Justice League: Injustice for All Game Boy Advance

  • Publisher: Midway
  • Release Date: Nov 17, 2002

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 2 out of 14
  2. Negative: 1 out of 14
Buy On
  1. A competent fighter that has potential but just misses the mark.
  2. It has just the right mix of challenge.
  3. Though it was short and easy, I did have fun playing it.
  4. Pocket Games
    If it weren't for several minor problems with the game's mechanics (the collision detection is far from accurate, for one) the game would score a much higher mark. [Spring 2003, p.34]
  5. The music, graphics, and gameplay are all average, and provide no new or highly-enjoyable experience to the hardcore GBA gamer. However, for diehard fans of Justice League, the game will likely please fans with it’s decent adaptation of the franchise.
  6. The levels are generic in design (for the most part), and the backgrounds are uneven (some are nicely detailed while others are repetitive and/or uninspired), but the 3D-modeled characters are pleasing, the fighting action is enjoyable (despite its flaws).
  7. Nintendo Power
    The heroes are big and bold, with solid control and smooth animation. [Feb 2003, p.158]
  8. 52
    Yet another superhero game for the junk pile, ripe with so many run-of-the-mill bullet-points that even diehard fans will be turned off.
  9. 50
    The potential for some really clever level designs are lost in this sloppy brawler with harsh character controls and collision detection that really needs to be tweaked.
  10. When you strip away Batman, Superman, and the other Justice League characters, all that remains is a formulaic beat-'em-up with 12 stages and a few tricky jump sequences.
  11. A very novel concept, but other than its characters, it is average in every way.
  12. 50
    Level design is often irritating as well. Poor graphic design makes it hard to tell where you can step and where you can't, so some jump-heavy areas become frustrating exercises in trial and error.
  13. Cheat Code Central
    The gameplay mechanics hinder what could have been a decent action game. Instead it's just an average fighting and platform game.
  14. Game Informer
    The tedious challenges and lack of vision in the overall design prevent it from being anything more than a waste of time and effort for you, and the development team responsible for this superhero-sized fiasco. [Feb 2003, p.110]

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