It's the closest a GBA Castlevania adventure has come to achieving "Symphony's" level of atmosphere, and it has a crazy power-up system that makes you want to keep playing and playing and playing. [June 2003, p.43]
Even if you’ve never played one of the recent Castlevania titles, and especially if you were bothered by the unbalanced design of the last two games, go out right now and pick up Aria of Sorrow.
Sendo o último da trilogia do GameBoy Advance, Castlevania Aria of Sorrow encerra com chave de ouro. O jogo possui uma exploração mais dinâmica e polida que seus antecessores, Harmony of Dissonance e Circle of The Moon, possuindo a mecânica de SoulSet que são almas coletadas dos inimigos que dão ao protagonista diversas habilidades para explorar o cenário e deixa o combate mais divertido junto de sua grande variedade de armas. Como de costume da franquia, sua parte artística não peca, com animações lindas, personagens e inimigos bem desenhados, e trilha sonora espetacular.
Mas o jogo também possui suas falhas. Começando com a mecânica SoulSet, para coletar a alma de um inimigo, há uma pequena probabilidade, e visto que há pontos no cenário e o verdadeiro final do jogo só podem ser desbloqueados através de almas específicas, o jogo acaba dependendo de grind, o que pode acabar incomodando jogadores mais casuais. Continuando a falar de pontos no cenário, as passagens secretas são pontos chatos de acessar, possuindo uma alma específica para isso, mas substituí-la por almas mais fortes acaba deixando o personagem mais fraco e torna o combate mais desinteressante.
Aria of Sorrow totally enraptures me in its world, more so than most environments made up of seemingly obscene numbers and polygons. [June 2003, p.119]
It's more fun that the last two games and the production values have been improved. I find this game has a better balance of gameplay variety and unique level designs that keep it from becoming repetitive.
Another fantastic chapter in the Castlevania saga and warrants a purchase. Be warned, the game is not very long and only clocks in at about 10-15 hours. There are multiple endings which will keep you coming back for more, though!
Just a really great action game in the same vein as classics like "Symphony of the Night" and "Super Metroid" before it, and it stands tall among the GBA's best action games, including "Circle of the Moon" and last year's "Metroid Fusion."
Since Aria Of Sorrow is the third Castlevania in as many years, I'm also concerned that Konami is growing increasingly content to simply rest on their laurels.
Soma cruz is the son of alucard and he is the reincarnation of alucard each belmont is a reincarnation of the previous one and tepes the castlevania games need to be more rpg like
O ápice da série Castlevania no GBA. uma obra prima que se destaca em praticamente tudo, o unico ponto negativo é a qualidade sonora que poderia ser melhor.
The Best Of Castlevania,is Aria Of Sorrow, This Game Is Awasome,it has a brilliant Gameplay and a great map. I simply can repeat The best of castlevania!
Not as good as previous installments in terms of story or gameplay. The new gameplay mechanic of using enemies techniques is interesting, music and visuals still appealing.
SummaryThe year is 2035 and Soma Cruz is about to witness the first solar eclipse of the 21st century when he suddenly blacks out -- only to awaken inside a mysterious castle. As Soma, you must navigate the castle's labyrinths while confronting perilous monsters at every turn. But beware, you must escape before the evil consumes you!