- Publisher: Ubisoft
- Release Date: Oct 27, 2003
- Also On: PlayStation 2
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I became addicted to this game rather quickly. Its balance of a developing story and increasing difficulty levels kept me coming back for more.
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The best thing going for it is the very well done graphical style. [Mar 2004, p.114]
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70Perhaps the biggest change is the smooth, clear graphics.
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69Rigid combat. limited game control, and other below average parts in the game just doesn't cut it.
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69The lack of innovation and depth of this game, as well as the password system, really ruin the game.
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The game is a clever 2-D platformer that makes the most of Batman's gadgets...but has little fighting-move variety. [Jan 2004, p.160]
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67Though it cannot entertain the same kind of technological prowess as Vengeance and Sin Tzu Senior, the sadly forgotten Sin Tzu Advance attains numerous merits that put it a cut above its bulkier console brethren.
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60Doesn't capture the spirit of the Dark Knight, and it's barely as interesting as most platformers for the two-decade-old NES.
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Has all the makings of a great game if only the designers had put more effort into the combat and perhaps mixed up the action with some puzzles and utility belt access.
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55Started out extremely promising, but ended up bland and unexciting because of the lack of any variety in gameplay. It's a mindless brawler.
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The game is repetitive, uninspired, and does nothing to compliment the Batman legacy.
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The gameplay is disappointing, though, and isn't even much fun in a mindless, repetitive sort-of way. The level design drags the whole event down even more, and the lack of a real save system makes playing the game that much more frustrating.