Disney's Aladdin Game Boy Advance
  • Publisher: Capcom
  • Release Date: Sep 28, 2004
Metascore
59

Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 1 out of 17
  2. Negative: 3 out of 17
  1. The playcontrol is spot-on and still feels like a descendant of the original "Prince of Persia." The fluid character animation is some of the best around. [Oct 2003, p.144]
  2. There are a few challenging sections, but all fans of the Aladdin franchise - even novice gamers - should be able to sail through all six areas. [Mar 2004, p.72]
  3. The same as it was ten years ago. Capcom did make a few improvements like added a much needed save feature instead of a password system to the game to make it more portable. There are also Game Boy Advance exclusive levels, which add some value to the game. [JPN Import]
  4. For all those thirty-somethings out there who want to relive their childhood through computer games, Disney's Aladdin is the title for them.
  5. 70
    Aladdin is just as solid now as it was then; jumping is still precise, the visual package is bright, colorful and well-animated, and the game's score and sound effects are all dead on.
  6. The best part of the game has to be the fact that it's perfectly safe for all ages. Anyone can enjoy this game as much as they are able to.
  7. Aladdin isn't breaking any new video game ground, but it's a fun, colorful experience, even though it's several years old.
  8. The game reaches its peak around the middle of the game (in the Cave of Wonders and inside the Genie's lamp), and subsequent levels lack the intense platforming, replacing it with fairly easy combat. That's not to say it isn't fun. [Jan 2004, p.76]
  9. 65
    But even with the improvements, there's not much going on in Aladdin that hasn't been done before, or better for that matter. It's just a routine game that's best enjoyed by fans of the cartoon.
  10. Aladdin is not the full-lenght adventure game some gamers may want. Just keep in mind that the frustration overshadows the fun.
  11. To be blunt, if you played this game to death on the Super Nintendo, there really is no convincing reason to revisit it on the GBA. The bonus levels don't give it enough of a rationale to verify a purchase. With no multiplayer and literally no replay value, you'll be done with this game within a day if you try.
  12. It is the one of the ports you were afraid would flood the GBA when you heard it had SNES-like capabilities. It is quick and dirty, and tied in to another product to boot.
  13. This seems like a straight-up port with not much thrown in to make it worth buying all over again.
  14. 50
    If it weren't for the new stages, I might have given this game a whole letter grade higher. Instead, I found myself doing tedious, repetitive work...when I should have been having fun. [Nov 2003, p.70]
  15. 40
    Ultimately, the only notable improvements to this game over the SNES version are the inclusion of a new save feature (as opposed to the cruddy password system of the original), and the inclusion of an extra level (which serves to extend the shelf-life of this game to roughly one full afternoon).
  16. 40
    Mind-numbingly simplistic. [Oct 2004, p.92]
  17. 40
    It's good for kids and fans of the movie. It's just run aground with age in terms of its gameplay, its presentation, and its length.
User Score
tbd

No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Jan 14, 2013
    8
    Classic game. Captured the spirit of the Disney movie brilliantly. Also was challenging and fun. Not just a kids game. Great for any age!