DK: King of Swing Game Boy Advance

User Score
5.2

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 2 out of 5
  2. Negative: 2 out of 5

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  1. RyanB.
    Oct 18, 2005
    6
    A nice try from Nintendo at trying something new, King of Swing plows into new territory with fresh game mechanics centered around the familiar Donkey Kong Universe. Unfortunately as the game goes on, the challenge spikes far faster than the player has time to keep up with; The typical old Nintendo "show them how to play through creative gameplay" is missing. After learning the basic A nice try from Nintendo at trying something new, King of Swing plows into new territory with fresh game mechanics centered around the familiar Donkey Kong Universe. Unfortunately as the game goes on, the challenge spikes far faster than the player has time to keep up with; The typical old Nintendo "show them how to play through creative gameplay" is missing. After learning the basic mechanics of how to control DK, you're tossed out into the cold, where the difficulty wastes no time in ramping way up, wether you're ready for it or not. Bland, washed-out visual design and dull music only helps take this game down a few more notches. Expand
Metascore
70

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 10 out of 30
  2. Negative: 3 out of 30
  1. Still, for all the brilliantly original ideas on show here, there comes a point when you feel like developer Paon just decided to throw up certain levels simply as a bar to your progress. You can almost hear their cackling over your shoulder.
  2. I can't say that I found anything drastically wrong with DK: King of Swing, but the tricky-to-learn controls and somewhat repetitive and short-lived gameplay make it hard to recommend as a priority purchase.
  3. Every five or six levels the game ups the difficulty by throwing in the most frustrating levels we've ever seen.