Generally favorable reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 12 out of 21
  2. Negative: 1 out of 21
  1. Repeated playthoughs are marginally less frustrating as you already know what's coming, but hardly counter for the sloppiness of level design.
User Score

Universal acclaim- based on 17 Ratings

User score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. Jan 18, 2011
    If you enjoyed Crash Bandicoot XS, then you may get a kick out of the sequel but its unoriginal gameplay, similar plotline and same characters will put you in a rollercoaster of mixed emotions. Crash 2: N-Tranced starts straight after the events of XS, where you stopped Cortex and brought the Earth back to its original size. Fed up of Cortex's failed attempts, Uka Uka entrusts Doctor Nefarious Tropy (master of time) in aid to try and bring world domination. N. Tropy looks into the future and attempts to lure Crash, Coco and Crunch into the vortex and turn them into their side, since they are always defeating them in every battle. Coco and Crunch are lured into the vortex, with Crash almost along with them but is pulled out by Aku Aku, however because Crash's body was halfway in the vortex it creates this sort of fake Crash but Uka Uka and N. Tropy don't seem to notice. With all three Bandicoots captures, N. Tropy uses his new creation N. Trance (master of hypnotism) and hypnotises them. Now it's up to you to try and rescue them and stop Uka Uka, N. Tropy and N. Trance. Gameplay is still the same as before - You are in a roaming hub which consists of over 40 levels but only the first few are selectable, the others will become available when you have collected enough crystals. There are also gems and relics to collect too. Gems can be found by destroying all the crates or searching in hidden areas, and relics are awarded by completing a level in the fastest time possible. Most of the levels still have the same side scrolling 2d effect, but there is some free roaming this time round i.e. the atlaspheres levels. Others require to ride a wakeboard, zooming in space and (my personal favourite) rolling in an atlaspheres. As well as that you can ride a magic carpet and use a copter, so it's not all just running left to right from one point to another. You gain new powers each time you defeat a boss and there are some brand new ones too like the rocket jump. These powers are very helpful and will help you get through the game much easier, as well as accessing those hidden areas you couldn't get to before. Coco and Crunch become playable characters too, however you don't actually use them for running around and spinning through enemies and crates like Crash does. The graphics haven't really improved that much. The colour textures and pixels are pretty much the same and there isn't much variation at all, but as this is a GBA title, it is acceptable. The bosses are more challenging this time round, especially the last 2 which I will not spoil. Overall Crash 2: N Tranced has stepped up from its predecessor and the gameplay is more enjoyable, but it is still the same as before. The first Crash game for the PS1 was a great taste into the world of next gen plat forming and its sequels were even better, however that was years ago and games are changing all the time. So if the next Crash game is the same as before, then I fear the Crash series is in jeopardy. Full Review »
  2. GeorgeF.
    May 10, 2003
    It's new and yet more challenging.
  3. ÓscarS.
    Mar 26, 2003
    It's just great. It is very original and you'll spent lots of hours of fun!