
  1. I became addicted to this game rather quickly. Its’ balance of a developing story and increasing difficulty levels kept me coming back for more.
  2. The best thing going for it is the very well done graphical style. [Mar 2004, p.114]
  3. Perhaps the biggest change is the smooth, clear graphics.
  4. Rigid combat. limited game control, and other below average parts in the game just doesn't cut it.
  5. The lack of innovation and depth of this game, as well as the password system, really ruin the game.
  6. The game is a clever 2-D platformer that makes the most of Batman's gadgets...but has little fighting-move variety. [Jan 2004, p.160]
  7. Though it cannot entertain the same kind of technological prowess as Vengeance and Sin Tzu Senior, the sadly forgotten Sin Tzu Advance attains numerous merits that put it a cut above its bulkier console brethren.
  8. 60
    Doesn't capture the spirit of the Dark Knight, and it's barely as interesting as most platformers for the two-decade-old NES.
  9. Has all the makings of a great game if only the designers had put more effort into the combat and perhaps mixed up the action with some puzzles and utility belt access.
  10. 55
    Started out extremely promising, but ended up bland and unexciting because of the lack of any variety in gameplay. It's a mindless brawler.
  11. The game is repetitive, uninspired, and does nothing to compliment the Batman legacy.
  12. The gameplay is disappointing, though, and isn't even much fun in a mindless, repetitive sort-of way. The level design drags the whole event down even more, and the lack of a real save system makes playing the game that much more frustrating.

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