- Publisher: THQ
- Release Date: Feb 4, 2002
- Critic Score
- Most active
- Publication
- Most clicked
-
From its simple gameplay, addictive replay structure and bright graphics right down to its choice of male or female characters, Columns Crown is a superb puzzle package that just about everyone can fall in love with.
-
80The addition of an extended two-player mode and a vast assortment of collectible enemy-trouncing Power Jewels give it a big bonus edge.
-
The unique presentation is a crowning achievement for puzzle games. [Mar 2002, p.136]
-
76The unique presentation is a crowning achievement for puzzle games. [Mar 2002, p.136]
-
75It's enough to make you want to hold hands and sing Kum Bai Ya -- if you can put down your GBA long enough.
-
72Columns Crown isn't nearly as addictive or clever as Sega's other puzzle game released for the GBA on the same day, "Puyo Pop."
-
The GBAs Achilles heel once again rears its ugly head, unless playing under bright light identifying the colour of the gems is a nightmare, as not only can you not determine the colour but the sprites are too small as well.
-
70The GBAs Achilles heel once again rears its ugly head, unless playing under bright light identifying the colour of the gems is a nightmare, as not only can you not determine the colour but the sprites are too small as well.
-
69Although it's not as energetic or complex as many modern-day puzzle games, it doesn't really disappoint in any specific area either.
-
Even with all the new features, it's still the least compelling of the "classic" puzzle games. [Dec 2002, p.118]
-
60It isn't quite as addictive as some of the others. [Spring 2002, p.43]
-
The Columns formula really isn't that fun. [Mar 2002, p.146]
prev
next
Page:
- 1
User Score
tbd
No user score yet- Awaiting 2 more ratings
User score distribution:
-
Positive: 1 out of 1
-
Mixed: 0 out of 1
-
Negative: 0 out of 1
-
RayM.8